Theres wormholes in the original, can't remember if there's gas giants There are no "disasters" in sins (except pirates showing up at your homeworld at the 10 minute mark)
V00DOO
my apologies, i forgot that this was referring to the first 15 minutes. i was referring to how selucia said that even the threat of an orky is dangerous. by 20-25 I usually have starfish, and you only need a couple to defend your planet from a vasari colony frig while your fleet's not there. By this stage in the game, opposing players will be shadowing the other with their fleets, so it's usually fairly easy to sneak through a few star
jk and the ending of tier was soooooo disappointing... I was so mad when she died
oh! also (if possible), make mines that have been deployed able to move... HEAR ME OUT!! make them have a movement speed, say, 5% of a normal ship. They cannot detonate when moving (kind of like that moveable starbase in the maelstrom mod, which can't fire when moving)
I think a great improvement to the kol would be to... #1 make the adaptive forcefield free #2 change the field so that the cooldown is 120 seconds and it lasts for 30 #3 make the field reduce damage by 25/35/45% and stop 40/55/65% of phase missles. This would make the kol far more effective, since that would make it an effective titan killer (which are currently in rather short supply outside of carriers). In addition, that would really hel
scout..... only way to get it done and live to tell about it. better yet, build a couple of starfish. Protects against starbase and once the enemy is preoccupied in another place with your fleet, send in the starfish and attack somewhere else. Send them on a suicide run to an interior enemy planet and blow s%$@ up.
You guys are pretty good... All except for you bison, I always skip yours... jk
Personally, my fav's are either VL or AL. Are you guys saying that you don't use kols? Because i would be angry. In my opinion, :) The kol is not a ship of the line. It is, however necessary to have 2 or 3 in any TEC fleet due to flak burst (has saved my titan many a time). In addition, a group of 4 kols is in my opinion an amazing tool for raiding. A group of kols can easily sneak in through wormholes or around the
The vasari originally found the space ponies on a secluded planet called Twilight Storm. It is a wonderful place, full of open glades and unicorn trees. The Vasari upset the ponies by tearing the gentle unicorns from the trees and exploiting them for superglue. The space ponies were understandably upset and thus laid waste to the Vasari fleet. The Vasari were so terrified of their awesome majesty and power that they packed up and left like interstellar vagabonds for an
just curious, why hasn't anyone posted in 9 months? Did the post get moved or are you guys just getting bored?
Missl barrage is good, always have an akkan with tier 3sensors kortuls waste pirates, since they dont have the firepower to deal with it bombers are probably the easiest way to deal with them Then you've got your ol' explosive nanites mines are incredibly effective against those dumbass pirates I don't play with advent so i wouldn't know use turrets. Pirates generally target those first, saving your ships a pounding <p
Nonononono I dont get kols for firepower I get them for the flak burst only I get akkans and sovas for expansion purposes Marzas are only for missl barrage, and in my opinion, missl barrage is just about the best aoe in entrenchment. HEAR THAT REDRUBY? THIS THREAD IS TALKING ABOUT ENTRENCHMENT, NOT REBELLION! and 20 min's was a little bit of an exaggeration. Maybe 27. My
Is it possible? The answer is 42
No one specifically attacks kols, its just a waste of time late-game. Gardas just get caught in the crossfire and die. unless you're going fighter-heavy... actually, you need kols no matter what. I'm saying it's better to get a kol early so that you can level it up to 6 and get tier 3 flak and finest. Not as your first cap, but defenitley as your third or fourth, which come basically at the same time within 20 mins.
I was thinking a psyduck...
The human rebels could have Confederacy of Independent Systems... Dammit...
Carrier fleets are easily the most common fleet type on ICO The thing about the kol is that it's very hard to destroy... unlike gardas, which will be wasted by missle barrage You cannot justify the lack of a couple kols in a late-game fleet when facing carriers. (which is about 90% of the time)
YAYAYAYAYAYAYAY!!!!!
If you need any more help on anything, talk to Volt_Crulerz. He's got a lot of remarkable stuff done with superweapons.
That would be sweet! Pirates are easy. The real reason the noobs don't like them is because they don't know the power of abilities. Any good ability stack will waste the pirates instantly. In addition, turrets own them. The only time the pirates are very difficult to deal with sometimes is when someone sends an overwhelming pirate raid at you in DS
I get the kol early so that i'm always prepared for carrier fleets. Flak burst is probably the best anti bomber ability avaliable to the tec
damn quoting
Be careful what you wish for... or even tolerate Be warned--we will not tolerate intolerance![/quote] Do you tolerate yourselves? Because from my point of viey that's questionable You poor lonley child...
The kol battleship is nothing as a railgun There's only two reasons to get the ship in my opinion. The first is if you wanna expand quickly, i find that the kol is the best at it (with micromanaging) except possibly for the akann. The kol has rather powerful autocannons that can fire in all four directions at once, very useful in the beginning as your first cap. The other reason is that it's a tank... With anti-air capabilities. Finest hour
Thats great! How'd you implement that? I'd love to be able to put that as an effect on combat in general, you know, battle damage and all that.. Like, would it be possible to make it so that if a ship takes hull damage, it can't jump until it repairs itself? btw, this is AseOfSpadez, my account stopped working for some reason.