Demigod Demo - DOs and DON'Ts
Lesson learned?
The demo seems to be out soon, so I just wanted to remind GPG and Stardock of the lesson they hopefully learned.
You should expect a dramatic increase in player activity, so upgrade your servers and connections in time. Another fiasco like the f*****-up connection problems at the official release of the game would hurt your reputation and future sales pretty bad imho.
I'm not yet sure how a good demo would look like, content-wise. On the one hand you should put enough content in it to allow for interesting teamplay, so at least 3 Demigods should be included:
- Support (e.g. Sedna)
- Tank (e.g. Rook)
- Damage dealer (e.g. Torch Bearer)
On the other hand you have to make the demo-player want more, so I'd recommend only putting in one map (Cataract) with only one game mode (Conquest). I'm not sure if capping the player level or disallowing certain skills would be a good option. Maybe you should just remove all items and citadel upgrades above 3000g, maybe disallow all favor items above 1000 favor points. This way the game would be heavily trimmed, but still enough to allow for interesting and fun matches. Please do not think of putting in a time limit, this would frustrate a lot of players.
Furthermore, if you would upload the demo of Demigod onto p2p tracker sites (like The Pirate Bay) personally, that might just give you some more publicity. Just mention other Developers/Publishers who make exclusive deals with some gaming sites for their demos. We all hate that. ![]()
Lastly I'd also recommend putting in a hint towards this forum or the Demigod Wiki site. The lack of documentation of ingame mechanics may confuse a lot of demo-players.