i have all settings maxed out and rarly i share the observation that there is absolutly nothing to see that indicates a teleport-in. i'm not sure if this is related to a bigger zoom-out level but this happens from time to time.
CelMare
[quote who="ZehDon" reply="6" id="2321560"]If it applies to both sides, it's fine.[/quote] it does.
very nice idea. but it is not difficult to implement such stuff as someone here thinks. anyway i see another problem: what happens if you (or creeps) are catched by a rotating wheel? you get killed? and what happens to the creeps that got stoped for a while because of a fight and are now running against a closed passage?
never happend to me. they allways get consumed.
hmm, i thought if host quits before end the game is still listed but with N/A. that it totally disapears is new for me.
Well, yesterday july the 30th i played several games. the last two where 4vs4 that i both won. but the first of this two games does not even apear in my custom games list. Now i remember that schobbo was on the opposing side while they lost. so i looked at his game list and couldn't find the game neither. so @schobbo if you remember more of the players that were part of the named game list them here so that i could look if this games is missing for all.
if you don't spit arround like a cowboy you don't even need any maan-item anyway. just use spit only if you may kill a fleeing dg with it and foul grasp only to interrupt. then you won't need any mana items. as alternativ to BotF you could try the Dark Crimson Vial, which has the only downside of a 2sec casttime.
why should this be a bug/exploit? is there any statement of the map designer that this was not intented or that they would have liked not to be possible? yes there are spaces bewteen paths but this does not automatically means that nothing may cross the spaces, be it an erebus or health auro of the crystal. this is not obviously a bug. maybe it is a misdesign but definitly NOT a bug.
first there aren't enough only minion enhancing items arround. second even for a minion build it is more then stupid to not buy any dg enhancing items. and finally he put this statement here as if you do not need to bother of an erebus minion build if you have a reg anywhere arround that can control the ereb with only snipe. this is bullshit. no matter what specialized situation you want to construct that does not make any sense in the context of the game only rescue th
the point is your statement that one reg could push back a minion erebus out of his lane only with snipe is purly false! you cannt do that as long as the erebus does not stand naked and/or without priests.
how is it possible that there are so many players online but only so few games open/playing?
sedna-priests 3 are slightly stronger than they should be but not stronger than priests 4 should be. neither way the difference is never gamebreaking.
so basicly what you call a minion erebus is an idot that runs together with his minions into towers without BotF, wihtout banded armor and wihtout priest idols? wihtout any hp-regen and without any other allied dg that is pushing the reg? well yes in THIS special case you could PROBABLY push an erebus minion build out of the lane. *sigh* i will tell you somthing... no matter what build you chose as long as the erebus has spe
i don't understand what you wanna say with your last comment . they only thing i commented was that i do not agree that you can push out a minion erebus out of his lane only using snipe and nothing else. that's purly bullshit. if you can do that then the players failed and you could push him out no matter what dg and build he plays. edit: in fact i only said that i dnot think that he didn't considered the erebus is minion build. but i share his opinion as i explained in
[quote who="Bamji" reply="17" id="2320235"] Quoting lifekatana, reply 16Fail. Regulus pushes out a general with SNIPE?! You missed the part about it being a minion swarm Erebus.[/quote] i don't think so.
[quote who="Xan" reply="12" id="2319442"] The developers need to work on a long term recovery plan (perhaps by the 1 year deadline) and completely overhaul the game, with massive content, connectivity support, new game modes etc. Much like Age of Conan have just done, they understood that their release was poor and unfinished and set a long term plan to revamp the entire product and then sent out free trials to former and prospective members once they are actually satisfied that the game
mines are strong, very effective... so what? nerf then and you can throw reg away. learn to avoid mines or handle their dmg.
very good idea. especially if you consider having other dgs similar combinations in one skill-line.
[quote who="kona0197" reply="17" id="2320148"]By the way I don't see why you all have an issue with Google collecting your private data. US Government does it all the time.[/quote]i dont see why the fact that the us goverment does it makes it better that google does it.
[quote quoting="post"] Disallowed per House Rules 7/29/09 1. Drop and re-equip hp and mana buff items for the bonus [/quote] how you wanna control that? this can be done out of sight of opponents. [quote] 2. Sedna Healing Wind + Level 3 idol Priests/High Priests [/quote] well , because of the 400Gold saved? it is more probably that the high priests are only switched with the bishops. at least currently it is nothing else to as
[quote who="goombo" reply="14" id="2319152"] Quoting CelMare, reply 13because they do not agree with you? ha no because of instead of explaining why you disagree with my points you say something is wrong with me.[/quote] well, you come here with claims as if they were natural wihtout any explecations yourself. because you asked if anything of them changed i didn't saw the need of eplxaining why i even don't agree with your complains. beside of this it would
they are all able to kill dgs. but why should they all be equally good at doing it 1vs1? qot is still one of the best assister, even better than sedna. this game is not arround dg killing. it is an important and usfull part, but it is not the only aspect of the game. in fact it is only one of many important tasks to win. and qot is one of the best at others.
because they do not agree with you?
[quote quoting="post"] so.. i left this game a couple weeks after release b/c of various reasons, which i will list: most items not viable except a choice few[/quote] wrong! so wrong that i even cannot express it! [quote] unoriginal boring heroes, not many of them either[/quote] well, it could be more but unoriginal and boring? i find them far better as in many other games. [quote] maps leave no room for taacti
as i said above. qot is not a dg killer. if you want to compair them as how good they can kill solo another dg you are doing it wrong. this is not the aim of the game! inf act you don't even need to kill a single dg to clearly win the game. using shield intelligent (as mentioned above) you help your allies to survive. using groundspikes helps pushing enemys back, helps leveling faster then many other dgs, helps destroying towers faster. even the shamblers are better the