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Mini Races (Suggestion)

Mini Races (Suggestion)

I remember one of the things that still bothered me about mini races in GalCiv, somtimes i have had them actually become a super power in the game but i was never able to actually make diplomacy or trade much other then Technology.

I would very much like to see diplomatic relations with the mini races happen. Depending on wether they are good or evil i would like to be able to make allies with them.

what do you all think?
23,061 views 45 replies
Reply #26 Top
That is good, along with what I said before (about different tech levels overal, like prehistoric/medieval/pre-industrial civs.)
Reply #27 Top
"Allergic to Hard Vacuum" is another possiblity
Reply #28 Top
The problem I had early on is that I would set up trade and diplomacy with the minors. Then the majors would come in and start killing them. So at first I sold them ships. Then I started giving them all tech. I 3 minors Dreadnaught tech and made alliances with them and won a military victory.

You should be able to interact with the minors a bit more, but they shouldn't become any more powerful or aggressive.

P.S. I once got wiped out by minors. The Alexians, I League and Carinoids all became superpowers, killed off the Torians and Drengin, and then weakened me enough that the Altarians and Yor conquered me.
Reply #29 Top
I think it could be more fun if minor races had an actual mechanical reason to be minor.

1) Technological blinders. For some reason, one of the technology trees just doesn't work for this race. They can't understand it, even if it's explained to them. They can't buy it. Logisitics, or computing for example.

2) Pacifists. Not a human playing at being a pacifist, but a race that can concieve of violence in only the most abstract terms. (weapons and defenses cost 25% extra to research, soldiers are at 1/10th effectiveness).

3) No colonising instinct. They don't colonise other worlds.

4) Collapse of technological understanding. Either they got their technology from someone else, or they deliberately destroyed their own understanding of technology for religious or cultural reasons. They don't research, they can only buy technologies from others.


It would be cool if this kind of stuff could be worked in. Each minor has one or more negative traits that "cripple" their ability to compete in the galaxy.
Reply #30 Top
How about having an option to start the game with a couple of "mystery" major races? These races would start off as minors, but if they exceed a certain power threshold they are revealed as being a major race and all the full diplomacy options are enabled and the special abilities assumed.
Reply #31 Top
How about having an option to start the game with a couple of "mystery" major races? These races would start off as minors, but if they exceed a certain power threshold they are revealed as being a major race and all the full diplomacy options are enabled and the special abilities assumed.


Sounds interesting but I imagine its a bit late in development to add them. On the other hand maybe not, I suppose they don't have to be playables.

Or did you mean that the minors would become one of the current major's not already in your game? The Scottlingas embark on a golden age and become known as the Torians maybe? At that point they gain the Torian attributes and carry on as normal.
Reply #32 Top
Sounds interesting but I imagine its a bit late in development to add them. On the other hand maybe not, I suppose they don't have to be playables.

Or did you mean that the minors would become one of the current major's not already in your game? The Scottlingas embark on a golden age and become known as the Torians maybe? At that point they gain the Torian attributes and carry on as normal.


Yes, that is exactly what I had in mind. Shouldn't be that difficult from a coding standpoint. Could make the game really interesting. Some continuity of alignment should be preserved if possible.
Reply #33 Top
maybe minors could only be based on one planet, but be culturally strong/different, and therefore immune to influence. it would be good if minors added some +% to the galaxies trade, morale, economics etc, so that wiping them out would come at a cost to civs interested in exploiting them/dependant on them. this dependency could, of course, lead to another civ wiping attempting to wipe them out. i've suggested before that the minor could also 'different' to th eextent that they live on a planet with very few or no tiles, thus making the taking of the planet fairly pointless in terms of colonisation
Reply #34 Top
Yes, that is exactly what I had in mind. Shouldn't be that difficult from a coding standpoint. Could make the game really interesting. Some continuity of alignment should be preserved if possible.


