rap33042

rap33042

Joined Member # 3564045
63 Posts 237 Replies 16,930 Reputation

I never thought of that. And here I was ready to yell, "Bug!!" Damn those AI rebels!! Give me a little bit of time and we'll see who gets the last laugh. Arghh! Thanks, everyone for clearing this up for me, Richard

4 Replies 21,020 Views

I just started a new game and twice now, at the beginning of a turn one of my ships would end up in the boondocks as if it had landed on a wormhole. There was no visible wormhole. Looky here: I have saved the game if somebody needs to see it, Richard

4 Replies 21,020 Views

In Planetary Conversion it reads: "Allows us to turn convert a unproductive tile into a useful one." Should read: "Allows us to convert an unproductive tile into a useful one."

11 Replies 13,706 Views

[quote who="Publius of NV" reply="3" id="3762107"] There has been a long standing request to add an option to the game to globally turn off auto-upgrading for precisely this reason, but it has never been implemented. I manually turn off auto upgrade for every planet I colonize or invade. [/quote] I really wish SD would pay attention to this request. It is one of the biggest Pains ITA in the game.

10 Replies 72,718 Views

[quote quoting="post"] I've just started to play Retribution a little more seriously. I don't see the bazaar tab and I can't seem to find any reference to it in the manual or in the forums. What am I missing? Thanks. [/quote] You will find a bazaar within 15 tiles of your home world. It's the first thing I look for. Richard

9 Replies 24,363 Views

[quote who="Ashbery76" reply="29" id="3757989"] Trade lanes are pointless. Maybe at one stage, they planned them to be raided. [/quote] Long, long ago, in a galaxy far, far away, freighters could be attacked, they improved relations between trading partners, and offered a pittance in revenue. Then times changed and you could no longer attack a trade route, then a further change occurred where the diplomacy benefits disappeared. Thankfully, these benefits seem to have

32 Replies 144,611 Views

I've been begging for this for eons-- please add a global option to turn off planetary building auto-upgrades. A simple checkbox would be nice. I don't always remember to turn it off when I first colonize a planet and I don't want to have to remember to do that. This is a personal choice but I currently don't like the default of it being enabled. When I have lots of planets during mid to late game, I sometimes will enable it for planets I don't care much about-- they can do wh

32 Replies 144,611 Views

"I don't get why there are so many buildings with leveling bonuses or adjacency effects that have nothing to do with their actual type." This is something I've been ranting about since... forever. I really want to like this game. I've spent many hours (more than I care to admit) playing this game and it's always the same thing. SD doesn't seem to give a damn about professionalism. Typos and grammatical errors are rampant. The buildings and improvements don't reflect what they

32 Replies 300,375 Views

[quote who="Publius of NV" reply="3" id="3755663"] Ever since tech and resource trading with them was disabled I set minor races to none when starting a new game. [/quote] Me too... There's no good reason to have them on the map.

9 Replies 77,055 Views

After playing many games and changing the various settings, I have forgotten what the original default settings are for the game. Is there a way to reset all the settings to their original defaults? TIA

1 Replies 25,326 Views

@Tetley "Decided I would run a different money-based economy where I build a Port of Call on every planet and run taxes to 100%. Rush-buying a Port of Call generally makes my money back in 1 turn." I didn't think you could buy a Port of Call on more than one planet anymore. Am I wrong about that? Richard

32 Replies 300,375 Views