V00DOO

V00DOO

Joined Member # 4903432
5 Posts 119 Replies 9,030 Reputation

the durability problem applies to everything the advent makes. The problem with this is that the dev's neglected to make the advent damage output high enough to counter this weakness. Cleansing brilliance is actually rather good against large numbers of frigates. That makes is useful for the Advent Loyalists, since their titan cannot do so well against frigates and cruisers. What would really make the AL competitive again is if they

9 Replies 29,891 Views

It doesn't sound like an ICO problem, take a look at the mesh files and find out if there's anything in there that could effect game speed. It's possible something got messed up during that process that should normally be left well alone. (THIS IS MY OPINION GOA PLEASE DONT YELL AT ME FOR BEING A FOOL SINCE I'VE NEVER ACTUALLY LOOKED AT THOSE FILES!!!!!)

8 Replies 7,731 Views

[quote who="Turchany" reply="5" id="3312052"] same goes for Vasari because of Skirantra[/quote] You're forgetting bulls#$ oveseers. They should really tone those down. The advent really should get some tier 3 or 4 tech called "Preparatory Blocking Systems" or some such that gives a 5/10/15/20/25/30% phase missile block. Of course that won't happen, but you can always dream. And yes,

9 Replies 29,891 Views
Reply to Playing Advent in Strategy

Nope, I'm a sometime troll that has decided to partially troll to amuse himself By troll list do you mean everyone?

80 Replies 192,466 Views

I believe that the Advent have a set of basically underpowered capital ships. They are without many aoe attacks, their battleship could do with improvements, and the Halcyon really could do with an upgrade. Suggestions: #1 Animosity should be applied to all ships in its radius, including corvettes and strikecraft, with a max target of 30/60/90, as well as giving the radiance a 50% damage reduction and making it last 20 seconds. #2 Cleansing b

9 Replies 29,891 Views
Reply to Playing Advent in Strategy

actually, i've got an idea about that. buff animosity. make it work on strikecraft, increase acceleration by 100%, give it a small repulsion field around the radiance or someone might be willing to figure out a better way for flak frigates to target strikecraft. idea: make flak only able to target strikecraft and g

80 Replies 192,466 Views
Reply to Playing Advent in Strategy

i've always been a supporter of flak burst i have no ideas as to a counter that the advent can have

80 Replies 192,466 Views
Reply to Playing Advent in Strategy

I have a 9 step process for making the TEC and Advent comparable to Vasari. Give the kol passive adaptive forcefield, a longer range and more damaging flak burst, and make grg cost 40 am. (making the kol have a purpose as an anti-strikecraft/anti-titan cap instead of being currently basically useless. Give the TL's marza a +about 17-23% range boost on missle barrage as previously stated, have the TL titan get aoe damage for ability and improve

80 Replies 192,466 Views
Reply to Playing Advent in Strategy

you're already worse than him... Congratulations!!!

80 Replies 192,466 Views

If only the TL titan had missiles coming out the sides like their starbases... I think that would be totally sick

18 Replies 32,502 Views

It's called multitasking... The strategy is all about deception and moving fast. As you obviously know, most multiplayer games are set on fast game speeds, so reaction time is down. Besides, it doesn't take long at all to cause enough damage to make it worthwhile. The idea is to get as far in as fast as possible and to not engage if at all pos

39 Replies 103,200 Views

my apologies, i forgot that this was referring to the first 15 minutes. i was referring to how selucia said that even the threat of an orky is dangerous. by 20-25 I usually have starfish, and you only need a couple to defend your planet from a vasari colony frig while your fleet's not there. By this stage in the game, opposing players will be shadowing the other with their fleets, so it's usually fairly easy to sneak through a few star

39 Replies 103,200 Views

jk and the ending of tier was soooooo disappointing... I was so mad when she died

1,077 Replies 2,846,594 Views

oh! also (if possible), make mines that have been deployed able to move... HEAR ME OUT!! make them have a movement speed, say, 5% of a normal ship. They cannot detonate when moving (kind of like that moveable starbase in the maelstrom mod, which can't fire when moving)

129 Replies 106,789 Views

I think a great improvement to the kol would be to... #1 make the adaptive forcefield free #2 change the field so that the cooldown is 120 seconds and it lasts for 30 #3 make the field reduce damage by 25/35/45% and stop 40/55/65% of phase missles. This would make the kol far more effective, since that would make it an effective titan killer (which are currently in rather short supply outside of carriers). In addition, that would really hel

129 Replies 106,789 Views