TobiWahn_Kenobi

TobiWahn_Kenobi

Joined Member # 3293698
7 Posts 188 Replies 2,638 Reputation

@Spatzimaus I second that! But I'd rather have a system where one cannot only set a bounty for a player, but also a mission for the pirates (i.e. hire them) It would be much more interesting if one could hire the pirates for specific tasks such as attack fleet, attack planet, steal resources, steal technology, attack

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Greetings all of you! First - that Thunderbolt looks amazing! Second - The AI tests are not at all done (or even begun). All Input is appreciated. And last (but not least) I'm sorry not to have rleased in a long time ( > to weeks) and it will take about another week before I will release the next update. I will go on a much needed vacation next week and tomorrow I have to attend the wedding of a good friend of mine so I might not have a

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Yep, I did. I included at first only the models from the ACAT miniature game (mongoose publishing), the successor to the B5 Wars IIRC. This did not include the Zephyr. If you make a model i might include that but I need some info of armarment and in-service date first. And I don't know if anybody would be using the zephyr if it were so old and outdated [e digicons]^_^[/e]

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@ Zvezdochet: Nice model!! Please send to me!! I beg you [e digicons]:pout:[/e] @ZEROibis: It will take a little while, cause I still got to get my mesh in order and then redo the texture. Besides that, I'm on (a much needed) vacation next week and will have no internet access so please be patient with me as I have to attend a marriage this weekend and not much time until the weekend thereafter. Perhaps I will release an intermittend release before I go on vacation (I

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I think first an foremost for a Diplomacy Expansion is the possibility to trade/hand over units/planets/prototypes/technology/resources/starbases and for the AI to have the ability to know when to accept or decline an offer (or make one themselves - and not the typical "give me" outrageous ones) - a little like Civ4 Second, I would love to have the ability to have a starbase (or something like that) as a colony for empty systems (think asteroid fields) which can act like a planet (i.e

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Greetings. I'm starting to get desperate. I've done a model of the bab5 Crusade Victory Class Destroyer in Cinema4D, but upon import in XSI and application of tangents, the tangents are wrongly aligned. I've tried numerous way but cannot get the tangents to work correctly. Can anybody help me to correct this or give me some advice how to change the model to fix the tangents?

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I'd love to see the Explorer Class Survey ship as it's iconic, veeery bug and can be used to set up jumpgates but in reality, I'd be fine with every ship you make cause they are all damn fine models [e digicons]:thumbsup:[/e] And we already talked about the Starfuries - I'd love to have the six Fury models (Tiger, Nova, Aurora, Badger, Thunderbolt, Firebolt) but this will be a hell of a job to get them that small!

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From my experience I must say (take a look at the asteroid dds textures as example) the normalmaps are standard normalmaps where the red channel is cut out and pasted in the alpha channel. But you need (as said above) to use the nvcompress tool and specify "nvcompress -b3cn -rgb filename.orig filename.dds" for it being compressed as normalmap (check for spelling or syntax errors please - I'm at work ATM, having lunch, so cannot look it up)

29 Replies 84,297 Views

This mod is meant to see the rise from the early years to try to reach dominance in the galaxy. It is loosely based upon the b5 timeline, with most of the progress taking place in the time of the series and films - so this means the timespan will be from about 1958 (minbari start) to 2270+. Earth will start in about 2225 but only for the capship (AI needs at least one) - the rest of the ships for ea will start at about 2190 (Artemis frigate start)

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First, sorry to post so late. I've had problems with my back lately, I couldn't even stand on my two feet (getting old it seems) so I couldn't read nor post here (or, for that matter, work on the mod) So to all of you still very active: White Stars are as of now not planned for the minbari (well, not at all for now) but the may be considered at a later stage. The Tech trees will firstly be conceived as I planned them. If you want to do your own research trees and present them

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Wonderful that Filosoft has already offered help. From now on I will send all the meshes to him for inspection before doing the texturing I suppose. @SteinerX Sorry, working on the mesh I forgot to send you the Information for the brush files. Still, heres the explanation in short: Put the *.brushes file you want to edit/have a look at into the bin folder (the one included in the archive I sent you). Then run the cmd file for BIN to TXT conversion for Brush

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Damn... Got some serious problems with my mesh. First, its a hell of a job to get the tangents right, second, my mesh is getting f*cked up. Everything is fine in XSI, but when I convert using the convertXSI.exe, I have some polygon normals inverted and some weird artifacts (seems to be connected to my working on the tangents...) I so wanted to release today, but it seems to be delayed till the weekend. Nice one Zvezdochets, The idea of an ability

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OK, Here is it. You need entrenchment 1.03. The mod folder (babylon5) needs to be in the respective entrenchment folder C:\Users\*MyUserName*\AppData\Local\Ironclad Games\Sins of a Solar Empire\Mods-Entrenchment v1.03 on Vista / Win7 or in the respective userfolder on your winxp system. When you start entrenchment, you go to options-> mods and enable the babylon5 mod That should be it. You should also read the included readme.txt on w

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