you do realize that no one has replied to this post in more than 3 years... right?
V00DOO
This is as hard as Where's Waldo
[e digicons]:beer:[/e]
another reason to make titans lose 1 level when they die
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the durability problem applies to everything the advent makes. The problem with this is that the dev's neglected to make the advent damage output high enough to counter this weakness. Cleansing brilliance is actually rather good against large numbers of frigates. That makes is useful for the Advent Loyalists, since their titan cannot do so well against frigates and cruisers. What would really make the AL competitive again is if they
that depends on where you live
It doesn't sound like an ICO problem, take a look at the mesh files and find out if there's anything in there that could effect game speed. It's possible something got messed up during that process that should normally be left well alone. (THIS IS MY OPINION GOA PLEASE DONT YELL AT ME FOR BEING A FOOL SINCE I'VE NEVER ACTUALLY LOOKED AT THOSE FILES!!!!!)
if guidance was buffed to 100% maybe the revelation would see more use, but I still doubt it.
[quote who="Turchany" reply="5" id="3312052"] same goes for Vasari because of Skirantra[/quote] You're forgetting bulls#$ oveseers. They should really tone those down. The advent really should get some tier 3 or 4 tech called "Preparatory Blocking Systems" or some such that gives a 5/10/15/20/25/30% phase missile block. Of course that won't happen, but you can always dream. And yes,
Nope, I'm a sometime troll that has decided to partially troll to amuse himself By troll list do you mean everyone?
I believe that the Advent have a set of basically underpowered capital ships. They are without many aoe attacks, their battleship could do with improvements, and the Halcyon really could do with an upgrade. Suggestions: #1 Animosity should be applied to all ships in its radius, including corvettes and strikecraft, with a max target of 30/60/90, as well as giving the radiance a 50% damage reduction and making it last 20 seconds. #2 Cleansing b
DON'T ARGUE WITH YARLEN!!! HE WILL EAT YOUR SOUL!!!
actually, i've got an idea about that. buff animosity. make it work on strikecraft, increase acceleration by 100%, give it a small repulsion field around the radiance or someone might be willing to figure out a better way for flak frigates to target strikecraft. idea: make flak only able to target strikecraft and g
i've always been a supporter of flak burst i have no ideas as to a counter that the advent can have
I have a 9 step process for making the TEC and Advent comparable to Vasari. Give the kol passive adaptive forcefield, a longer range and more damaging flak burst, and make grg cost 40 am. (making the kol have a purpose as an anti-strikecraft/anti-titan cap instead of being currently basically useless. Give the TL's marza a +about 17-23% range boost on missle barrage as previously stated, have the TL titan get aoe damage for ability and improve
you're already worse than him... Congratulations!!!
If only the TL titan had missiles coming out the sides like their starbases... I think that would be totally sick
[quote who="G_Bison" reply="2" id="3311917"] Deadly Secret, as soon as the colony has landed, it disappears...[/quote] It must be the prophet...
It's called multitasking... The strategy is all about deception and moving fast. As you obviously know, most multiplayer games are set on fast game speeds, so reaction time is down. Besides, it doesn't take long at all to cause enough damage to make it worthwhile. The idea is to get as far in as fast as possible and to not engage if at all pos
Theres wormholes in the original, can't remember if there's gas giants There are no "disasters" in sins (except pirates showing up at your homeworld at the 10 minute mark)
my apologies, i forgot that this was referring to the first 15 minutes. i was referring to how selucia said that even the threat of an orky is dangerous. by 20-25 I usually have starfish, and you only need a couple to defend your planet from a vasari colony frig while your fleet's not there. By this stage in the game, opposing players will be shadowing the other with their fleets, so it's usually fairly easy to sneak through a few star
jk and the ending of tier was soooooo disappointing... I was so mad when she died
oh! also (if possible), make mines that have been deployed able to move... HEAR ME OUT!! make them have a movement speed, say, 5% of a normal ship. They cannot detonate when moving (kind of like that moveable starbase in the maelstrom mod, which can't fire when moving)
I think a great improvement to the kol would be to... #1 make the adaptive forcefield free #2 change the field so that the cooldown is 120 seconds and it lasts for 30 #3 make the field reduce damage by 25/35/45% and stop 40/55/65% of phase missles. This would make the kol far more effective, since that would make it an effective titan killer (which are currently in rather short supply outside of carriers). In addition, that would really hel