The great thing about 3 schools of magic is you can get more of the mixed school spells. Honestly the best is Mantle of Oceans. Between Mantle, Path of the Mage, Mages Robe, + Affinity you can get your tactical spells to cost 95% less. Which is insane. I mod modded in a waaspon that also gave 10% and had to get rid of it because it was making all my spells free - which was fun for a about 5 turns before it ended up getting stupid. Also, Sunder is essentially a
dangerlinto
I think you guys all might be going too far with this: First and foremost, make sure you aren't running version 1.00, Because if you didn't bother to upgrade, every time you load the game the AI is cheating and free-rushing every building in it's queue. Hence why you might be falling behind. Probably a better starting point than all the strategy stuff above, as good as it is. If you are on 1.01 or 1.02, then all the above advice is good. Here
[quote who="sweatyboatman" reply="7" id="3277609"]Posting here is worthwhile. Stardock employees (like the President of the company and the lead designer) frequently comment on these forums. And ideas we discuss regularly make their way into the game. That is huge in improving our legit poster to troll ratio.[/quote] ^ This People invested in a game tend away from asshatishness b/c it's a long term bad idea - and with a game like FE a
Maybe there should just be less Beasts in the game. Change some of the creature types around and it would be fine the way it is. You notice that no one is say Banditlord is OP - because while there are lots of bandits, they all suck. If the Great wolf howl was toned down and there was an "Insect" category for the big bad spiders to go into, the pickings would still be good for beastlord, methinks, but not OP. And yes, the Studded Collar is the best item in the erly/m
[quote who="Lord Xia" reply="22" id="3276582"]I think you can only snake if the forest/river is immediately diagonal. So, it's right next to you, but it won't let you build a pier or lumbercamp until you snake a bit. I just find snaking to be stupid and gamey when it comes to movement. People would snake cities into long roads so they could move huge distances without spending any movement points and it just seems very metagamey and hacky. Like a flaw in ga
Off the top of my head, the Big three are Experience Multiplier Spell Damage Multiplier Tactical Mana Cost Multiplier Doing 1 mana Sunders for like 310 points damage is cool (most wildlands are a walk in the park for my sovereign by the early mid-game) - I'd like to see how I accomplished that.
I'm still doing some work on this (because it's hard to setup) but I still think poison resistance is bugged. that's because the game treats poison that is applied directly from a Weapon (such as Venemous Shortbow) and posion that is applied via spell-like ability (such as using a vial of poison) differently.
I save and reload a lot. But mostly on loot - especially since I modded in so much (very balanced, I might add) loot - I like seing my stuff more. I will rarely save & reload a battle. That's too much work.
Gender equity = good. Henchpeople should be able to have boobs. Boobs and scruffy faces.
I will say this - if you are playing Altarian (or a faction with access to henchmen) the tech tree is largely irrelevant past the first 2 rows of civ techs, the two techs you need to get to horses, and the 4 magic techs that lead to heroes and henchmen. That's it - after that, for the most part it barely matters what I pick - though I often b-line for tireless march. With other factions - i dunno, the tech tree seems so bland. I usually hit the mining/constructio
[quote who="Chiarden" reply="1" id="3276361"]The differnet tiers of traits always are cumulative. Mouse-over the stats they effect, not the trait itself and you will see the bonus from each tier in the tooltip (works for everything but +% exp).[/quote] Several of the bonuses do not show when you are choosing them - Evoker is just one example, as there is no place where you can look up what your current bonus to spell damage is.
The whole game is like the movie Muppets take Manhattan (dated myself there). What it needs is more Frogs and Dogs and Bears and ... Whatevers! There just isn't enough stuff. Making your own stuff can be done, but it's surprisingly limited and time consuming. They could go a long way with DLC on this game.
Had no perf problems on 1.00 - was hoping 1.01 would fix the loading crash, but sadly, still present.
