Here a few infos: First @SpardaSon21 I won't tolerate talking about illegal downloads or other such abilities on this thread! I urge you to edit your post and remove the offending lines! What you do is up to you and I wont judge you on that but please refrain from posting such things here! @EternalRequiem As for jumgate ability - it does accelerate exactly as the jumpgate does (uses the same ability) and the aera effect is just for show.
TobiWahn_Kenobi
I just looked at the entity file and yes, it should cost 100 supply. Please test further. Thanks
You can build them as tactical structures, but you can also build them as starbases, your desicion! BTW love the Sharlin!
The jmpgate taking up the starbase slot is neither intentional, nor a cause of WIP - it is the way starbases are managed. You can make more than one type of starbase per faction (and jumpgates built by construction ships are starbases) but they will all take up the starbase slot. I cannot say if I will allow more than one starbase on certain planets at the end. Depends all on balancing. And after we have (thanks to EvilTesla) an ability to tug starbases around, we can reposition them if neede
Ahh, yes there are slight differences in the Player Files from 1.03 to 1.04 Hope you can make it compatible soon as this would be a fine tool for helping modders out. (Well, I would only need the researchtree editor, as I do everything else using textpad.) The possibility to duplicate entries would be helpful as well! Thanks alot!!
Thanks for testing EternalRequiem! I identified the problem... Lazy me, thought I did not need to change much for 1.041... Needed to change the string.entity as well as the entity.manifest. Will post a fix in the near future (just need some input from EvilTesla on an ability first!) As for the starbases, EA always has the better military starbase tech. Though only 2/3 the range, the final weapon upgrade of the minbari is much more capable than the missiles from EA.
Wanted to test the Research Tree Editor but had a problem. It seems the program expects to find all used entity files in the mod folder (whereas I only put the items I modify into the mod folder) instead of looking in the main sins / entrenchment folder in case its not in the mod folder when opening the Player entity files. Running 1.041 Entrenchment. Excuse the german errormessages. Informationen über das Aufrufen von JIT-Debuggen anstelle die
@ZEROibis Might wanna take a look at this https://forums.sinsofasolarempire.com/358220 Comments say the newest version has a tech tree editor!
@Warlock Bug (and NOVA too) I found the bug and corrected it, quickfix is available. The reason for it was an ability from EvilTesla I did not understand completely (breaching pod) - It is such a marvellous piece of engineering, I need to work on this to make it ready. @ZEROibis The difference etween the stations is the quality of the upgrades for each type. Diplomatic stations will never have the firepower of the military outpost, but will have better trade (
@EternalRequiem - didn't notice that, will look into it @walkercubed - could you post a screenshot? haven't notice that. anyone else?
@ ZEROibis wonderful, juts a few things: 1.) I insist on a period before the dilgar war - The age of expansion 2.) I do want a break between democracy (sandiago) and dictatorship (clark) 3.) Nightwatch and Homeguard should have dictatorship as prerequisite 4.) Omega should have Nova as prerequisite, Nova should have hyperion as prerequisite. 5.) Avanger should need Tech Hangar bays 6.) There need be 4 different starbase researches: milit
It's your models, there need not be democracy for this. But if you don't want to elect a model, I will start with Hermes.
Don't hurry =) You're faster than me anyways! What model do you want me to work on first?
I'm sorry I'm so late to texturing your beauties [e digicons]:grin:[/e] But one of yours will be next I promise. Wich one of the Ships would you have included next? Thetys Oracle Orestes Hermes Tigerfury Olympus BTW. I might be missing something Zvezdochets, but have you already sent me the Orestes? I don't seem to have it!
@SteinerX If you need some advise, just ask me or Fileosoft.
Good idea, will see if EvilTesla-RG thinks it's possible.
The effect of having the pop decrease is not because it is nice, but because it only works that way. But your Idea was nice nevertheless!
Yes, this was exactly what you wanted! Just one sideeffect EvilTesla-RG told me about - if you use it on your own planets while at full health, you will loose health!
New Release! Added Content consists of: Starfury Aurora Towboat (EvilTesla-RG) Ability to fight over planets (who has had that idea again? You can hand your thanks to EvilTesla-RG) And a few other tweaks! Enjoy!
Thanks for the flowers [e digicons]:')[/e] I hope to release v0.34 soon @Fileosoft - BTW I hope you don't mind I've used your fins (the ones on the thrusters) as yours were much more beautiful than mine!
I second that!
NIIICCEEE!
Looks wonderful!
Wonderful work! Could you send me the model in obj to check it for anything that should/could e done? About the lightning, I will take care of that when I put the your model ingame through the path cin4d->xsi->mesh! Do not give me a 3DS please, as cin4D importer of 3ds is somewhat lacking.
Oh my f*ckin god!!! (And that being said by an atheist) [e digicons]:omg:[/e]