[quote who="Microstar" reply="2" id="2458990"]What we really NEED is more maps....so any work u do on a map is really appreciated...[/quote] ^Yep, what he said. It's really great to see all of the new modding activity. However, new maps are desperately needed.
the_hunger
Another vote for the dark-skinned version. I want her.
Excellent mod, Chirmaya! There is absolutely no reason for anyone to ever play without it. +1 karma
[quote who="Peppe" reply="7" id="2453951"]The hard thing to test this is citidel upgrades are not visible in replays. Can someone make a mod for that?[/quote] You can observe citadel upgrades in replays by clicking on the little citadel icon on the left side of the screen, right at the top of the list of player names. If you are observing a light-side player, you can click the icon and see the light citadel upgrades. Same for dark.
Peppe, I am following your AI mod with much interest. I haven't had a chance to test it yet, but I have looked at the code. I'll play around with some of this later today. However, I have a few questions. It appears that you have prioritized most of the item purchases the same as I would. (I would give Slayer's Wraps a bit more priority, and less for Journeyman Treads. Some of the attribute values in the AIGlobals file are actually wrong, such as Banded
I am not in front of my gaming computer, so I can't really test anything. However, I will try to mod this later today or tomorrow. So, how might it work? Tweak the values that Peppe has found in the dgdata.zip\lua\sim\AI\AIGlobals.lua, using Notepad as the text editor. Then save the modded file in Demigod\bindata\mods\lua\sim\AI\AIGlobals.lua? Are do you need to put "dgdata.zip" somewhere in the installation path, which would seem odd (that is, to include a .zip file)?
@Peppe Many thanks for this! Another rather noobish question: Do I need a particular program to access and mod .lua files? +1 Karma P.S. If Sorian or other knowledgeable folks can help with this, I would be very grateful (and more karma to come!)
I have every intention of getting it. However, I'll wait until next year when the "gold" or "game of the year" edition comes out with all of the DLC and a proper expansion pack.
I like fooling around with the skirmish AI, but I do not enjoy beating it all the time on Nightmare difficulty. I know that the AI has several issues, but fixing two issues in particular would make it a lot more fun to play against. First, the AI will rarely buy catapults and giants, even when it has the warscore and income. It would rather spend its gold on stuff like trebuchets and Finger of God. My question: Is there a fairly simple way to mod the AI so
[quote who="Thanatosesc" reply="18" id="2449681"]Are you prevented from accessing the health and mana information from those on the other team? i'm wondering if this mod could be hacked to show you information you shouldn't have access to or does the game itself protect that info? I'm hoping that the game itself protects against that... otherwise it would be far too powerful to know that the enemy sed has no Mana![/quote] ^Yep, I'd like to know this as well. It would
Like KineticOne said, it will sort itself out. A lot of people will play the new demigods for about a week or so, then most of them will go back to their old favorites. In most games that I play, it is usually the person who comes into the lobby first that gets to keep a demigod when doubling is a problem. With more demigods to choose from, the doubling issues should actually be less common over time.
Really nice job, mrappard. I especially like the beach/sunset theme. We definitely need more 3v3 maps.
[quote who="irek1988" reply="24" id="2446840"]I dont know however if reseting stats without putting in new demigods/favor/items have any sense? Would like to hear some toughts about that. Also is it possible to make unraked games in multiplayer mode? Just an option in lobby or something. We need place to test new builds, mods and so on. Last think. Will games using mods will count towards rankings? i dont think they should as it could be easily abused.[/quote]
I like sigils very much, regardless of the demigod that I play. As long as it is available to all players (unlike some favor items), I don't really see a problem.
[quote who="CelMare" reply="17" id="2446325"]if you still jump on favor points then let me suggest something different: for this messure take the avarage favor points the winning team had in total devided by the favorpoints the losing team had in total. why is this better? of course in one game you may get more or less favor points than you may be wortth with this formula, because it implies the points of your mates. BUT doing this over all matches you were in will ev
@Celmare: I do feel your pain, trust me. I play QoT a lot, and it does get kind of old coming away from a game with the least favor after your Bramble Shield has made it possible for your UB teammate to pursue opponents through towers or allowed your Rook ally to push a lane. Favor does not capture that kind of teamwork that can be essential to winning. However, I would include in the overlay a player's typical demigod choice, so that people could compare apples-to-appl
^You're right, Bobek_XY. I didn't read your post closely enough. We are basically in agreement. I still do like the average favor-point stat as a way of making favor relevant over time. And I do think that people know enough about the game to know that such a stat would have to be viewed in the context of a demigod's traditional role. That is, no reasonable person should expect the average QoT player to have an average favor above that of the average UB player.
[quote who="hjguillory" reply="21" id="2445745"]Well, if the new players, like me are biding their time until they learn more about the game, then that is why you haven't seen them online yet. There is no tutorial in the game, and learning it can be a little steep, not much, but still. You haven't seen me online due mainly because I'm not comfortable enough yet. [/quote] Dude, just practice against the AI until you get comfortable with the basics. Yes, the AI is
I generally agree with the OP (gkrit). Make favor items either cost nothing or all cost the same, then balance them against each other. However, I do still like the idea of favor being given based on how someone did during a match. Maybe in the stats overlay, it could list a person's average favor per game. That way, you get a sense of how good a person really is, outside of just W-L ratio. For example, I've seen many players get a lot of favor in a match even while be
I would definitely go for a proper expansion with 4-6 demigods and 4-6 maps. I could see putting down $20 for that. I've never been a fan for paid, piecemeal DLC, and subscriptions are out of the question.
[quote who="klaxton499" reply="3" id="2445361"]My theory on the Stone Prisoner: they made that DLC so everyone would create an online profile and to show how "easy" it was to purchase additional content. They want that barrier removed before the stream of addons begin to flow. [/quote] I suspect that you are quite right about this. I personally do not have a problem with DLC (I never buy it anyway), especially if the retail release is solid and contains en
[quote who="Haree78" reply="70" id="2445097"] Quoting Frogboy, reply 53 2. Less than 30% of the people who have registered Demigod have ever even logged on to try to play multiplayer. I don't mean actually played multiplayer, I mean, literally logged in to even lurk. That is, at least 70% of Demigod players have played it exclusively single player. Quoting Haree78, Now that is odd. Certainly ties in with statistics of Sins but Demigod to me screams
Those are fair enough questions, Democracy. You'll just have to look over the grammar nazis who occasionally frequent these forums. I don't think that Demigod sold particularly well, especially given the connectivity issues at release, mixed reviews, and slow pace (and amount) of additional content released. I, too, am disappointed with the number of games posted at any given time, but hope that the new demigods will bring more people in/back. It
[quote who="Peppe" reply="277" id="2445217"]Seems like the only way to get back the 'Buzz' is to do one very good expansion, so they can clear the low score of the original Demigod game with a high score of an expansion. Maybe the expansion can have a signle player story or a few stories to go through. Really it is just to a get a fresh set of reviews out to the public to show them the net code is fixed and they can be confident in buying the game.... With that i
The map looks very nice. I like the design overall. I would just suggest adding a couple of towers directly behind each base. As it is, the citadel looks fairly exposed from behind. Also, I would add another tower to the lane leading to the portals. Otherwise, good work, and I hope the map gets made.