dangerlinto

dangerlinto

Joined Member # 4502282
14 Posts 172 Replies 373 Reputation

[quote who="Tuidjy" reply="1" id="3251682"]The game is rock stable for me on both XP and Win7. For reading the boards, it seems to me that people who have crashes are the people to reload games or regenerate worlds. Which to me screams MEMORY LEAK![/quote] ALL my crashes are on reloads. In about 60-100 hours (sooo much) of playing since I got the beta a couple of weeks ago, it's never crashed once in the middle of play. While I think any

22 Replies 11,541 Views

I like where you are going but I think you might have not included in your mechanics the concept of choosing growth over materials and essence in your city location. If you have a garden and granary and you aren't getting to level 3, it's possible you've chosen a spot with too little grain? Like you are choosing the 3/2/2 tile over the 4/2/1 tile or the 3/3/1 tile over the 5/2/0 tile almost all the time... I do like the idea of +X per city level. That sho

27 Replies 14,415 Views

[quote who="Frogboy" reply="52" id="3251621"]The thing is, I don't think the mana cost is the problem. It's how quickly the spell is available. [/quote] I was in a game last night where my starting location was on the western edge of the map with a 25 tile long mountainous region (12-13 tiles north or south either way) on the east. That's a long way to walk around with your first pioneer or hero to scout out. If I'd had lower terrain, I could have cut

60 Replies 238,235 Views

This has happened to me as well - this is some of the polish that needs to be put on before release b/c it's the kind of thing people get really frustrated with and projects amateurism. MoM could do this with 8 bits and 320 pixels of UI room.

6 Replies 7,756 Views

[quote who="Glowing_Ember" reply="36" id="3250862"] no the militia is still there, he's just saying you need to build something stronger to add to it. Currenlty i like to park a henchmen or two for debuffing with magic and a tanky unit plus a ranged unit, so three units in a town to defend it from roving small armies.[/quote] Ah - then that's fine. I think it's that way now if you let the AI get too far ahead in both land acquisition and troops. Last game

37 Replies 65,522 Views

[quote who="Alstein" reply="317" id="3250836"]It doesn't. I think it should- but upgrading a shard should cost much more than making a new one. (that's an indirect nerf to Ceresa, so make upgraded shard elementals even stronger- lvl 3 shard elementals should be more powerful than Juggernauts) [/quote] It doesn't? I recall doing 80pt fireballs with 3 or 4 shards... I must mot be looking at all the vari

357 Replies 612,247 Views

[quote quoting="post"] You need to build militia now. It’s going to take some time to get used to this. But no, you can’t just go and solo the monster layers anymore willy nilly. [/quote] Are you saying there's no more City Militia? That seems like a major change, and if so, there would need to be a ridiculous amount of re-balancing. Troops would have to cost much less (at least on the low end) and improvement would have to take less time - sinc

37 Replies 65,522 Views

Switching Gears off raise land for a minute, at first glance I thought lowering the damage done by the fire spells seemed a bit much... they didn't seem overpowering. However, after watching the Strategic Spells in action, I definitely agree with them getting nerfed - I was thikning to use them so soften up an army enough to let my militia take care of the rest, but the spell DECIMATED opposing armies - none ever made it through with 3 shards on my side.

357 Replies 612,247 Views

[quote who="Trojasmic" reply="12" id="3250753"]I disagree that traits have to come as if a champion was leveled up starting from level 1. In fact, I don't want it that way. I want these heroes to be unique. I want them to have combinations that you can't get any other way (i.e. Path of the Mage + Lore II, Path of the Mage + Path of the Warrior.). Their starting values should all be different. Some dude may not have as many traits as his level would dictat

29 Replies 9,260 Views

[quote who="ins2" reply="8" id="3250752"]I also think the change proposed by the OP would homogenise the game and reduce its fun and interest...[/quote] Agreed. There might be some tweaking done to make sure the shards aren't all in bunches (I quit one game mid-game when my explorations told me the only way my Fire/Life Mage sovereign was going to see a fire or Life shard would be to conquer about 75% of the map) but otherwise, most games I enjoy the struggle. Co

17 Replies 13,444 Views

[quote who="GFireflyE" reply="1" id="3249708"] Yeppers. Auto-roads still have much to be desired for. Derek has mentioned that some fine tuning of the system was going to be looked at, time permiting. Honestly, I think it's pretty low on their list. It doesn't cause crashes, and there is a way to manually build roads...if your lucky. [/quote] Yeah if you get that champion - and then, of course, there is the awesome hel

4 Replies 1,445 Views
Reply to City Defense in FE Beta

[quote who="Derek Paxton" reply="59" id="3247585"]Great stuff, thanks. I've been playing with this and you are right. There are a few changes that eroded our city defenses. We fixed an issue where city defenders would stack up from prior improvements (if you were city level 3 you used to get level 1, 2 and 3 defenders in your city). Ive also applied a 25% attack and defense bonus when you are in your own lands. As is Im gettign slaughtered trying to rush

67 Replies 43,556 Views