City Enchantment issue

I'm having some weird city enchantment issues since I saved a game last night and came back to it today, most of the unit based enchantments don't seem to be working any longer even after I remove them and recast them.

 

In my first city I have 15 essence and have Coercion, Nature's Bounty, Meditation, Aura of Grace, Aura of Might, Aura of Vitality and Warrior's Aura.  Units I was building were coming out level 1 with none of the city unit trained enchantment bonuses, after recasting them they were coming out level 3 but didn't have extra initiative, defence or hit points.

 

On new games they were working properly and my older units I made before saving had the bonuses, it was just newer units after coming back to the game via a save which saw the bonuses stop applying to new units.

 

My general feeling about the city based enchantments is they are fine in general but the first city I find can often have a significant amount of essence around it.  Having +45 initiative, +30 defence and +15 hit points is a huge bonus, when the units get them.  I guess there is a bit of a opportunity cost because you are sacrificing food and production for them but a lot of them in one city is quite potent.

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Reply #1 Top


I'm having some weird city enchantment issues since I saved a game last night and came back to it today, most of the unit based enchantments don't seem to be working any longer even after I remove them and recast them.
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have seen the same problem and i did not need to quit and reload for it to happen.


My general feeling about the city based enchantments is they are fine in general but the first city I find can often have a significant amount of essence around it. Having +45 initiative, +30 defence and +15 hit points is a huge bonus, when the units get them. I guess there is a bit of a opportunity cost because you are sacrificing food and production for them but a lot of them in one city is quite potent.
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seen this also.  Buff is too huge IMHO.  I think the best way to fix this is with an essence cap,  Getting 20+ essence is way OP.  Spread it around to other city cites.

 

Reply #2 Top

Made a new game, city has access to 32 essence although it's production and food capability is gimped, with coercion and some food and production enchantments it is still strong enough in construction and the initiative buff is massive, i have units running around with 80odd initiative and they tend to act 2 or 3 time before the opposition.

 

The defence aura doesn't seem to be working at all now.

 

Perhaps a solution for the excessive buffing would be to cap the maximum bonus (based on difficulty) ie 3x for easy, 4x for normal and 5x for the hardest.  At present the essence is more attractive than the food or production overall with this setup.

 

I customised my leader to be all enchantment books and to get coercion, it is pretty nice overall for an enchantment heavy setup.

Reply #3 Top

I noticed this as well.  Cast on a high essence city, the first unit came out with something like +40 initiative, but then the next did not.  Removing and recasting did not work for the next unit.  This was when I had cleared the map, and was just waiting to build an army to get the sorcerer king. I used the one high initiative unit I was able to build to cast blizzard, and the spell that made the SK suffer criticals.  

I also had the + production / essence on my cities, and I am not sure that was working either.  I think it was doing something, since the city had high production, but I couldn't add up numbers to match what I was seeing.  I think for that city spell, the hover should itemize the production created from essence to make it obvious.

Reply #4 Top

Moved to support and added to our list. Thanks. :)