skalapunk

skalapunk

Joined Member # 3349119
7 Posts 4 Replies 299 Reputation

Quick question: I noticed that when I have 8000+ gold, I head over to the artifacts shop, and the mage slayer is always available to purchase. However, the other 8000g item - the orb of veiled storms - is always "redded" out for me. What gives?

3 Replies 2,380 Views

Hello everyone. I'm a long time DotA fan, and naturally, I love Demigod and was anticipating it for a while. That being said, I'm not sure of the mechanics behind gold and exp gain. In Dota, you obtained Gold per second, but you also got Gold for getting the last hit on creep kills. Is the same true in Demigod? As for experience, I know that you can exp just for being in the vicinity of creep deaths, but

5 Replies 1,664 Views

It's the same old method of making the consumers become investors. Instead of paying for a finished product, they sell us a broken game and use our money to make a finished product. Therefore as consumers, we can't enjoy a product out the gates, but rather, we keep our fingers crossed hoping our money produces a good product...just like an investor. It's a distugusting tactic.

9 Replies 1,898 Views

Me and my buddy bought Sins, played vs the computers to learn the ropes, and loved it! We anxiously and excitedly tried our hand at 2v2. We generally enjoy the 2v2 type games for cooperative play, however, sins doesn't seem to be built for that kind of gameplay in mind. it seems like one guy always gets double teamed, and the maps are so big, and fleets move around so slow, that you can't react fast enough to help your ally. It takes l

3 Replies 2,800 Views

Me and my buddy bought Sins, played vs the computers to learn the ropes, and loved it! We anxiously and excitedly tried our hand at 2v2. We generally enjoy the 2v2 type games for cooperative play, however, sins doesn't seem to be built for that kind of gameplay in mind. it seems like one guy always gets double teamed, and the maps are so big, and fleets move around so slow, that you can't react fast enough to help your ally. It takes l

4 Replies 9,375 Views

First question: I've currently decided that playing with all "normal" difficulty AI's is somewhat too easy, so I made a new game with about half of them on "hard" difficulty. My problem is, I don't know how to successfully defend multiple points. Since static defense is worthless...If I split my units up, I won't have enough at either place to successfully defend. And if I'm always defending with my units, I never have a big enough force to attack with. I feel like I

12 Replies 18,100 Views

Hi all, I'm new to SOASE and I love the game so far, it's fantastic. [e digicons] I have a few quick questions: 1) What's the point of a dead asteriod? I can colonize it, but it has no pop, and no logistic/tactical slots? Waste of money? 2) Does it matter WHERE within the grav. well I build my trade ports? Should I build them closer to the edge near the planetary path? 3) Can I build multip

3 Replies 4,479 Views