Thanks Thoumsin, thats a good request. Thats it for me today, it's 0:44 here and I need to get some sleep for tomorrow. Have a nice night ya' all [e digicons]:zzz:[/e]
TobiWahn_Kenobi
About pre-Checks, Thats definitely one thing I desperately need in (it is possible). For minbari I want to have the general timeline (Valen Council, warrior centric Council, Council broken, civil War, Worker caste centric Council) in the religious cast tree where the other trees depend on that advancement. Also, I would want to have drawback in some research (civil war) so that you would be careful when to advance in research. I would recommend to make that timeline research cost many a resou
Yes, thats it. After shooting it you are unable to move, fire, phasejump, use abilities, turn, basically you are a sitting duck! You regenerate AntiMatter though. So use it wisely. And, there is not autocast available (too dangerous). And btw SteinerX, My I encourage you to disable the colored skyboxes? Would give better impression of vast space (but thats just my preference [e digicons]:grin:[/e] ) And for all of you that don't know about this:</p
Solved it - used a completely different set of UV's in box layout for Tangents!
@Destraex You played humans whithout shadows when it worked or when it did not work? As Said by SteinerX, you can play Shadows, but the AI cannot!
Sorry, I didn't mean that you should remove it. I just did not want to add a big disclaimer ontop of this thread [e digicons]:-"[/e] BTW, I got the Starfury (Aurora) from Fileosoft ingame, and it looks wonderful!
I think we teach people to actually read the readme's [e digicons]O:)[/e] And no, I don't want to add it ontop, just because... well because!
@Patson Are you having one AI assigned Shadows? That (as the readme says) is at the moment not supported and WILL give minidumps!
ZEROibis - Reading that forum entry further, now solution can be given. The only possibility is to do exactly hat the jumppointability we have does.
Yes, thats correct about the ship textures. They are specified in the *.mesh files, so to have a new texture, you need a new model. As we are limited in the number of meshes total (have to look the hardlimit up) I will at first not introduce different textured models where not needed. When all is implemented and we have no other htings to add and still got headroom for new meshes, then we should reconsider this. As for the spinning sections - they are possible using par
Thanks a lot Fileosoft!! These starfuries are amazing. Now, what texture do I use... So hard to decide...
That would be cool!!!
Thanks Lord Tareq, and sorry for the hard words, they were just because I could not give up the hope for a B5 mod. As you can see, we now have lots of people working, so this seems to be going really well. Cheers
What do you plan for the landing ability? What would differentiate it from the Breaching pod ability already included?
Yep, but as we have got now word on the subject other than the screenshot, I cannot say for sure that it is finished or given to us.
@ ZEROibis Any suggestions are welcome! I'm glad you have the same Idea of research as I do. I always thought the researchtree in Sins was abysmal and not at all like an 4x game. If you want you can make a rough layout yourself as well and we can go over it together to finalise it. @EternalRequiem Thanks for telling, but this model (the sharlin) has many errors. In part because it was never intended for such a game (high poly model). We try to make a new model
Download does work now. Sorry for the inconvenience
I just tested the file I uploaded, everything is OK. Now downloading to see if the upload itself went wrong..... Ok, something with the upload seems to have gone wrong, sorry. Will reupload and give you the link, hopefully this time it'll work.
New release out! Have fun everyone
@ Zeroibis That would be wonderful. Though I have some specific things in mind with the tech trees. zRazor has as of now implemented the Minbari Warrior Caste Tree and I hope he will take over the task of implementing the other Minbari tech trees as soon as I get my act together of providing him with the details. I could send you a rough brainstorming of what I had in mind with the ea research trees next week including some guidlines of how I expect to advance t
gorgeous!!!!
Every contribution is welcome!
Wonderful! Just trying to get my victory in order (remaking UV mesh, then texturing, then next release and onto the next model (hermes hopefully, or starfury =)
Hi Zvezdochets! For texturing I first need to make an UV mesh, then start texturing it. That takes me 1 to 3 days (at 8 hours) each (cause I'm not very good at it yet [e digicons]:S[/e] ) The models from you are splendid! I hope to get them ingame in the next week or so. As for the races, we are starting with ea and minbari, then progressing with centari and narn and then we'll have a go at shadows and vorlons. (or roughly that order) As for thirdspace,
Ok Folks!! I'm back from vacation and honoured by your progress and dedication! I have to say I'm absolutely stunned by the work you all have done. Especially SteinerX, Zvezdochets and Fileosoft. Thanks so much for all of it. I will try to get many a thing going this weekend. Let's see ho far we can take it!!