Strand

Strand

Joined Member # 655361
1 Posts 62 Replies 9,490 Reputation

With the two Founder's Editions , there will most likely be a cutoff date of when we can no longer purchase them. When is that, or when can we expect to know when that information will be available? Edit: 16 th October 2013 - 19:09 UTC Official Response: [quote who="Island Dog" reply="11" id="3405414"] There's no cutoff date at the moment. &nbsp

28 Replies 111,133 Views

I'm supporting you, Frogboy. However I must point out that while you might not be 'slagging' Steam/Steamworks, you aren't painting them in a very positive light.[quote who="Frogboy" reply="60" id="2612786"] The issue is the lock-in to the Steam client. Steamworks could have been architected not to force the bundling of their store client. But it does. I like Steam. And as a developer, I appreciate what Steamworks provides. However, I do not want to be lending my

726 Replies 1,765,797 Views

[quote who="Dale_" reply="113" id="2613398"]So what you're saying to me is that there is a difference between: 1. Buying Elemental from a brick 'n mortar, or Amazon, or D2D, or to hell with it Steam, and then be forced to use Impulse for multiplayer and updates? 2. Buying Civilization 5 from a brick 'n mortar, or Amazon, or D2D, or to hell with it Impulse, and then be forced to use Steam for multiplayer and updates? [/quote] There's a difference because you

726 Replies 1,765,797 Views

[quote who="RAWRRRR" reply="105" id="2613308"]If Wikipedia (also a 3rd party site) is correct about the origin date of the Impulse client, then yes, Brad Wardell is wrong. All the information Guest posted is evidenced with links stating exactly what he stated whereas Brad provided only a reference to a search engine's general site. Although I'm sure it's impossible for a CEO to be wrong... never happens.. ever.. just assume they are always correct and infallible. Works

726 Replies 1,765,797 Views

Here's the website - www.societygame.com [quote who="Frogboy"] Society is still coming. Just after Elemental. [/quote] This quote is from September 15th 2009.

1 Replies 3,013 Views

I was aware Mcgoohan had died, however I was referring to this quote by his wife : 'In his mind, it was finished,' Joan McGoohan said. 'But then these fan clubs turned up.' A cult following has since endured for decades. Later this year, American Movie Classics will air a remake of the series, starring James Caviezel and Sir Ian McKellan. 'They want

6 Replies 18,461 Views

Having watched and enjoyed the first one, I saw no reason to see the remake. From the previews it seems they're trying too hard to be campy and cereberal, and are failing. As far as I know, McGoohan was not involved in this remake. Considering how instrumental he was in the original, I can't seem to care one bit about this.

6 Replies 18,461 Views

[quote who="Tridus" reply="30" id="2412033"]Tachyon: The Fringe. Totally different then what you usually do, but the world needs another good space fighter combat game. There really hasn't been one in years. [/quote]Be honest, you just want Bruce Campbell to do the voice acting for the main character in another game.

33 Replies 111,260 Views

With the newest iteration of the Beta quickly approaching, I think it would be a good idea to revisit this thread. Right now, the mindset seems to be "Benefecial Tiles need to convey a bonus". Why can't we have tiles that also convey something negative? For example, the new bees tile could attract bears. Or even better, giant killer-bee death swarms. These negative apsects need not necessarily be limited to roving units being attracted to the tile. Tiles

17 Replies 13,402 Views

I have Impulse installed on more than one machine. Up till now I've been rating games haphazardly, with the result being that I have different ratings across all the machines. How does this new system take that into account? Are my ratings now stored on your servers, and if not would it be possible to have ratings saved to my account instead of stored locally? Are we perhaps going to get customer reviews as well at some future point?

15 Replies 30,771 Views

[quote who="Charvel1" reply="73" id="2393558"]It should be 'half-time'. And everyone gets a little refreshment before starting up again.[/quote]I was thinking more like an intermission. In the sense that half-time only happens once, and an intermission can happen again and again.

238 Replies 564,567 Views

[quote who="Black-Knight" reply="26" id="2393501"]The ones of you who disagree are just guessing or have they actually played games like that and liked them?[/quote]I've played games like that and liked them. Sword of the Stars. One of the playable races travels between planets it owns instantly. It is possible to balance teleportation and have the AI properly take advantage of it. HOMM5 had teleportation, and it was balanced quite well. It certainly is possi

40 Replies 20,454 Views

[quote who="ZehDon" reply="24" id="2392640"]Correction: Imperium Galactica 2 needs a remake - easily the best one. If my install disk wasn't scratched to hell I'd still be playing that.[/quote]Sorry, Imperium Galactica 2. My copy still works, thank god. I mentioned it because Nexus the Jupiter Incident originally started out as... Imperium Galactica 3.

33 Replies 111,260 Views

This is one of the many debug tools. Here are some more: CTRL+I - All inventory items. CTRL+K - Kill. Works on Towns only. CTRL+L - Color sliders for Sovereign? CTRL+P - Experience. CTRL+T - Transport unit to cursor. CTRL+U - Reveal Map

8 Replies 1,025 Views

[quote who="GeneralEtrius" reply="22" id="2392567"]These two games aren't up Stardock's alley, but I'd like them to make a successor to Nexus the Jupiter Incident or Freespace 2.[/quote]Speaking of Nexus the Jupiter Incident... Imperium Galactica needs a remake.

33 Replies 111,260 Views

I'm not sure I like this either. I have zero problem with the game ending because my Sovereign dies. Making an evade system for whether or not my Sovreign lives or dies and having possibly hidden modifiers sounds very confusing. Perhaps you can handle it like HOMM, and simply have the option to run away present when your Sovereign is at risk. Running away would sacrifice everything else (stacked units, cities, etc) to get your Sovereign to the nearest friendly town o

238 Replies 564,567 Views