V00DOO

V00DOO

Joined Member # 4903432
5 Posts 119 Replies 9,030 Reputation

scout..... only way to get it done and live to tell about it. better yet, build a couple of starfish. Protects against starbase and once the enemy is preoccupied in another place with your fleet, send in the starfish and attack somewhere else. Send them on a suicide run to an interior enemy planet and blow s%$@ up.

39 Replies 103,200 Views

You guys are pretty good... All except for you bison, I always skip yours... jk

1,077 Replies 2,846,594 Views

Personally, my fav's are either VL or AL. Are you guys saying that you don't use kols? Because i would be angry. In my opinion, :) The kol is not a ship of the line. It is, however necessary to have 2 or 3 in any TEC fleet due to flak burst (has saved my titan many a time). In addition, a group of 4 kols is in my opinion an amazing tool for raiding. A group of kols can easily sneak in through wormholes or around the

87 Replies 423,029 Views

The vasari originally found the space ponies on a secluded planet called Twilight Storm. It is a wonderful place, full of open glades and unicorn trees. The Vasari upset the ponies by tearing the gentle unicorns from the trees and exploiting them for superglue. The space ponies were understandably upset and thus laid waste to the Vasari fleet. The Vasari were so terrified of their awesome majesty and power that they packed up and left like interstellar vagabonds for an

307 Replies 1,176,288 Views

just curious, why hasn't anyone posted in 9 months? Did the post get moved or are you guys just getting bored?

1,077 Replies 2,846,594 Views

Missl barrage is good, always have an akkan with tier 3sensors kortuls waste pirates, since they dont have the firepower to deal with it bombers are probably the easiest way to deal with them Then you've got your ol' explosive nanites mines are incredibly effective against those dumbass pirates I don't play with advent so i wouldn't know use turrets. Pirates generally target those first, saving your ships a pounding <p

8 Replies 39,891 Views
Reply to lol 11 hours in Strategy

Nonononono I dont get kols for firepower I get them for the flak burst only I get akkans and sovas for expansion purposes Marzas are only for missl barrage, and in my opinion, missl barrage is just about the best aoe in entrenchment. HEAR THAT REDRUBY? THIS THREAD IS TALKING ABOUT ENTRENCHMENT, NOT REBELLION! and 20 min's was a little bit of an exaggeration. Maybe 27. My

21 Replies 19,015 Views
Reply to lol 11 hours in Strategy

No one specifically attacks kols, its just a waste of time late-game. Gardas just get caught in the crossfire and die. unless you're going fighter-heavy... actually, you need kols no matter what. I'm saying it's better to get a kol early so that you can level it up to 6 and get tier 3 flak and finest. Not as your first cap, but defenitley as your third or fourth, which come basically at the same time within 20 mins.

21 Replies 19,015 Views
Reply to lol 11 hours in Strategy

Carrier fleets are easily the most common fleet type on ICO The thing about the kol is that it's very hard to destroy... unlike gardas, which will be wasted by missle barrage You cannot justify the lack of a couple kols in a late-game fleet when facing carriers. (which is about 90% of the time)

21 Replies 19,015 Views

That would be sweet! Pirates are easy. The real reason the noobs don't like them is because they don't know the power of abilities. Any good ability stack will waste the pirates instantly. In addition, turrets own them. The only time the pirates are very difficult to deal with sometimes is when someone sends an overwhelming pirate raid at you in DS

8 Replies 39,891 Views
Reply to lol 11 hours in Strategy

I get the kol early so that i'm always prepared for carrier fleets. Flak burst is probably the best anti bomber ability avaliable to the tec

21 Replies 19,015 Views

Be careful what you wish for... or even tolerate Be warned--we will not tolerate intolerance![/quote] Do you tolerate yourselves? Because from my point of viey that's questionable You poor lonley child...

80 Replies 310,552 Views
Reply to lol 11 hours in Strategy

The kol battleship is nothing as a railgun There's only two reasons to get the ship in my opinion. The first is if you wanna expand quickly, i find that the kol is the best at it (with micromanaging) except possibly for the akann. The kol has rather powerful autocannons that can fire in all four directions at once, very useful in the beginning as your first cap. The other reason is that it's a tank... With anti-air capabilities. Finest hour

21 Replies 19,015 Views

Thats great! How'd you implement that? I'd love to be able to put that as an effect on combat in general, you know, battle damage and all that.. Like, would it be possible to make it so that if a ship takes hull damage, it can't jump until it repairs itself? btw, this is AseOfSpadez, my account stopped working for some reason.

9 Replies 8,627 Views

Isn't that just an invitation for spamming colony ships? Capture only takes 30s to cooldown and with 6 colonys you could probably skip fleet upgrades altogether in the first 6 or 7 minutes. You could build quite a sizeable fleet of militia ships without even trying.

9 Replies 8,627 Views