v1.08 Friday Slipstream running post
V1.08 is up as well as v1.08B which turns on MP. The MP version is only listed as "beta" because we want players to know that we're going to be adding AI players as an option in custom games which should be enabled in v1.09 (next week).
Here's a running tally of what we're tweaking for Friday's (today) update:
- NPC Recruiting behavior change better communicated
- Organized talent is being removed
- New talent: Green Thumb: +2 food per turn
- New talent: Wealthy: +1 gildar per turn
- More consistent starting resources
- Look at why custom made maps aren't showing up
- See about the tiny maps always being the default (I think it's a MP thing)
- Reduction of equipment costs in shops (the eco balance is the first step to having weapons and equipment more consistent in cost)
- Tweak of monster spawning
- Option for animation removal in tactical battles
- Pathfinding/Terrain tweak/fix
- Longbow costs 40 not 4 now.