At least as long as the champ in the army hit's "Road" really quick, it's like the road tile is there before I move on it. I guess I'm like Grommit laying down train tracks as I go...
I modded the shortsword and shortdow in my game - not to show up sooner in the tech tree but as a common goodie hut item as opposed to an uncommon one. I modded a lot of the goodie hut and lair reward stuff, and I continually add new items to it as a I go, because I think it's generally unfun to find a piece of leather armor that you'll be able to buy 5 turns in for 30 gildar.
[quote quoting="post"] This game is supposed to replace a multiplayer game, but it's not muliplayer! The beta was, according to my son...Any plans to add muliplayer option later? [/quote] Your son was incorrect.
[quote who="Heavenfall" reply="40" id="3272549"]Edit: I said above they used the "normal" bodytype but I actually use all the bodytypes available in vanilla - fallen male, kingdom female, kingdom male, empire male, empire female. So actually it was not a very good argument... but the point is that the bodies can look different and use the same bodytypes.[/quote] This. Pigeonholing the question into an ultimatum between Custom Designed units and Greater visual diversity i
[quote who="jackswift85" reply="37" id="3272078"]You guys saying freeze and tremor... the AI using them would be great. Don't forget about tornado! I want to see my stack of doom march towards the enemy capital suddenly scattered to the winds and picked off one unit at a time. That's the spell that's truly OP...[/quote] Yeah - these are good spells too. Disruptive, but not calamitous. I remember in MoM the AI would spam Corruption and Raise Volcanoes
[quote who="rlane48" reply="6" id="3271985"]Actually, I was thinking in this morning that I would like to see initiative rolls implemented, you know, roll for initiative with modifiers to see "who goes first" each round. It would add a little bit of uncertainty to the battles.[/quote] I save and reload enough! (Yes, I'm a save scummer). :)
[quote who="Martimus" reply="21" id="3271978"] Quoting Lord Xia, reply 19Buggy fire breath and lucky items. But still, he did do it.Quoting Lord Xia, reply 19Buggy fire breath and lucky items. But still, he did do it.Quoting dangerlinto, reply 20Yeah - this deosn't seem to bad. I've beaten ridiculous creatures on like turn 20-30, but it's because I got a studded collar, b-lined to the nearest gigantic spider and let it to all the rest. Next playt
I disagree with essentially everything here, and in fact I almost NEVER take the strength trait. Horses are not very far down the tech tree, give you the strength trait for free and a bunch of other incredible bonuses. To boot, horses are practically everywhere in a dense material world (so I'm assuming they aren't hard to get in other options- which I usually don't play) and adding them to units costs nothing but your horse count. I'm ALWAYS trading my horse
Yeah - this deosn't seem to bad. I've beaten ridiculous creatures on like turn 20-30, but it's because I got a studded collar, b-lined to the nearest gigantic spider and let it to all the rest. Next playthrough I have trrouble getting through the early levels because i didn't get the same stuff. It's one of the very good features about the game so far. If you were defeating dragons EVERY game on turn 50, let us know. PS - there needs
[quote quoting="post"] Raise land spell is broken. I can raise all sea tiles on the map and it's very cheap. [/quote] Actually, that's by design. It was discussed at length - raise and lower land used to cost 50 mana, but then they were so prohibitively expensive no one could ever use them to say, make a pathway through a large mountain region. Personally, I got accustomed to it and I like it. It's not lik
Couldn't anyone just spend the time at the Cartographer's Table and release a Map Pack? You are charging $5 for what? Your assurance that your maps will be awesome?
[quote who="Heavenfall" reply="2" id="3271725"]I really don't like the corners of rivers. If you have a zig-zag pattern it can end up looking really ugly in places. However, I understand why they have gone with this solution. It's easy to add rivers to a game like this, and that's important. Instead of going with a solution like in Civ where rivers are "between" tiles they went with them occupying a full tile. The scale of things makes it difficult to have more narrow s