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AngleWyrm
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The linked article gives a very good account of setting up a model for GC2. From there I've made a saucer hull, by tracing a side view with a line and then lathe into a saucer. And I've set up a material with three submaterials (one diffuse png and two placel-holders). But when I go ingame, the texture doesn't seem to work. I get the proper color for engine exhaust where I mapped it., and also the areas that I marked for player trim color get their color. But the main area seems someh
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