Ex Mudder

Ex Mudder

Joined Last seen Member # 417720
31 Posts 115 Replies 1,885 Reputation

In my last game, the ships I got for anomalies were 0 engine 1 life support 4 weapon 3 shield. With credits now being important, I was unwilling to upgrade most of them to a design I liked. This design works great on pirates, but I suffered 50% casualties when I attacked a pirate base with a fleet of 6. I would like the ability to specify a build order for the most basic craft in the designer. For example: Small co

2 Replies 5,628 Views

I started a new game with the 1.3 patch (didn't play 1.2 much). Nice start, 2 bread basket planets near my homeplanet. Colonized both planets, reloaded, did it again. And again. Sucky colonization events I can live with, but sucky colonization events plus sucky colony capital placement = ragequit. I tried a dozen times from various save points out of sheer pique. Maybe one time in 3 the capital ended up some

3 Replies 13,876 Views

[quote who="Derek Paxton" reply="78" id="3560760"] We are also fixing an issue where you can't request constructors on 1.03 if you started the game on a prior version. [/quote] Prior default constructors probably too big to build with mass changes.

113 Replies 437,117 Views

Too few stars, but I am seeing lots of habitable planets, as many as 3 a system, on common planets. The lack of stars makes expansion problematic, even on abundant. I use Gigantic maps. I'd bump up the number of stars but reduce habitable planets based on what I've seen in this opt in.

179 Replies 695,345 Views

These boosts applying to both planets in home system was fixed for a while, then it came back. Looks like the +10 to raw manufacturing, instead of raw production, is WAD, based on text. Which I dislike, as it forces your homeworld to always produce something or use a project. Did submit a ticket.

16 Replies 14,467 Views

I thought that relentless boosted raw production and only applied to the homeworld. In my game started under the monday patch, relentless adds 10 raw production to manufacturing in my first world and my mars. Even at 100% research I have 10 raw manufacturing production, plus modifiers (160% for 4 factories). No support ticket, never been able to get it to work. Also, the military manufacturing boost from Ruthless is also doubling shipyard

2 Replies 5,328 Views

[quote who="Frogboy" reply="21" id="3546966"] ah Patrioc. I'll take a look at that trait. [/quote] While I agree patriotic is OP (half as much penalty should work better), I also feel that the large empire penalty is an overnerf on larger maps, and irrelevant on smaller ones.

55 Replies 36,959 Views

Most tile bonuses were +3 or +2, with +1 to adjacent, but that is not always the case, as there ere are 2 exceptions. Research: wasn't one of these +3? Rare Earth: +2 research, +1 Manufacturing Mineral Rich: +2 research, +1 Wealth Population: why is one of these a +1 and not a +2? Wild Grain: +3 population, +1 App

0 Replies 8,853 Views