Game is too easy even on Ridiculous/Ridiculous difficulty

Taking a break from the game until they patch it a bit I think.

There's potential here for sure, but the AI seems to be totally nonfunctional right now, and I've run into bugs in pretty much every single area of the game.

2,495 views 4 replies
Reply #1 Top

Ridicious isn't actually as hard (in some ways) as Extreme.

 

Program Files\Stardock Games\Elemental\data\English\CoreDifficulties.xml

<AIDifficultyLevel InternalName="AIDiffLvl_Extreme">
    <DisplayName>Extreme</DisplayName>
    <AIEconomicRatio>1.5</AIEconomicRatio>
    <AIFOWCheat>0</AIFOWCheat>
    <AIHPRatio>1.00</AIHPRatio>
    <AIStartingFundsRatio>5.0</AIStartingFundsRatio>
    <AISovereignPointsRatio>1.0</AISovereignPointsRatio>
    <AISovereignHPRatios>1.5</AISovereignHPRatios>
    <AIIntelligenceFactor>1.0</AIIntelligenceFactor>
    <AIUsesCombatMagic>1</AIUsesCombatMagic>
  </AIDifficultyLevel>
  <AIDifficultyLevel InternalName="AIDiffLvl_Ridiculous">
    <DisplayName>Ridiculous</DisplayName>
    <AIEconomicRatio>2.0</AIEconomicRatio>
    <AIFOWCheat>1</AIFOWCheat>
    <AIHPRatio>1.20</AIHPRatio>
    <AIStartingFundsRatio>10.0</AIStartingFundsRatio>
    <AISovereignPointsRatio>1.0</AISovereignPointsRatio>
    <AISovereignHPRatios>1.0</AISovereignHPRatios>
    <AIIntelligenceFactor>1.0</AIIntelligenceFactor>
    <AIUsesCombatMagic>1</AIUsesCombatMagic>
  </AIDifficultyLevel>

 

You want it harder? Replace the "AIDiffLvl_Ridiculous" with:

  <AIDifficultyLevel InternalName="AIDiffLvl_Ridiculous">
    <DisplayName>Ridiculous</DisplayName>
    <AIEconomicRatio>20.0</AIEconomicRatio>
    <AIFOWCheat>1</AIFOWCheat>
    <AIHPRatio>2.0</AIHPRatio>
    <AIStartingFundsRatio>200.0</AIStartingFundsRatio>
    <AISovereignPointsRatio>2.0</AISovereignPointsRatio>
    <AISovereignHPRatios>20.0</AISovereignHPRatios>
    <AIIntelligenceFactor>1.0</AIIntelligenceFactor>
    <AIUsesCombatMagic>1</AIUsesCombatMagic>
  </AIDifficultyLevel>

Reply #2 Top

Giving it huge multipliers won't help with it's behavior right now - diplomatically it's unintelligent, and it isn't nearly aggressive enough when you are weak to be a serious threat.

I'm sure it'll be improved with some patches, but right now it's mostly a sandbox to play around with the various game mechanics.

Also I didn't see any use for any tactical spells whatsoever. The cost of in-combat spells vs the number of fights you get into and the rate of mana regen makes them incredibly unappealing as weapons.

Reply #3 Top

Yeah I'd really like to see more aggression. Maybe also an option that lets you up aggression without necessarily upping difficulty, Civ IV and Alpha Centauri both had that.