aLap

aLap

Joined Member # 698357
32 Posts 257 Replies 20,532 Reputation

Hexes are excellent to have on a planet landscape whereas a serviceable 3D map (or a clever illusion of one) would be tremendous to have in a space game. Oh well, maybe next time. Here's hoping that this evolution will be a success.

71 Replies 228,757 Views

[quote who="EleventhStar" reply="30" id="3482128"] In the real world Anti-Matter (and Hydrogen for everybody who thinks we will get water powered cars), is not a energy source, but a battery. It's energy storage. It will always take more energy to make antimatter or hydrogen, then you get back for using it as fuel. This is true for petrol and stuff too but we don't have to produce oil so nobody cares. As for the game, anti-matter is just a well kno

35 Replies 46,459 Views

On the production of antimatter being mined from black holes: Antimatter is basically particles of matter that happen to have an opposite electric charge from common particles. They become fuel when particles and antiparticles annihilate each other, with that process then being able to be contained and harnessed if happening in a large enough scale. This is different from the manner that conventional matter with high energy value exists. The artificial production of anti

35 Replies 46,459 Views

[quote who="parrottmath" reply="4" id="3481666"] quoting post From the information available, GALCIV3 is looking pretty much like the previous iteration with nothing that substantial to tell them apart. This is a gut feeling impression and I hope I'm wrong and there's more than updated graphics and tweaks here and there t

71 Replies 228,757 Views

From the information available, GALCIV3 is looking pretty much like the previous iteration with nothing that substantial to tell them apart. This is a gut feeling impression and I hope I'm wrong and there's more than updated graphics and tweaks here and there to justify wide consumer interest in a seemingly lackluster premise.

71 Replies 228,757 Views

[quote who="kryo" reply="8" id="3046229"] No, that would be because that's the page for the old SDC, which was discontinued a few years ago.[/quote] And it's still up there? Pardon me for my mistaken inference of an old system bearing the same name as the new. I'm just too dumb for you guys.

9 Replies 11,564 Views

[quote who="Frogboy" reply="5" id="3046132"] It's supposed to be ready almost immediately after we get back from the break. [/quote] I see. That's why this link ( https://www.stardock.com/products/sdcentral/ ) didn't seem to be working when I tried it, even though it has no indication that it's not yet ready. BTW, I didn't see an option on GALCIV I and II and Sins to 'full install' from t

9 Replies 11,564 Views

[quote who="TorinReborn" reply="48" id="2976184"]Uff, I finally played Age of Wonder Shadow something () this weekend and from the moment I started it it felt like a much superior product then EWoM. From the more pleasing to the eye art style to the better and more spells, to 10x better and more interesting combat.[/quote] Now that you mention it, I happen to agree with your comparison of Elemental with a game released in 2004. Game mechanics aside, I have quite a dislike with Element

76 Replies 65,619 Views

Just like that and Stardock dispatches Impulse... Might as well sell the games' department to the highest bidder and be done with it. Pardon the "melodrama" but I'm just leaving anyway. You don't have to worry about me being a customer again.

319 Replies 970,862 Views

[quote who="Frogboy" reply="95" id="2791310"] It's time to take a deep breath and move forward and remember that the people on both sides of the screen are human beings.[/quote] This. [e digicons]:beer:[/e]

196 Replies 678,996 Views

To put it simply: Units can only stack and not form cohesive fighting force. Only generals can form armies. Generals are the sovereign, descendants and champions. The Charisma attribute from generals (quite underwhelming at the moment) would also influence how many units there could be in an army. Here's other points, from my previous ill-fated thread , that I would love&nbsp

0 Replies 4,027 Views

[quote who="Zawath" reply="7" id="2784118"]Kael already asked if he could work on Elemental's backstory but Brad turned him down http://forums.civfanatics.com/showpost.php?p=7415642&postcount=2[/quote] A lot has changed in two years.

196 Replies 678,996 Views

Add a basic defense bonus to caravans. Adventure research could boost defense against creatures.

12 Replies 9,440 Views

[quote who="GaelicVigil" reply="20" id="2783078"]Our current interface simply has too much there that get in the way of usability and simplicity. I'm not asking for the game to look as detailed as this, a lot of the modding creates limitations with what you can do but... come on! You can't tell me that in 2010 Elemental couldn't have looked a little better.[/quote] Not a little. A lot.

38 Replies 28,722 Views

Suggestions 1. Raze city Make this a default option, not something to be researched. Maybe there's a city that, in hindsight, is in the wrong place. Or I conquer a city that I don't want. I want to raze it now, not later. There's already a lot happening. Don't make research a pre-requisite for something that an army (or peasants with torches for that matter) can do. To make matters more frustrating to the

0 Replies 4,394 Views

The same happened to me. Arcane doom is an obvious candidate to get seriously nerfed. Also, add the combined spell power of an army to the overall combat strength. Otherwise, combat strength is pretty misleading.

10 Replies 7,313 Views