t_raft

t_raft

Joined Member # 6348946
3 Posts 2 Replies 189 Reputation

[quote quoting="post"] I still find the game quite fun. Haven't tried harder difficulty levels yet - what are the differences? [/quote] Not 100% sure but it feels as if the doomsday counter fills faster, they come after you and the crystals quicker, the bandits and SK armies seem to be bigger and more numerous for the relative threat/doomsday stage.

7 Replies 11,631 Views

[quote who="NaytchSG" reply="2" id="3522159"] I have to say I just played and then replayed the final battle on normal (beta 4) and was pleased to see randomly chosen enemy creatures. The first battle (with wisdom selected) I faced a troll, juggernaut, darklings and trogs. The second (compassion) I faced a drake, umberdroth, urxen, darklings and trog archers. First battle only Tandis survived and was victorious second time Tandis and his trusty Bailey and some earlier h

7 Replies 55,677 Views

I believe the size of the battle map is too small to have a siege battle any more complex than it is. My fights rarely last longer than one turn, it would be kind of pointless to have a more in-depth city siege when the defenders are going to evaporate anyway. SK's complexity does not come from the actual battles but more the ability to control multiple fronts as you control more territory and try to defend more shards.

36 Replies 330,598 Views

I was trying to emulate the problem today but couldn't do it, must have been some temporary issue on my machine. It was odd because it happened quite a few times the day I reported it. I didn't email the information given I couldn't emulate the problem. I assume you just want to close this?

18 Replies 32,698 Views

I hadn't really noticed any game crashes when playing the game normally, but was searching through numerous save files looking for a particular game and noticed going to the main menu and loading games consecutively has a high probability of causing the game to crash. Can anyone else test it to see if it is not just me?

18 Replies 32,698 Views

I never had a major issue finding them, i tend to uncover the majority of the map pretty early on up to small and medium maps, i haven't tried larger maps.

16 Replies 42,434 Views

Currently Aura of Healing, Evade, Arcane Veil, Tutelage, Mana Shield and Tireless March are working properly. Courage, Death Ward and Stoneskin have an issue in that you can't select other units in the same army and will automatically cast on the first unit in the army, the leader, once you select the army. You can get around it currently by leaving the army, casting the enchantment and then going back.

2 Replies 4,782 Views

Made a new game, city has access to 32 essence although it's production and food capability is gimped, with coercion and some food and production enchantments it is still strong enough in construction and the initiative buff is massive, i have units running around with 80odd initiative and they tend to act 2 or 3 time before the opposition. The defence aura doesn't seem to be working at all now. Perhaps a solution for the excessive buffing

4 Replies 6,871 Views

I'm having some weird city enchantment issues since I saved a game last night and came back to it today, most of the unit based enchantments don't seem to be working any longer even after I remove them and recast them. In my first city I have 15 essence and have Coercion, Nature's Bounty, Meditation, Aura of Grace, Aura of Might, Aura of Vitality and Warrior's Aura. Units I was building were coming out level 1 with none of the city unit trained enc

4 Replies 6,871 Views

Something seems off with accuracy and ranged combat, the tooltip says I have 97% chance to hit with ranged attacks (with an accuracy over 110) and they are missing all the time, even against trashy mobs which should have no dodge I am lucky for 1 in 10 shots to hit. Rain of Arrows also rarely ever hits anything any longer as well. Is this a bug?

1 Replies 9,256 Views

I had my first play through on normal, will try again on the hardest difficulty because my first game was a win and that is fairly uncommon for me with 4X games despite being very experienced with them, it normally takes a few playthroughs just to find the units which are a bit OP. Perhaps it is due to the small number of different unit types. I find Archers and Knights to be the best of the units, perhaps OP? All the melee classes not worth it, Soldier is weak and Sentine

0 Replies 7,417 Views