TobiWahn_Kenobi

TobiWahn_Kenobi

Joined Member # 3293698
7 Posts 188 Replies 2,638 Reputation

About pre-Checks, Thats definitely one thing I desperately need in (it is possible). For minbari I want to have the general timeline (Valen Council, warrior centric Council, Council broken, civil War, Worker caste centric Council) in the religious cast tree where the other trees depend on that advancement. Also, I would want to have drawback in some research (civil war) so that you would be careful when to advance in research. I would recommend to make that timeline research cost many a resou

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Yes, thats it. After shooting it you are unable to move, fire, phasejump, use abilities, turn, basically you are a sitting duck! You regenerate AntiMatter though. So use it wisely. And, there is not autocast available (too dangerous). And btw SteinerX, My I encourage you to disable the colored skyboxes? Would give better impression of vast space (but thats just my preference [e digicons]:grin:[/e] ) And for all of you that don't know about this:</p

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Yes, thats correct about the ship textures. They are specified in the *.mesh files, so to have a new texture, you need a new model. As we are limited in the number of meshes total (have to look the hardlimit up) I will at first not introduce different textured models where not needed. When all is implemented and we have no other htings to add and still got headroom for new meshes, then we should reconsider this. As for the spinning sections - they are possible using par

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@ ZEROibis Any suggestions are welcome! I'm glad you have the same Idea of research as I do. I always thought the researchtree in Sins was abysmal and not at all like an 4x game. If you want you can make a rough layout yourself as well and we can go over it together to finalise it. @EternalRequiem Thanks for telling, but this model (the sharlin) has many errors. In part because it was never intended for such a game (high poly model). We try to make a new model

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@ Zeroibis That would be wonderful. Though I have some specific things in mind with the tech trees. zRazor has as of now implemented the Minbari Warrior Caste Tree and I hope he will take over the task of implementing the other Minbari tech trees as soon as I get my act together of providing him with the details. I could send you a rough brainstorming of what I had in mind with the ea research trees next week including some guidlines of how I expect to advance t

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Hi Zvezdochets! For texturing I first need to make an UV mesh, then start texturing it. That takes me 1 to 3 days (at 8 hours) each (cause I'm not very good at it yet [e digicons]:S[/e] ) The models from you are splendid! I hope to get them ingame in the next week or so. As for the races, we are starting with ea and minbari, then progressing with centari and narn and then we'll have a go at shadows and vorlons. (or roughly that order) As for thirdspace,

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