I always get this error after a while. Can anybody help me with this? AudioSystem: LoadSample Failure: Not enough memory : .\Sound\Effect_PlanetAmbience_Loop.ogg Could it be because I'm using Win7 RC1 64 bit on 3GB of RAM? Thanks folks
TobiWahn_Kenobi
No problem [e digicons]^_^[/e] It's as of now impossible to use it for AI, because the AI expects certain things to be able to do which shadows atm can't. I plan for Shadows to have completely different game mechanics, so I'm not sure if AI will ever be able to play shadows. If you come across other bugs, please let me know, as there I'm sure will be many of them.
@ Holybeast Could you enable the advanced logging and tell me the error message Sins is showing in the dialogbox? Should be displayed right before the Minidump. Do you have an AI assigned to the Shadow player? This is not allowed yet (the readme says so). Have you started a new game? Anyone else experiencing the problem?
[quote who="Patrick Van Reijendam" reply="12" id="2357712"]The Gallery has been updated again with more pictures of the Omega, some of the Worlock and the Centauri Vorchan. The gravity section of the Omega works in the way BigBangTheory has posted a couple of times, by making it a particle effect, using the GS Ship shader pipeline effect and animating the mesh so it rotates. TobiWahn - the polygon count for the G'Quan is 34,754 triangles. Thanks ZRaz
Brushes IIRC are the definition file for the image files. They tell the program where to find the pictures (file, position) and label them for use in the entity files
I hope you finish the Loadingscreen.dds soon for inclusion in the mod. Can't wait to see Kosh giving me helpful hints [e digicons]:moon:[/e] BTW I think we need to edit the brushes for all the Races to have loading screen Characters of their own. I will look into it when I have some spare time (and give you directions on how to implement them in a graphics file) Enjoy the Birthday!
What kind of program are you using? If Photoshop, its under the channels tab, where you have red, green, blue and (if exists) alpha channels. They are all seperate grayscale images. In the alpha channel, White represents opaque and black represents transparent with the gray values representing the intermediate transparency levels. PM me if you need help!
The Image has an alpha channel that needs to be adapted to your characters outlines Cheers and thanks
[quote who="SteinerX" reply="43" id="2355472"]Loading Screen 6 [/quote] Ohh Yesss!!!
Me too. You should try the Babylon 5 Galaxy map, found somewhere on the forums! It gives epic gameplay!
Well, if you mean a fullversion 1st release, i canot tell you an exact date. It will be when EA and Minbari are finished, so at least 2 completely playable races. If you want to playtest, there is a version for that already (preAlpha 0.31)
Yep. Thanks. I intend to redo the mesh on a basis of about 10 to 20k polygons. Will fake some time though, other models are to be made first. Thanks again for the help.
As of now, I do not. TFL BigBANGtheory has one, but as of now, he has not offered me. If you send me the model though, i will seperate the sections for you if easily possible! The screens I like very much. As a sidenote on loadingscreen 4 though, you should try to use no nebula on some, as the contrast will make the picture more intense. Also, if you arrange the ships so that one casts a shadow onto another there is more perceived depth and momentum. L
Thank you so much SteinerX!!
I am always interested! Looks good!
Nice one. I'm awaiting this with anticipation!
@Zvezdochet What kind of Format do you want the avenger cruiser and textures in? You can, if this is sufficient, also take the model from the PreAlpha 0.31, but if you need the carrier in Collada or 3ds, and the textures in tga or something, just tell me. Thanks again for the model base and keep an eye on the polygon normals [e digicons]:grin:[/e]
And so it begins v0.31 is ready. @SteinerX I like all of them very much (espescially the one with the sharlin). If you don't mind, I'd like to have some 'action' scenes as well if possible (some ships firing into the cam or onto another ship, infight between q'quan cruiser and Vorchan or something like this. I would also like to replace the figures from the loading screen (ie. your representation) with kosh and a shadow creature or mr. morden or lor
I would be interested to know how many polygons your Q'Quan has. We could use that for the b5 mod if its polycount stays within a reasonable limit (if you want to contribute). I cannot speak for the sharlin (not my model) and the avenger (base model came from Zvedochets) but the Nial, Tinashi anf Flyer model you can use freely. If you want to contibute to 'B5 - sins of the younger races' I would need the original model in collada format at best, including the textures so that I can
First, got another Ability from EvilTesla-RG (Thanks alot) which I will implement as soon as I have finished the textures on the Avenger. Second, got some answers from the devs (blair fraser to be precise) https://forums.sinsofasolarempire.com/361995 Cheers!
I just wanted to let everybody know about some questions I was asking Bair Fraser and the answers he gave me (Thanks for answering) My questions: Dear Blair Fraser, I have send this email to <a class="fixed" onclick="popup_imp('/imp/compose.php?Horde=1870c1abdcc0977219383dc0e169c359',700,650,'to=support%40ironclad&thism
Guys, thanks for your support!! Can't tell you how happy I am to have you onboard this forum. I'm currently in the process of texturing the Avenger Carrier. It's about 50% complete I guess, but will take a little more time. I'm using a modified version of Zvezdochets Carrier model and I hope you're going to like it. Thanks again Zvezdochets! Next model will be the Victory Class Destroyer (Excalibur) because EvilTesla-RG has promised to make the main-beam weapon as an
Wonderful! Will send it to you as soon as I get home and my computer working. I would as you to make them twice the original size though, as we probably want to make the loadingscreen picture bigger in a later stage. We wouldn't have to redo it then =) Thanks again!
Thanks for all the support! I will try to contact dan once I got a list of the needed abilities. If any 7ds modder needs some help, you can always ask me. I dunno if I can help, but if I do and have the time it is my pleasure. The next few month will be used for Babylon 5 though. Had a setback yesterday - wanted to install 2x2gb ram (my motherborad has a max of 3,3GB though) but one of them seems to be damaged. So I need to return it today to get a working one (hopefully). And my Wind
Wonderful artwork!! Wanna do some loading screens? You're gifted!