Yes it's simple, obvious and easy to change - yet it has remained this way for at least 1/2 a year. The only logical conclusion is that it is intended this way. Unfortunately there are several other similar balance issues.
bc_1
It's an old bug which also cripples the AI in FE... a fix would be nice (the AI should never build outposts until there are no city spots left, no matter how crummy)
Balance is more fun, it makes choices interesting rather than obvious...
The city icons on the left should have a small food yeild icon: red if growth is being capped, orange/yellow if they cannot reach next level, green if they can
Since the AI and monsters are buddies, they should be able to sit together once in a while and have some tea...
Interesting ideas, but IMHO the trade off between wide (city spam) and tall (highly developped cities) is already leaning way too much towards wide. If you make buildings more difficult, they need to provide more benefits.
I wiould think it's more of a balance issue (spell costs way too much) than an AI one (although AI should be more capable of cost/benfit analysis, that's way more difficult to change) Cheers
Yep, a no-brainer. People have been asking for the change on FE for a bit, but if your name can at last get things changed, all the better. (and the AI won't all go for the VC because they are "flavored" that way, not fun IMHO)
[quote who="joeherbert48" reply="5" id="3334642"]Stardock said they would never balance the multiplayer game in favor of the single player game[/quote]I feel that if the single player was correctly balanced, then multiplayer would be fairly OK...
The AIs are usually very friendly in the first 100 turns, and only tend to become sour after that. Plus if you're strong, they will like you even more :D 5000 mana is fairly quick to accumulate with a 6 to 8 city empire, which is fairly easy on medium and large map sizes. Perhaps the mana requirement should increase with map size ? And with difficulty level (only for the player) ?
The -9 does not change much, especially with the change to accumulative diplomacy modifiers - it simply takes too long to degrade the accumulated goodwill to have any effect. This victory condition is so easy it can be done in about 100 turns on ridiculous... Definitely needs a major nerf: increase in tech requirement, even if it branches off before the end of the tech tree, and increase in mana requirement (it's way too cheap a spell, especiallly compared to other spells: s
[quote who="Wizard1200" reply="38" id="3334505"] I do not use Outposts, because it is to easy to capture and raze them.[/quote] Why build an outpost when you could be building a city for the same cost ? Wait for the AI to build them and either flip them with your snaking cities or capture them...
Simple is beautiful - I would prefer vanilla carryover (like in Civ 4 & 5) But don't hold your breath...
Maybe a solution for settlers would be to require an influence cost. Sovereigns would need to have a small base influence income, and you could get one time influence bonuses for feats such as winning battles against the odds etc... in addition to existing mechanisms. And it would balance out a bit with henchmen: if you spend your influence on settlers, less to spend for henchmen.
[quote who="carn112004" reply="2" id="3325091"]rushbuying [is min 25 gildar, and 25] gildar for 1-2 production is a great deal.[/quote]Yes, but that only shows it's designed this way on purpose
Research does seem to carry over, but not production. Many people (including myself) have asked for this, and there seems to be no logical reason for it staying that way, just micromanagement hassle, but it seems it's a useless fight against Stardock religion - Galciv did not have production carry over either.
[quote who="willie sanderson" reply="2" id="3323779"]I spent the money on something else "rushing".[/quote]Can't have it all, can you ? [quote who="carn112004" reply="10" id="3324160"]the AI is probably programmed not to commit such a mistake or has enough starting funds to avoid the problem of lacking money to hire.[/quote]no the AI gives you plenty of time to hire all the heroes on the map if you try (except perhaps some of the level 1's)
I'm not sure if they do, but web only lasts 3 turns, that would be kinda short for a "powerful" enemy. [quote who="StevenAus" reply="10" id="3324861"]you can choose adventurer, tech up for better heroes and hire beastmaster heroes for free. You have to be lucky with where heroes are placed on the map though.[/quote]No you just have to scout agressively, it kind of snowballs as you get more heroes
Although I agree the game and especially the AI need more work, it's become standard industry practice to release games a bit early because games cost so much to develop. That's especially true for TBS games (remember the sorry state of Civ V when it came out ?), because let's face it - TBS players are a fringe group, dinosaurs from the long forgotten Microprose era... Nowdays the money's on FPS and to a lesser extent RTS (on PC that is, because the rage is now mobile devices)
An AI's life is full of confusing, difficult choices [e digicons]:dur:[/e]
It's an old bug which the devs don't seem able to fix... happens from time to time. Try selecting auto-explore (aka auto-suicide), that did the trick for me the previous time.
Raising midly the upkeep cost of mounted troops sounds good. This cost could be in horses, that would effectively limit the total size of a player's cavalry (of course don't even dream of applying this to the AI)
Can you just copy the game folder from desktop to laptop, or do you have to do a "proper install" (and have to download the entire game again) ?
The AIs eventually do produce settlers, but are a bit clueless about what to do with them... AI settlers mostly end up hanging around their favorite uber monster's lair :lol:
Of course MP is nice because AI's suck so much, but games such as FE are just not very convenient to play as MP: the logistics are just too tedious for people with a real world life... Yes Civ V does have MP, but how small is the Civ V MP community compared to the global Civ V community ?