i dont have fun continuing to play a match that is clearly lost for the others. if there is still room for a comeback it's a diffrent story. but often it is more then clear that there is absolutly no chance for it .
CelMare
no it isn't much data cause until the first desync happend all is synced. we are only talking about the difference. there is a last synced satus just a short time in the past. it even does not need any design changes in the netcode just an additional function that interrupt the whole process and gathers data from the other players the data of the last game seconds. that's all. what could take longer time is to proxy a player if not all are connect
[quote who="CosMoe" reply="54" id="2329359"][removed, due to pointless discussion][/quote] qft ;)
what means "eet"?
if a desync is detected just pause the game a second and resync all data so they can continue to play on a fully synced game. only if there is a missing connection between to players becasue they were previously proxied by another player that quitted it should end the game if it is not possible to proxy through another player.
edit: to clear a misunderstanding! my point is not on the numbers healed and how they are really calculated. i don't care about that. my point is that under the circumstances of real gameplay the patch does not affect the power of sedna as mcuh as you suggest. you don't have 5000 hp with sedna at level 10, rarly both priests have two dgs to heal by their full potential. your assumtions are simply non realistic. your numbers may be correct but they are not in rel
they come in pairs but they NEVER heal both the same target! edit2: even if tehre are to dgs against good players one get focused so they have to heal only one dg anyway! besdie of that i don't know how you get your numbers but they NEVER healed as much as you claim. as i understood from a previous threat the bonus percentage healing applys to the base healing of the priests and not to your hp. but their base healing depends on your max hp. anyway, i don't know how it is to be calcula
[quote who="Obscenitor" reply="33" id="2328636"].If a player had 5k health he would have been healed for 1500 by rank 3, now he'll be healed for 1100 by a rank 4 minion, or 950 by a rank 3... That's a pretty massive change when you consider the priests heal every 5 seconds, aka faster than sedna heals herself without cooldown reductions and it costs no mana after the initial summon. That's a bigger change than ranking up heal (ignoring the additional effects you get at later ranks).[/qu
*biting on my tongue*
[quote who="Rav3nIX" reply="78" id="2328598"]Speaking as a Reg player, UB's spit is extremely annoying. They just spit on you, sit on the flag, spit on you, sit on the flag. All your money goes into potions.[/quote] an ub that can do that is one of the weakest demigods in the whole game. he must consume much mana thus needs much manaitems thus makes him very weak against any demigod after some levels. nerfing spit would render it useless!
beast stun is not a problem. there are many dgs with stunns. they all can be performed one by one. only snipe and only if there are more than 2 regs and only on the beginning levels. beside of that most doubles are underpowered. well this comes so ofton up because you still get said "no doubles" when you enter a game and selevt the same as others. it sucks!
you guys forget that his is only the BONUS heal percentage for the priests. compared to the current bishops they will probably heal arround 200 hp less then the bishops at level 10 (or arround that). the funny thing is, i allways found sedna so easy to kill. now that i'm mostly playing sedna i find myself so hard to kill. wonder what did the other sednas and other sedna-killer wrong... (no, i don't really wonder cause i know exactly what. but don't ask for, it's m
so you mean 3000 dmg BEFORE armor reduction? who had thought of that [e digicons]:|[/e] anyway
next time it would be nice to first ask in the forum, gently. before accusing others for hacks!
[quote who="Obscenitor" reply="9" id="2328426"]I'm really interested in how differently people are going to play a mortal sedna. [/quote] not mcuh of a differnece. at level 10 this baraly was around 200 hp (or was it arround 300?) more that the priests healed then the bishops. at lower level of course even less of a difference.
[quote who="reality86" reply="13" id="2328274"]the range of the towers should just be bigger as the ranger of TB or Regulus thats all[/quote] it is! but regulus has skills to enhance its range. that's all. it is easy to prevent the reg to dsstroy the towers. stop complaining of such things, use what you ahve at disposistion. it is really much! <a id="ctl00__Content__RepeaterReplies_ctl13__LinkUser" class="hand" title="Click user name to view more options." oncli
never heard of them. anyway sounds like a good idea to attract kids... "hmm, i found a secret tresure map. let's go out find it..."
@ mrappard even if they stack what's the problem??? yes it its double as good but i needs TWO demigods. IT MUST BE DOUBLE AS GOOD TO BE BALANCED! thus the benefit per demigod remains the same. it is not overpowered it does not makes the ability better. you have at the same time a stack of the disadvantages. &nbs
wtf? p.s. i'm from europe maybe this explains my surprise...
nice spoken sakhari.
[quote who="Spooky" reply="21" id="2327612"] nope actually.Then why do you seem to be against putting people on the Hall of Shame list, that use this exploit? [/quote] i'm not the one who you asked but i want to answer with my opinion. i'm against it because you do not have much of controle if it is right. sure you can post a screenshot but it is only one case. sure you can link to their games list but maybe he changed. the problem is eve
@ SoFFacet i just explained this special case in my posts. and i eplxained why it is only temporary an issue, temporary meaning at low levels because of the bad scaling of snipe. the disadvantages of the reg demigod will come pretty fast in to destroy this advantage. but yes it is an exception to the rul
[quote who="nilsy007" reply="9" id="2328138"]i if you only use 2 skill lvls it is logical noob is 50% and pro is 50% of population. [/quote] you terrible fail at logic! that there are only two different skill levels does not imply that they are even distributed! in fact these titles mostly only want to ensure that no new players, players with a very limited expirience join. these are far less then 50%.
[quote who="ddd888" reply="21" id="2328168"] Quoting CelMare, reply 19 it makes NO difference if you were hit by two snipes/spits or by one of each. you have both advantages? right! but you have both disadvantages too. having two regs will allow you to snipe two times the same target but you lack of pusher like ub. having two ubs lack of the ranged assisting shot of a regulus. stacking two of this abilities does NOT amke them better then ahving one
[quote who="msnt" reply="7" id="2326167"]get a premade, stop being a nub[/quote] i hope you don't see the second as an consequense of the first. and if you don't then you don't need premade to enjoy this game and be helpfull for others in your team.