Mtrixis

Mtrixis

Joined Member # 605627
174 Posts 344 Replies 24,468 Reputation

The Epic Prologue Some background: I first heard about Elemental some years ago, and, like many others, was extremely excited at the prospect of a Master of Magic successor. Age of Wonders is just about the only other title to attempt to claim that lofty throne, so the thought that Stardock might be attempting to recreate

101 Replies 313,686 Views

I'm stuck playing in perma cloth-map mode due to the fps bug ( https://forums.elementalgame.com/391334 ), and it's really difficult to see where roads are. If you could darken them a good bit so they stand out more, that would help a lot.

2 Replies 5,438 Views

Another random one: http://www.wesnoth.org/ A free (!) turn based hex based fantasy strategy game. Loads of campaigns, custom content, one shot maps, factions, etcetc. Runs on just about any platform too.

7 Replies 6,956 Views
Reply to Conquest in War of Magic

Did you ADD those civs or remove them? On the creation screen, factions in the center are in, factions on the outer rings are out. Seems obvious, but I know a few people fell prey to that :P The other is that civs can get wiped out, so a few can out during the course of a game.

1 Replies 1,638 Views

HoMM 6 is in development, but the studio developing it is Black Hole Entertainment, the company that did Warhammer Mark of Chaos, a pretty mediocre RTS, so I'm not super enthused about that. If you haven't, I'd heartily recommend you check out King's Bounty, and the expansion/sequel Armored Princess, if you enjoy HoMM style games, it's a very good one.

7 Replies 6,956 Views

Check back in six months to a year ... and possibly after the first paid expansion To be honest, I'm feeling pretty burned. The state of the game *now* would be a good, solid, REAL beta test. It has all the pieces in place. It has lots of little bugs (and some major ones). But it has huge, huge gameplay issues, on every balance front, from AI to city development to spellcasting to tactical combat to army buildup to research to exploration, etcetcetc. Worse, it has issu

18 Replies 13,708 Views

That may be true, but I never saw starts like this in 1.05, and I played a lot of games I think something that may be influencing it is the proximity of AI players - I noticed that in the games that I seem to be getting 'mega starts', there are several AI players nearby. It's almost like it's generating 'extra' resources for each player, and because the players are so geographically close to one another, you wind up with an absurd resource density. Are there any debug commands

20 Replies 15,879 Views

Agreed, I'm faintly irritated that this is coming to light now again, when it was brought up repeatedly in beta But yes, in short - STACKS of troops should be multiple INDIVIDUAL combat rolls. 3 party members? 3x attack/def rolls. Same deal for 6 member stacks. Just like in MoM, this also has the effect of differentiating single, strong creatures against small armies that work together as a unit. It also opens up the possibility of traits that allow multiple attacks for single

114 Replies 214,176 Views

[quote who="Heavenfall" reply="12" id="2737479"]I believe it's tied to world difficulty. Start up a normal game, get 6. Start up a ludicrous game, get 0. Just guessing.[/quote] No, I had this happen on Challenging, Hard, and Ridiculous ... and I just started a game on normal next to a Fire Shard, Iron Ore, Gold Mine, Clay Pit, and the usual Fertile Ground </

20 Replies 15,879 Views

They seem to have introduced a glitch in 1.06 that's actually causing _more_ resources to spawn In any case building AROUND resources is really counter-intuitive, but if you don't do so, a large city can easily get building capped because of resources touching your buildings.

26 Replies 15,736 Views
Reply to Forests in War of Magic

Resources don't have to touch your city (in fact, having them touch is bad, see this thread: https://forums.stardock.com/391809 - resources you touch take up city building limits!) Get them inside your area of influence and you can build them

4 Replies 2,475 Views

Two issues at work here - one is there's some sort of resource bug going on, spawning too many resources in close proximity (see: https://forums.stardock.com/393225 ) The other being that even though I was trying to avoid exploiting the AI this time (no tactical combat cheese, no custom sovereign), it still insisted on suiciding it's sovereign against my defenses. In one case, it attacked a stack inside a city I had just taken with JUST

13 Replies 7,305 Views

No, it's not just luck - I played dozens of games of 1.05 and never saw this happen, I've started up several games of 1.06 and seen absurd resource density near my starting spawn edit: case in point, just started a game now:

20 Replies 15,879 Views

Hard world, Hard AI difficulty, Medium size world Still too easy, conquest victory, though could have been alliance pretty easily had I bothered. The whole sovereign dying causing insta-loss thing has to go, it's just too easy to abuse against the AI. Take nearby city, kill sov, empire eliminated. This was also without using a cheesy custom hero - I just used one of the bog standard ones (Ceresa) and an Empire faction. On the upshot - no crashes. On the

28 Replies 12,350 Views

I spawned next to 3 Old Growth Forest, 3 Lost Libraries, and the usual starting Fertile Ground. edit: Make that the above + 2 Gold Mines, another Lost Library, and two Iron Ore mines

20 Replies 15,879 Views

Not sure I'm a fan of hit rolls on spells. Spells consume MP which currently regenerates at 1 mp a turn, so the actual cost of a single damaging spell is very high in comparison to a simple attack by any constructed unit in the game. Spells need to be 'imbalanced' for them to be worth using, and missing with your MP investment of 2-10 turns to deal damage in comparison to the ability to summon up a new troop or teleport across the entire map isn't a great tradeoff.

114 Replies 214,176 Views

[quote who="Clawdius_Talonious" reply="8" id="2733621"]Why is it, regardless of what bill of rights it is, it's always the second amendment people think it's okay to trample over?[/quote] [e digicons]XD[/e]

10 Replies 7,564 Views

With the difficulty cranked up too :/ In just about 100 turns :\ Against 7 AIs :| I didn't even build my starting city, I just set out immediately looking for enemies to conquer, while researching Warfare techs once I took a city, then building troops in captured settlements. This actually turns the strength of higher difficulty AI against them, as you acquire more developed cities than you could build yourself! edit: It's also broken because each fight you wi

6 Replies 4,658 Views

You're asking for something at total cross purposes. So you want a challenge, but you don't want a challenge from the AI? Either the AI threatens you or it doesn't, you can't have it both ways. If Easy is too Easy, put some AI to normal and some to easy, tinker with the world size, the map difficulty, the number of AI in the game. Research diplomacy techs and invest in alliances with the AI. If you want a peaceful builder game, give something like Anno 1404/Dawn of Discovery a

86 Replies 237,933 Views