Totally agree with you, it would make for a nice galactic event/progression.
Reply #35 Top
What about if you can colonize a planet and find couple of squares where minors are living, as a result they become a colony of your with wich you could trade, and after + number ofd years they could be assimilated or they could assimilate your planet if you leave it unnatended, don' t build enough things buildings etc, causing the formation of a new race!!!
Reply #36 Top
I find that the 'minor' races add a little more depth to the game.
Perhaps you could create them yourself through modding.
However than you're still stuck with the diplomacy issue.
Reply #37 Top
I completely disagree with adding negatives onto Minor Races in the racial/technological section

Minor Races I prefer to be as normal as the major except their capabilites into becoming a powerful empire is extremely difficult. I look at them as these Civilizations which have had a slower start and is inferior to the rest, 3rd world countries developing like in our reality.
U.S.S.R - Drengin
U.S - Human
Great Britian - Antarans
Chinese - Torians

While the Scotlingas are like Syria or Switzerland.

Minor Races should be allowed to colonize planets outside their system except in a slow pace.
Reply #38 Top
While the Scotlingas are like Syria or Switzerland.

or the scottish.
Reply #39 Top
U.S.S.R - Drengin
U.S - Human
Great Britian - Antarans
Chinese - Torians


How did you come up with these? I think it's rather insulting for you to compare Russia with "alien slave-drivers", and equally silly to equal USA with "the human race".

I look at them as these Civilizations which have had a slower start and is inferior to the rest, 3rd world countries developing like in our reality.


That's not really much of an argument. North America had no civilizations beyond tribes and small settlements less than 500 years ago, and now the USA has surpassed (in many ways) many nations that have been developing their cultures and societies for thousands of years. I don't think "third world" countries are populated by inferior people, they just haven't developed yet.

If you DO have first-hand knowledge of government-approved Russian slave trading, please feel free to correct me.
Reply #40 Top
I agree with proud diplomat, besides: Are you arguing switzerland is a 3rd World country? I think that doesn't quite fit in my preception of the world today. They may not be a world power, but it is a very developed country and very usefull for other countries as well (or why are swiss banks so successful?).
I agree with the concept of three kind of races (minor, general and major) and the modified diplomacy (protectorate, slaves civilization, etc.). It would add a very nice flavour to the game.
Reply #42 Top
Back to the issue os minor races IN GAL CIV. I say that all races start out as a "Minor Race" Then at the end of the year, The top 6 races are declared major. The list would be updated yearly, so mabey the Yor get severly weakened, drop off the major list, and the Alexians take their place.

Whos with me?
Reply #44 Top
By all means keep the minor races in the game. It adds some flavor, and ways to generate income without giving away strategic technologies to major opponents. They can also serve as nice buffers against aggressive majors, if you supply them with enough goodies.

Changing races from minor to major (and vice versa) based on yearly power rankings does not sound like a good idea... It might work, but it destroys the story line... And think of what it would do to the zones of influence in the game. Would you like your major neighbour, that you have been attacking and conquering, suddenly switch over to be a minor that can be attacked without penalties by all other hungry neighbours?

As suggested earlier, some limitations would need to apply to minors, maybe even with some storyline behind it (I liked the concepts in posts #24 and #25). Some limitations that seem sensible to me:
-1) A cap on number of planets colonized (depending on map size), or on number of sectors with planets, to limit the expansion to the close-to-home sectors. Maybe even NO expansion on the smallest map sizes.
-2) somehow limit the minors to non-aggressive technology... Hard to detail how... Maybe a bonus on defensive properties, and a penalty to aggressive effects... A warship would have double the defensive capabilities but only half the offensive ones.
-3) If new minors enter the game at some point, they did have (in GC1) all available technology up to that point, but were so weak / defenseless that it made sense to always gobble them up... That should not be the case in GC2, if possible. Either less tech, or appear with some kind of defense, but non-aggressive !
-4) do not allow minors to initiate trade
-5) do not allow minors to research galactic achievements... They give them away quite cheaply IMO when I trade with them in GC1...
-6) give minors penalties the further away from their capital that they get (either in range or in numbers beyond 1 planet). A bit similar to #1, and maybe harder to implement.




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Reply #45 Top
Long thread, I not sure what Stardock has in mind for minor races but I have just one thing to point out.

Minor races in GC1 could never become a major power at least in larger maps, they could only colonize an adjacent sector which meet in most case they only ended up with a few planets.

Only in the really old builds of GCI were minors allowed to become a major power.

They were good for getting early game trades but other major races always ended out taking them out of the game.

I like GCI minors races just hope Stardock does not bring back the space shark.