[quote who="SleepyForest" reply="16" id="2304255"] Quoting Epiphenomenon, reply 15 Quoting Zechnophobe, reply 9 Quoting Starkiller18, reply 8 Shrug, LoL is coming out and it looks great, doubt the 2 new demigods will keep me here Glad to hear that! Seriously, best news I've heard all day. its funny because you guys get pissed off so easily[/quote] you are mistaken. they are not easily pissed off. you have no sense of how much
CelMare
wtf? we have here calling someone an exploiter who just used simple gamemechanics, insulting him and then wonders why this guy warns him to bann him if he does not stop insulting him? just because you do not like that it is not an exploit! and even if it were one, on your screen the guy appologies and wants you to stop insulting. and as if this wasn't already one of the stupiest things i saw for a long long time, this retard opens a threat with that expecting others to
[quote who="alvaro202" reply="6" id="2303405"] In games come to pass, I have omitted the purchasing of currency 1 at WR3, as well as my whole team. The 1800 that you use to get currency 1 can be used to get a hauberk of life. Assuming you and your opponents are doing the same and keeping up with one another, and at WR3 your opponents get currency 1, and your whole team gets hauberk / vlemish (or whatever they need for there build). What happens is an asymetry on the battle field, where t
only because you say "that's how it is" makes it not true. as i tried to point out (without explaining much) as hybrid you have two major problems: 1. mana thus resulting in less hp/dmg items 2. build order (and less of the passive attributes that seemed to be underestimated by many). both points makes hybrid in the most cases, at the most levels less effective. i believe you make the mistake to compare two full hp/full mana beasts attacking each
[quote who="firegoesm0w" reply="6" id="2303238"]all mana dependet classes ([b]even ooze ub![/b] ) dont forget magnus rod its simply the best pwning item after hol nerf [/quote] never ever! there is nearly nothing more stupid to waste your money for if you play a pure ooze ub. the only mana item that could be usefull for an ooze ub and being worth carrying arround is one small mana pot. just for the very rare case you need to interrupt a teleport or an heal (pot) and you are low on ma
[quote who="transitive" reply="1" id="2293459"] the most obvious issues at the moment all resolve around the primacy of Health items above just about everything else. the inefficiency and genericness of many of the helms and gloves also contributes to this problem. at the moment almost any Demigod in the entire game is well served by this same item set * Nimoth Chestguard * Narmoth's Ring * Unbreakable Boots * Vlemish Faceguar
lol that's an argument.
[quote who="Zechnophobe" reply="12" id="2303044"] Quoting cwsault, reply 10UB's stun also effectively stuns him, just no interrupt to him and he gets the health. I think with that, and the fact it can be interrupted and such, makes it one of the better-designed ones. Also, is anyone up for running the numbers through the statistical equations to determine whether the variance in win percentage is significant? It does not stun him, the beast can still activate abil
never saw something like that and i saw it several times that the difference in kills or assists was only 1. only the one with the top score got the award. but if there are two with the most kills both get the award. sorry, but i do not believe you that. show a ss having two players the kills award but not both the same kill score. edit: shobbo is correct. he explained this. it's funny that i never observed that. seems that everytime i look at the
[quote who="JuareZz" reply="13" id="2303172"] Just shut up. you know, nobody cares. I lost so many games because of fucked up mates. And I never whined.[/quote] you sir are an idiot!
[quote who="Shadow" reply="23" id="2302262"]The only doubles I won't usually allow in my games are double Erebus or Oak if the other is already in the game (i.e., three or more minion generals). Not because the combination is necessarily OP (it's generally inferior when both go full minions) but because 48+ of their minions plus however many of our minions slows the game down too much, not to mention the cluster fuck it usually devolves into. [/quote] that's a funny one... reason
1. this is simply not true. having doubles does not force you to such restricted dg selction to counter it. this may be thought by some but it is not true! 2. where do we stop this? every action, itemselection, skilling forces you often to change your common way to play. that's called a game! that is the essence of playing a game, acting and reacting on the opponents decisions. selectnig high towers or similar things is so far a different story as this doe
i find spit+ooze less effective than pure ooze build. there are many reasons why. but one very important is the itemization due to the much more needed mana. the time when i could spare mana for a spit it does not make any difference anymore. and even than mana for 1 or 2 points in wrath would be better as the talentpoints put in attributes too. no, from low to mid pure ooze is better. and at end game in best case it does not make any difference anymore, but i think pur
absoutly /signed @ WickedBear
dramaforest.... again and again and again and again....
although i agree with coss it never ever happened to me that ooze killed the priests. even if they were in range. before this could happen sedna or me died or one of us retreated due to nearly no health.
just as info: although oze ub is a very nice counter ooze is by far not enough to kill his minons if he has the right itemization and build. but ooze reduces the minions dmg by up to 40% thus giving you enough time to kill the erebus. of course if he uses mist just step out and attack the minions till he stops mist.
[quote who="Lemminkaeinen" reply="4" id="2301955"]When I get the unhandled exception, I always reboot because if I don't the game will freeze.[/quote] that is strange. i do have this unhandled exception too, but never needed to reboot.
a very provocant statement: only noobs play ub with spit! :P don't take me too serious ;)
well, i turned several games around other thought they were lost. i even turned games around where one or two players left me with ai back. but there are points at which it is obviously impossible to win anymore except your opponents are brain dead, which you can verify before that point to not be the case. in such a situation if the end is nor only 2-3minutes away i prefere to concede. and there is no point in continuing. if you (or anybody else) refuses to concede at least don't bla
briefly, the no doubles fraction complains about being forced to take a counteraction against doubles. note: this is a strategie game against human players. you will ALWAYS be forced to take counteractions against decision of your opponents. what do you want? beiung restricted to only move your dg around? "omg, they are focusing me. i'm forced to stack hp." "he is stacking hp -> remove hp items, nerf them...." let us remove item
hmm, think again about what you have posted! the point is what do you get and what do you lose if you take a different favor item as the anklet. one example has already been made. anyway, what others don't take into account ist that sometimes the time when you have an item and its features at disposition is more important thus making some favor items worthy over others not because of a better monay/feature relation but because some things are much better having
[quote who="csebal" reply="23" id="2300744"] Quoting CelMare, reply 22 edit: but YOU are arguing with the NEED of restricting doubles. that's what i counter. you don't like doubles? fine but don't tell me this needed because otherwise you were forced to some very strange dg combinations. this is simply false! Huhh? Where exactly am i arguing for that?[/quote] e.g. here: "You realize tho, that the simple fact that you need a very specific DG combi
i never denied the host to set there rules. everybody can set the rules how they want it when they host. edit: but YOU are arguing with the NEED of restricting doubles. that's what i counter. you don't like doubles? fine but don't tell me this needed because otherwise you were forced to some very strange dg combinations. this is simply false! but i find this rule quite stupid in sensless. you relly do not have to change your dg combination to coounter doubles ev
[quote who="csebal" reply="18" id="2300701"]I You realize tho, that the simple fact that you need a very specific DG combination to even stand a chance beating those sednas predestines you to struggle throughout the game. [/quote] you realize though that 5 sednas already ARE a VERY VERY SPECIFIC DG combination? why shouldn't it be needed to conter this with some special dg combinations too? and for the rest of your post i don't agree nether, more