Sythion

Sythion

Joined Member # 3258613
43 Posts 429 Replies 10,330 Reputation

[quote who="seanw3" reply="6" id="2879570"]Maybe a simple y=x+b is needed. Computer Faction Military Strength = Human Faction Military Strength -200. [/quote] Nah. It's the points that are broken. Specifically, they consider lots of shit units > a few strong units. They are just added attack + defense values, which is just not going to work.

15 Replies 12,039 Views

[quote who="Tydorius" reply="4" id="2879548"]I wish the AI would stop declaring war just because it's bigger. Maybe allying with smaller countries just to get that edge in power over their next rival. I'm tired of having close relations one turn and then a few turns later seeing it's hostile because of the (-5) I'm bigger than you thing. Something more like Sins where each action had a good and bad consequence. If you go to war with a faction and beat the tar out of them that's one thing, but

15 Replies 12,039 Views

Actually, finding the optimal build in a talent tree is a very mathematical process, and very easy to do. It's the resources required to add such a system that would cause problems.

7 Replies 37,896 Views

Multiplayer would be an opportunity for the Devs to play and get a better understanding of what tactics are so broken and why. That's about the only beneficial thing that would come out of it atm. Early game play would be all about getting Sovereign + champions buffed up as quickly as possible and trying to find opponent's city. Late gameplay wouldn't exist.

21 Replies 22,928 Views

[quote who="Kestral2040" reply="55" id="2867388"]A lot of the balance issues in Elemental are symptoms of gameplay systems that, due to their intial design, are pretty much impossible to have balanced. The problem is not that '_____ values are too high' or something, its that the intrinsic flow of combat and progression need to be overhauled. 1.1's balance changes were done to take the systems we have now and balance them to a playable extent without overhauling everything.

73 Replies 208,670 Views

[quote who="gmot" reply="13" id="2867477"]Sorry, no can do. My head hurts from that massive run-on sentence. A little punctuation would help - maybe just one or two commas? Not asking for anything fancy like semi-colons... [/quote] You ended your first sentence with a preposition, your hyphen was completely unnecessary, your third setence was a fragment, and you misused your ellipsis.

41 Replies 135,542 Views

All the things people have said is well in good on paper, but in actuality they don't compare to the benefit of having an immediate, decently useful champion. You have to be retarded to send your daughter away. Always take other people's daughters from them and their grandchildren ext. Never give yours away.

13 Replies 13,391 Views

[quote who="GaelicVigil" reply="43" id="2788455"] Well, we will have to disagree then. Sure, we have the new hex combat mechanic, but the poor AI doesn't even use it effectively. As it has been mentioned above, unlike Elemental, Civ 5 doesn't separate units from buildings in construction, so you lose choices there. Civ 5 doesn't let you get heroes, it doesn't let you get magic, it doesn't let you have sovereigns, it doesn't let you have dynasties or customize your units

59 Replies 179,933 Views

Hrrm... Wish I would have noticed that conversations about basic game design were still going on 6 months before release. :( Would have saved me a tough choice of only getting 75% value back with a refund, or waiting to see if it gets better.

130 Replies 68,300 Views

[quote who="GaelicVigil" reply="39" id="2788418"] Quoting StarReaper, reply 37 CIV 5 *looks* more polished. It has more features right now. I've been saying for a long time that the major game reviewers base their reviews on polish and accessibilty more than anything else. Take GTA 4 for example, it was far more shallow than GTA San Andreas, but got higher reviews across the board. Same thing with the Halo series. If you

59 Replies 179,933 Views

OP and those who agree with them -- you are utterly ridiculous and completely lack perspective. Of course Civ5 has bugs, and imbalances (especially around diplomacy), but to think that Elemental comes anywhere near the level of polish in gameplay and balance is just plain asinine. I get that people are trying to be positive here, but don't let that make you say idiotic stuff. I'm fine if you appreciate the features of Elemental more than Civ. I'm fine if you like the open

59 Replies 179,933 Views

[quote who="Stuie_acs" reply="16" id="2775687"] Quoting Sythion, reply 14 We do have the ability to build roads, and the current game is "only need one stack and teleport aorund and win everything." We have the ability to "create" roads that the game places for us between two cities. We cannot "build" roads where we want them. Maybe the effects of Organized could be turned into a higher level spell which requires

93 Replies 44,049 Views

I think the issue is less about what's overpower so much as "when" it is overpowered. The strength of different strategies scale at drastically different rates. Every aspect of the game is overpowered or underpowered at some point. The one exception to this is teleport, which makes the only viable war-strategy at any point in the game to create a stack of doom of your choice (early game heroes, mid game summons/archers, late game troops, etc) and just bounce it around to wherever you

12 Replies 7,040 Views

[quote who="thisisretarded" reply="12" id="2775694"] Quoting Sythion, reply 11 ? That's why I said "you're lying or something weird is going on." yeah? it was the "you're lying" part that bothered me. [/quote] I'm sorry that bothered you, but it is a possibility. Sigh, no need to continue this route. Here's the point I was trying to make: OP thinks magic system is too weak. He is w

37 Replies 18,845 Views

[quote who="thisisretarded" reply="10" id="2775675"] Quoting Sythion, reply 9 You're lying or something weird is going on. i flamed the last person that called someone a liar for reporting a bug that they themselves are not experiencing. so i am not going to flame you. BUT: i will remind everyone that stardock's little engine has different results with different hardware configurations. just because it is n

37 Replies 18,845 Views

[quote who="thisisretarded" reply="13" id="2775668"] Quoting Sythion, reply 10 Quoting Heavenfall, reply 2 So long, Organized! Ye be not missed. Now just get rid of teleport and we'll have to actually think to play the game! again. DO. NOT. TOUCH. TELEPORT. unless you give us the ability to build roads. getting around in this game is bad enough

93 Replies 44,049 Views

[quote who="yocmj0110" reply="8" id="2775662"]nah fireball on bear over and over bro nothing its so weird to see someone talk on here where they say its more destructive now than before I CANT EVEN BURN A FUKING WOLF [/quote] You're lying or something weird is going on.

37 Replies 18,845 Views
Reply to Hotseat in War of Magic

^^ Plus, I'm sure they can reuse plenty of code from SotSE, Demigod, etc.

19 Replies 76,904 Views

[quote who="Stuie_acs" reply="2" id="2775650"]Change points per level to 3 in elementaldefs.xml and heroes maintain their balance late into the game. 2 might even work, but 1 point/level is a joke. [/quote] I think they would have to edit the xp/level progress too. Right now heroes get to level 3 too fast, and take too long to progress from there.

6 Replies 4,543 Views

[quote who="Heavenfall" reply="2" id="2775613"]So long, Organized! Ye be not missed. [/quote] Now just get rid of teleport and we'll have to actually think to play the game! :)

93 Replies 44,049 Views

Yeah, Sovereigns and heroes in general are horrifically balanced. Very powerful early game, pathetically weak late game. Same is true of damage magic. Someone used the word "mercurial" to describe the balance in this game, and its accurate of almost every aspect of the game: economy, troops, magic, heroes, summons, spell research, questing bonuses, etc. They all range from pathetic to ridiculously overpowered depending on how far into the game it is, because no one bothered to ma

6 Replies 4,543 Views

Did you accidentally get the 1.08 patch for some other game or something? I roflstomped everything with like 1 spell. Damage is consistant now, if you miss miss miss miss, that means you have a really low damage spell against high defense opponents. If you have a shard(s), only cast spells from that element. It's also WAY over powerful early game and weaksauce late game, so don't look to it as a late game strategy.

37 Replies 18,845 Views