Mtrixis

Mtrixis

Joined Member # 605627
174 Posts 344 Replies 24,468 Reputation

Move any friendly hero unit into any friendly area of influence. Select the Actions tab. Click the little gold and potion button. Buy/sell to your hearts content. You can unlock new stuff to buy with Conquest or Magic research. To break the game (in one of many ways), research magic equipment, get a stock of gold by trading with any civs you encounter early, buy up legendary magic armor for your heroes, win.

1 Replies 1,099 Views

I can't express enough how irritating this is - I detest Cleartype, and Elemental is messing with my windows setting when I disable it ingame. There's also some bug going on with it - this is how some of the fonts look when font smoothing is on in-game: http://www.evilgamer.dreamhosters.com/public/stupidpics/fuzzytext.JPG

0 Replies 612 Views

Giving it huge multipliers won't help with it's behavior right now - diplomatically it's unintelligent, and it isn't nearly aggressive enough when you are weak to be a serious threat. I'm sure it'll be improved with some patches, but right now it's mostly a sandbox to play around with the various game mechanics. Also I didn't see any use for any tactical spells whatsoever. The cost of in-combat spells vs the number of fights you get into and the rate of mana regen makes them i

4 Replies 2,587 Views

I've played two games on normal now where all I did with my caster hero was summon up one of each summon, and go on a rampage, killing every AI with that single stack of units. You'd think after I wiped out a few civs, the remaining AIs might be more hostile towards me, but nope, no declarations of war, no hostility, just 'hi, nice to meet you!', then I walk in and kill their cities with the summoner stack. I'll bump up the difficulty, but so far I have yet to even have an AI

7 Replies 3,962 Views

This is a widespread issue not limited to any one area - even when the cursor is correct, there are a lot of little buttons that are way, WAY too small. Even the tiny, tiny 'X' in the corner of windows to close them is incredibly, annoyingly small. And pushing ESC brings up the main menu, instead of closing a window!

2 Replies 2,034 Views

Another vote for custom currency names. By default, people will just refer to currency in any fantasy game as 'gold' in multiplayer matches, and 'credits' in any scifi game, it's unavoidable. No one will use . However, players will _read_ whatever you write regularly, so if it sounds good, it does affect the flavor of the single player game. Having a description of the currency somewhere would help (what is it? bits of magic crystal?

232 Replies 346,523 Views

More UI suggestions: In the planetary build list, provide some means of sorting improvements by type. It's really annoying to have food mixed with research mixed with manufacturing mixed with approval, especially with all the unique techs in TA. Sort by type with the highest production/bonus at the top would be really nice for quickly finding the right improvements to build. In the F1 fleet list, provide a checkbox to 'Hide all garrisoned ships', so that you can quickly find o

169 Replies 397,072 Views

Tweak the diplomacy AI slightly so that TP costs show up on technologies (no right click required), and the TOTAL TP cost for any techs placed into the trade section on either side shows up. This would make tech trading a lot easier, and require a lot less spam clicking back and forth to see what the AI will trade with you.

169 Replies 397,072 Views

I dislike 'all or nothing' binary states, as they encourage save/reload play, and are generally either really broken, or really useless Ditch the % chance of success (save/reload abuse, or randomly lucky power gain), and instead simply tie the charm power to its potential targets A level 1 charms level 1 foes, a level 5 charms level 5 foes, etc Play around with that, and if it works fine, leave it, if not, add an interesting downside to make casting the spell an intere

50 Replies 124,535 Views

A good way to tackle this would be to come up with a list of 'specials' that can be applied to any city in the game. Each special is completely unique, and once it is tied to a city, that city is 'special' in that manner for the rest of the game. 1) Thematically tie specials to the various races/backstory elements This instantly gives specials a leg up over generic upgrades, because they ARE unique, and (if well written), will become memorable and instantly recognizabl

82 Replies 409,168 Views

Ditch the concept of workers entirely Workers add monotonous and tedious micromanagement that adds nothing interesting to the game Instead, focus on what _is_ the interesting decision making here - where is an improvement built, what does it do, and what does it cost? That could be a road, a fort, a watchtower, a magical construct, or an economic enhancer of some sort (irrigation, waterwheels, mines, whatever) The point isn't really what the exact items are, so

287 Replies 656,602 Views

THE GOOD 1) Tremendous variety Huge and interesting variety of possible wizard customization options, racial choices, heroes, and randomized maps with two planes of existence 2) Great sense of exploration Randomized maps (again), the two planes, wide range of creatures, spells, events, artifacts. Filled to the brim with stuff to encounter, acquire, or battle 3) Broad scope You g

130 Replies 69,316 Views

I really did not like it in GalCiv2. It completely killed any interest I might have had at 'getting into' the universe, so I really don't care about the Drengin or Yor or whoever the races were, they were all just 3d models to be manipulated/squished underfoot. Similarly I'd just stop reading the tech info, as it was invariably a mildly funny-to-unfunny quip about the technology.

50 Replies 128,764 Views

If something major happened to Stardock, why would you think they'd do anything other than release the patches as standalone? In a world where Ubisoft's idea of copy protection is shackling you to online play, installing Impulse to patch your Stardock games is pretty benign (and actually less intrusive than Steam, my Impulse games don't even require me to launch Impulse to play them).

55 Replies 145,356 Views

Haven't played GC2 in a long time - I quit playing before the first expansion came out because I was getting annoyed with some game UI/AI issues. Some of them may have been patched out/expansioned out, but that's what I'm here to ask about. Based on a recent play on a medium size map against challenging opponents on GC2 vanilla 1.6, stuff that I noticed: 1) The AI does not build proper improvements on bonus tiles (even in cases where the planet has plenty of open spaces)

1 Replies 3,476 Views

I just loaded up Demigod for the first time in awhile, and I see you still can't change the camera keys :| Really annoyed about this. I figured they'd be busy with getting multi in order, then work on some other issues, but apparently this isn't even on the radar.

83 Replies 30,851 Views