TobiWahn_Kenobi

TobiWahn_Kenobi

Joined Member # 3293698
7 Posts 188 Replies 2,638 Reputation

No problem [e digicons]^_^[/e] It's as of now impossible to use it for AI, because the AI expects certain things to be able to do which shadows atm can't. I plan for Shadows to have completely different game mechanics, so I'm not sure if AI will ever be able to play shadows. If you come across other bugs, please let me know, as there I'm sure will be many of them.

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[quote who="Patrick Van Reijendam" reply="12" id="2357712"]The Gallery has been updated again with more pictures of the Omega, some of the Worlock and the Centauri Vorchan. The gravity section of the Omega works in the way BigBangTheory has posted a couple of times, by making it a particle effect, using the GS Ship shader pipeline effect and animating the mesh so it rotates. TobiWahn - the polygon count for the G'Quan is 34,754 triangles. Thanks ZRaz

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I hope you finish the Loadingscreen.dds soon for inclusion in the mod. Can't wait to see Kosh giving me helpful hints [e digicons]:moon:[/e] BTW I think we need to edit the brushes for all the Races to have loading screen Characters of their own. I will look into it when I have some spare time (and give you directions on how to implement them in a graphics file) Enjoy the Birthday!

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What kind of program are you using? If Photoshop, its under the channels tab, where you have red, green, blue and (if exists) alpha channels. They are all seperate grayscale images. In the alpha channel, White represents opaque and black represents transparent with the gray values representing the intermediate transparency levels. PM me if you need help!

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As of now, I do not. TFL BigBANGtheory has one, but as of now, he has not offered me. If you send me the model though, i will seperate the sections for you if easily possible! The screens I like very much. As a sidenote on loadingscreen 4 though, you should try to use no nebula on some, as the contrast will make the picture more intense. Also, if you arrange the ships so that one casts a shadow onto another there is more perceived depth and momentum. L

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@Zvezdochet What kind of Format do you want the avenger cruiser and textures in? You can, if this is sufficient, also take the model from the PreAlpha 0.31, but if you need the carrier in Collada or 3ds, and the textures in tga or something, just tell me. Thanks again for the model base and keep an eye on the polygon normals [e digicons]:grin:[/e]

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And so it begins v0.31 is ready. @SteinerX I like all of them very much (espescially the one with the sharlin). If you don't mind, I'd like to have some 'action' scenes as well if possible (some ships firing into the cam or onto another ship, infight between q'quan cruiser and Vorchan or something like this. I would also like to replace the figures from the loading screen (ie. your representation) with kosh and a shadow creature or mr. morden or lor

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I would be interested to know how many polygons your Q'Quan has. We could use that for the b5 mod if its polycount stays within a reasonable limit (if you want to contribute). I cannot speak for the sharlin (not my model) and the avenger (base model came from Zvedochets) but the Nial, Tinashi anf Flyer model you can use freely. If you want to contibute to 'B5 - sins of the younger races' I would need the original model in collada format at best, including the textures so that I can

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I just wanted to let everybody know about some questions I was asking Bair Fraser and the answers he gave me (Thanks for answering) My questions: Dear Blair Fraser, I have send this email to <a class="fixed" onclick="popup_imp('/imp/compose.php?Horde=1870c1abdcc0977219383dc0e169c359',700,650,'to=support%40ironclad&thism

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Guys, thanks for your support!! Can't tell you how happy I am to have you onboard this forum. I'm currently in the process of texturing the Avenger Carrier. It's about 50% complete I guess, but will take a little more time. I'm using a modified version of Zvezdochets Carrier model and I hope you're going to like it. Thanks again Zvezdochets! Next model will be the Victory Class Destroyer (Excalibur) because EvilTesla-RG has promised to make the main-beam weapon as an

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Thanks for all the support! I will try to contact dan once I got a list of the needed abilities. If any 7ds modder needs some help, you can always ask me. I dunno if I can help, but if I do and have the time it is my pleasure. The next few month will be used for Babylon 5 though. Had a setback yesterday - wanted to install 2x2gb ram (my motherborad has a max of 3,3GB though) but one of them seems to be damaged. So I need to return it today to get a working one (hopefully). And my Wind

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