It can be frustrating. As time passes. why monsters seem to spawn so much? Why are they especially attracted to caravans? Why we can't bloody defend them properly? Even with being forced to micromanage the deployment of caravans it just takes one slip for a critter to suddenly spawn in a previously empty area for a 'combat' menu to appear (just to add to frustration) and indicate how doomed that caravan is. I actually have the cheats option enabled just for this. Upon making a caravan
aLap
I so love private gaming companies... [e digicons]:)[/e] Brad is a cool frog.
Autosave is set for every two turns, complemented by quick saves. Getting out of memory kinda sucks a bit, yeah...
It's a game. It has problems. Make it better. No more apologies necessary at this point.
I've never been able to finish this quest. When I'm about to return the egg, that yellow-glowed goodie hut is simply not responding when I land there. Either with a stack of 10 units or just one, with the sovereign or descendants, heroes, etc. This none-responsiveness isn't exclusive to this quest. There's other quest places that occasionally pop up and I'm unable to active them.
Awesome! [e digicons]:beer:[/e]
[quote]In Elemental, you're limited to one weapon and certain gear slots. The weapons don't give special abilities or things that would really distinguish them. The main decision is "bow or mace". If I had a choice between say a +6 bow or a +3 Frost Arrow bow, that would be interesting. But instead I have a +6 bow and a +3 bow... and why the hell would I ever not use the +6 bow?[/quote] [quote]But now they've waded into the AAA market, with AAA prices and AAA expectation
I'm addicted to it atm. It feels rushed. It WILL be a great game. :)
Brad and Mike: very nicely done. Kudos for the dev team. [e digicons]:beer:[/e]
Nice map! I hope there will be a sandbox option in the game where we can play in that world, both single and multiplayer. The logo could be a tad downward (not so close from the map) or a bit more reduced.
Awesome insight. Best wishes for the newly born!
No exclusive in-game content: check. How about...? - Soundtrack - Digital Artbook - Digital posters - Digital map from Destiny's Embers - Making of Elemental video Don't like the name Digital Deluxe Edition? How about Digital Special Edition? Whatever. It would be nice to have something extra beyond the traditional boxed stuff.
Clear, straightforward talk. Awesome interview.
[quote who="Zorbane" comment="3"]I think he means that with a digital deluxe you get in game stuff that makes your game different from a "standard" version. The special boxed edition gives you cool stuff to play with but the same game. I for one like the cool stuff to play with [/quote] It's up to the developer/publisher to add whatever they want. Who says that a DDE needs </st
[quote who="Tasunke" reply="1" id="2707682"] next you'll be asking for DLC and constant online activation [/quote] No, I won't. Fortunately, I know how to tell the difference between a potential good thing and crap. [quote] But honestly, the whole point of Elemental: LE was to give genuine product (...)[/quote] So... you're saying that digital deluxe editions are bad but special boxed editions are good? Doesn't that depend on content? Stardock has a
I'd love to have some bonus content included in my digital-only purchase. Something like the making of Elemental, soundtrack, digital versions of artbook, Bradley Wardell's best-selling novel (coff, coff), maps, among other possibilities. The boxed limited edition is nice but in my case the less physical stuff I have, the better, especially with games. Others simply like everything digital. So, how about it? It's still some extra bucks that you guys would be able to get from s
Download won't be a problem. Just be aware that internet speed in China is generally capped at 4mbit. Still enough to download in due time, except for hotels which will be fairly slow to download from. If you're into facebook, twitter and google docs, you better have a proxy.
Might as well for Bradley to write a new book on how he managed to run a company, direct the development of a new game, and write a novel based on that game. How much new white hair did that take? ;)
[quote who="Tormy-" reply="5" id="2654230"] I think that the game won't be released in this year. Just take a look at the BETA forums...Maybe I am wrong, we shall see. Either way, I am not worried at all, because this game must be close to perfect @ release, so I don't mind, if it will be released in 2011. [Close to perfect = No bugs, CTDs, gfx gliches, everything works like a charm - techs, spells etc & good balance.][/quote] I hope the game won't get released this yea
[quote who="Frogboy" reply="11" id="2654928"] There isn't less stuff to build. We are greatly reducing repetitive building (unlimited gardens, multiple workshops, multiple studies, etc.). In XML, we can, literally, define how many of a given improvement you get per city level, per faction, etc. So we're playing around with balancing this because we were finding that building up a city was more chore than fun.[/quote] Awesome!
[quote who="Wintersong" reply="62" id="2652940"] Why is it a problem to make sure that you care about having a clean zone before trade becomes actually secure enough to flourish? (aka no caravan intercepted) Use your army to secure the zone (thing you should be doing anyway).[/quote] I have no problem with the prerequisite you mentioned. It's about macromanagement versus micromanagement. Streamlined versus tedious. Informed versus being in the dark. Taking your example, havi
Sweet deals and a lot more to choose from for someone like me who is outside North America or Europe. Lack of service from most digital retailers makes me prefer Steam first and foremost.
[quote who="Wintersong" reply="38" id="2651823"] Quoting aLap, reply 36 Research tech, build caravan in desired city, select the caravan and select where it should go to create the road. Difference with Beta 1? Research tech and the need to build caravan.[/quote] At one point in beta 1 you could choose the city you wanted to send the caravan from a list. There wasn't a caravan unit per se, but a trade route that would be established. Now? Create caravan, point the
Buildings It becomes boring to spam the same type of building as the city grows. Streamline: only one building of the same type is built; as city grows, that building gets upgraded. Roads and caravans Too much micromanagement here. Automate caravans and the gradual establishment of roads, similar to what was in BETA 1. There's already a lot to do, and this only adds to grinding the more cities a player has. The initial ro
[quote who="Krouv" reply="1" id="2650418"]I agree that currently the world simply doesn't feel like a post-apocalyptic land.[/quote] Yup. I would think the devs considered this already. Hopefully it's something that could still be worked on. [quote who="Adam_H" reply="2" id="2650433"]What's especially weird are the countless noble estates that pop up around the world, waiting for someone to be escorted there, at which point they promptly disappear in a puff of smoke. Landmarks