Ex Mudder

Ex Mudder

Joined Last seen Member # 417720
31 Posts 115 Replies 1,885 Reputation

4.0 updated on Epic after the Epic launcher updated. I stopped playing my new 4.0 game because I was unable to interact with anomolies. when I clicked on the button, it went to the next item, it did not open the interface choice dialogue.

6 Replies 298 Views

I'd like to see the GalCiv tech tree using the Endless quadrant. Not a completely interactive, but a mock up to show what it looks like zoomed out. It's unfortunate that there is only one prerequisite each - I think the tech tree would look / work better if you could choose Starbases OR Asteroid mining, instead of them flowing in a line. Branching, more than linear, esp if you just click on what you want and it queues up the prerequisites. I do think what you di

1 Replies 3,215 Views

I started a new game under 3.20, and now I have both a Science Advisor and a Minister of Technology, a Colonial Secretary and a Minister of Colonization, as well as a Defense Secretary AND a Minister of Defense. They provide identical buffs. Starting sector is also too small, but still better than the huge ones in earlier builds.

3 Replies 2,500 Views

[quote who="Draver" reply="5" id="3962930"] I'm really not sure about the 3 choices building. I personally use a mod from Sarellion that gives you the building on turn one and lets you decide where to put the one you choose. I used to not get the event that give those building either with a custom made civilization. Having said that I did forward your issue to the team. As for Tales of Arnor, that's normal. The screen hasn't changed. If you go in the Mission menu you should se

7 Replies 7,583 Views

I was playing around with the Population editor, and made a Neo Altarian race with +2/+2/+2 instead of +6 to social. When I started the game, I did not get the turn 3 choice with Council of Sages. WAD or Bug? I am still Ancient. And to be honest, I don't really care, the random placement of the special Altarian building was pretty pathetic and ignored both tile boosts and adjacency. But I would like some clarity, and possibly the ability to choose

7 Replies 7,583 Views

1) Can we we get the building as as 1 turn building (like a capital building or civ VII turn 1 scout / warrior)? I would like to be able place this building myself instead of trusting the RNG. Same to many other spawned buildings - I would prefer to place them myself. 2) Do the buildings unlocked by Ancient (Procipinee, Elemental Fabricator) benefit from tile and adjacency bonuses?

1 Replies 20,165 Views

I see many mercenary ships have too much mass. Mouse over and you will see 105/85 (Path of Rhuin), 70/65 (The Raptor), 201/.180 (The Starlab), 164/160 (The Perseverance). Others have too little mass - a lot of the support (Cargo) ships are 62/100 - Whisper, Fencer, Friendly Mike

2 Replies 5,564 Views

I play on Gigantic map, custom faction, all but Snathi as majors. I also get excessive memory use and the graphics slowly gain brightness until they become washed out and I have to quit/restart. The game also pauses / hesitates (and sometimes crashes the system) when one of my scouts uncovers something new under FoW. I exit normally, exit to main menu then quit. I usually quick start, unless I am looking to tweak something, in which

12 Replies 6,156 Views

[quote who="Seilore" reply="6" id="3625125"] I was able to reproduce twice by starting game, then going back to the main menu. After that I started new game. Played several turns, exit game. Game continued to run. [/quote] To reproduce, do you need to actually need to "start new game" twice in a row or just go back to the menu and then reload or quickstart?

12 Replies 6,156 Views

I find it annoying at game start that you get a 1% penalty at 45/45/10 and a 10% penalty if you use the focus on top of this. Makes foci useless in the early game, and requires a messy 44/44/12 to avoid the penalties. I also dislike that there is no warning if you are getting coercion penalties. Took me a few games for me to even see the pop up on the penalty to raw production when I used focuses.

9 Replies 50,229 Views

[quote who="BuckGodot" reply="8" id="3622332"] The "Merc inflation rate" was raised by 5, so I'd say so. 1.6: 0.10 1.6.1 0.5 There are caps to them (a single hike can never go more than 1000 credits, for instance), but, yeah. They went up. [e digicons]:)[/e] [/quote] &nbs

36 Replies 164,280 Views