I really appreciate the AI work... [e digicons]\o/[/e] But there seems to be 3 fundamental things the AI (or its coder ? [e digicons]O:)[/e] ) does not seem to understand correctly about the early game (expert/expert) : - AI neglects early city spam: since the game has no mechanisms to check expansion (corruption, happiness, whatever), early city spam is essential. I see too many idle settlers and too many outposts being created while city real estate is availabl
bc_1
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1.30 = great news ! If you're looking at the diplomacy system, one thing that should also change is the tech agreement: today the best deal is the cheapest (with weak AI) since it gives a bonus as a % of OWN tech, so you get something and AI gets crumbs (and the expensive ones: you get the same and AI gets lots). It should be the other way around: tech agreements should provide a % of the OTHER player's tech rate , s
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