Awesome, thanks a ton for the response. I noticed the D3DLOCK_READONLY thing a little while after I posted, and *cue 'things that make you go hmm* lo, that was the problem. It confused me because my initial tests (written with the help of a friend who knows directX stuff) worked; it turns out that somewhere along the way I'd copied the wrong bit of code and changed the lock to READONLY... oops. I noticed it because of debugging the static vars - I learned how to write
perisoft2
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I'm playing around with doing a dynamic dream. I've got your sample working fine, using VS2005 (compiling both win32 and x64, making it into a dream, actually running in deskscapes). I apologize hugely in advance for the length of this post, and for showing up guns blazing with Post One, but I'm psyched about being able to do this kind of thing - I've wanted to do something like this since the days of Win95 - but my skill and time haven't been adeq
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