double post.
dangerlinto
[quote who="GaelicVigil" reply="7" id="3263075"] Quoting Lord Xia, reply 6I don't think you understand some of the game mechanics. All cities have default defenders. They are unarmored militia with the best one handed weapons you can create. The bigger and more advanced a city is, the more defenders it naturally has. Uh....gonna call bullshit on that. The bandits walked in and the city dissappeared. No unarmed "defau
[quote who="Lord Xia" reply="6" id="3263026"]If warrior had a +1 hp per level to it, I would then choose it as often as Defender.[/quote] There definitely needs to be some adjustment. One very important thing is I think Sweep should be a Warrior trait and not an assassin trait. Why would an assassin wade into the middle of battle? I would pick warriors a lot more if I knew eventually they'd get to sweep. I'm working on m
[quote who="rvgr" reply="6" id="3262917"]Awesome. That means the Krax can make the ultimate spellcaster with ALL schools of magic.[/quote] The only problem is that you'd have 0 Life Shards. Meaning all your life spells are pretty underpowered
Don't just mouse-over. Click, then look to your left. Mouse-over tips aren't very detailed in this game - probably because there are so many details. They are available.
Did you set the world difficulty to be higher than the AI's difficulty? This would explain a lot.
Ophidians, Obsinian Golems and Ashwake Dragons will eat you for lunch. The first two are immune to magic and the latter is immune to fire damage and is not an Elemental. I'm guessing your sovereign avoided these like the plague.
edit..
[quote who="Frogboy" reply="20" id="3259180"]Well the AI doesn't get to complete quests automatically. They simulate the quest (rolling the dice) and they aren't allowed to go on tons of quests like you humans are! And they don't get to save games. What you're seeing is the tirene taking out a battleship roll. Blame old man Paxton for letting the AI go get dragons from quests or what have you. XML controls whether the AI is allowed to go on quests. I just take
[quote who="Frogboy" reply="23" id="3260464"]Quoting LNQ, reply 21 quoting post + AI more careful about going on difficult quests I hope this is not going to be the only fix to the issue of AIs being able to perform hard quests too early. They need to be able to do the quests at realistic power levels. To me it would be better if the AI didn't make a roll at all with the quests; rather, the AI would automatically succeed in a quest when it has a strong enough army and attempts
Check the 1.01 logs - the bug where you keep getting the same quest has been noted. PS - you get the pioneer if you pay for it
Sadly, as much as I like this game, I have to dismiss the review entirely on the basis that the author used the "word" "addicting". (Word is in quotes because "addicting" is barely a word.) I'm not much of a grammar nazi but that word just screams out low-brow to me.
I don't have the game infront of me, but I'm pretty sure this works... don't just mouse over the unit - click on the tile it's in. You'll notice the info box on the LEFT (not the tool-tip on the right) is now an info box of that army. Click on that and you'll get full details (you can use the arrows on the top of the details page to move through the different units in the army). From there you can mouse over the enemy's speci
[quote who="Emperor_Nero" reply="5" id="3259227"]My only gripe with FE is (besides the little bit of polish it needs) is that the turn based battles get boring. I get my doomstack of champs (augmented with a couple trained troops) and I can just deploy the near same strategy with each battle and it get boring. There needs to be more depth in the tactical battles because I don't trust autoresolve. [/quote] Actually, I think that is a problem more with the variations from monst
At the beginning - slow & blindness are great spells for your mage to support your other units.
[quote who="Brainjuggler" reply="2" id="3257981"]Can someone tell me where in the xmls such monster behavior is controlled? Because "normal" difficulty has the right amount and toughness of monsters but "challenging" is a bit too much.[/quote] Actually, the amount of monsters and their behaviour are too totally different settings in the sandbox game. The world difficulty will control their behaviour - you shouldn't have to hit the XML to mod anything.
Actually, they will not be wielding those nasty swords. Mostly because they don't exist. Loot in the game has a fairly short improvement line. Once you start getting toward the stronger opponents, your mage will become invaluable, as you conquer more shards and your magic becomes more powerful. Mages are of course, very dependent on how much magic there is in your game. With lots of shards, the mana is free-flowing and a couple of Fire shards, a coup
I know it's not usual for Companies to give out sales numbers, but SD is not a normal company and I hope they can at least tell us whether FE has been worse/as/better then expected. Good Luck to them in any case! 4 hours until release (7 hours before I get home though)!
Druss Blade, anyone? Seriously - lvl 18? By lvl 18, most of the time I've forgotten that I got the sword 10 levels ago. Can't wait for release today and mod the crap out of the weapon drops to do some unique (even if no powerful) things.
SAme thing happens to me with Tireless march. Wanna see it really go crazy? Add 2 members with tireless march, and start playing with the grouping.
[quote who="Glazunov1" reply="20" id="3256042"] Quoting Riggamortis, reply 17They really need to look at this. I downloaded the game a few days ago and been playing and it's just infuriating early game when your hero dies and gets a horrible injury. I basically ragequit or reload at that point. An alternative is to be very, very careful about assessing your stack, and choosing your battles. I don't write this to diss you. There are many lo
What level difficulty is the world st at and what level is Magnar set at?
Agreed - at some point in the spell of making quest line, it should be like using nukes in Civ - everyone declares war on you.
Stun can be resisted. However, I think the Wildland bosses resistances seem too low. It's easy to slow, stun, etc.... them. That being said, I find opening up the wildlands is usually a big waste of time. By the point in the game where you have everything you need to beat the boss, you rarely need what it gives you (city bonus, mediocre-good fertile land).
[quote who="C0LDsteel" reply="10" id="3255247"] Champions should give up at item when they die. If not the items they were carrying, then at least a random item based on their level similar to what you get in lairs or quests. I think they've nerfed loot to the point now where it just isn't very fun since most of what you get is just crap.[/quote]\ Yup - they did.