Count me in for system three. Sophistication minus a million sliders is the way to go.
Zaisha
[quote who="BoogieBac" reply="12" id="2217206"] That said, I do beleive there's a better middle ground, but I fear setting up a system to even Macro-manage a mostly automated 110 resource system is going to be hellacious. And as much as it sounds proper, I really dont want to implement something one way and 'dumb it down' later....let's try to get it as correct as possible the first time through. [/quote] This is assuming you will actually be using all resource
I'd say camp 1. If only because it's easier to simplify later on than to make things more intricate. It was also a lot of fun in Colonisation. If you can keep it at a managable level. It kind of depends on how many different types of base resources you have though. 4 or 5 type and things stay quite managable, with intricate supply networks only needed for the most advanced/powerful/rare units in your army. 20+ base resources (and an exponential number of refinement steps/comb
[quote who="Frogboy" reply="1" id="2214977"]Let's be clear on the bots: You can have AI players in MP if you CHOOSE. But we won't be inserting artificial players (bots) into games unless users explicitly ask for them. Before, we planned to have bots operating on their own server looking for MP games to join complete with their own chat capabilities. [/quote] Whew, glad that's been clarified. "Ye olde team comp-stomp" is an ancient and respected traditio
[quote who="revlazaro" reply="17" id="2193226"]Game Ranger is about to drop support for unpatched versions of Demigod. I think a lot of us will return when we're not getting flooded by ignoramus's who still try to join our games even when labeled. [/quote] You know, that almost makes me sorry the pirates don't really frequent this forum in numbers. I'd love to hear their shrill whines when they get locked out. (just until they find some other trick or game unfor
[quote who="ElPopo" reply="25" id="2191512"]Games for Windows Live is just for the matchmaking part. (And hey, that one doesn't add 5 bots in a 3vs3 game...)[/quote] Correct, it just adds Trueskill 30+ players to a Trueskill 1-3 game. One sided massacres for everyone !
[quote who="psychoak" reply="16" id="2186219"] The theft argument... Again... Stupid shit like this is why the pirates win just as many arguments as they lose. I know, I'll make a STFU list! If you're going to say someone with no money is costing a company money by not spending no money, STFU. If you're going to whine about how it's just not fair and thus must be wrong anyway after the idiotic above statement has been thoroughly shredded, STFU.<br
[quote who="b0rsuk" reply="4" id="2185312"]In a way, Stardock had it coming because they made the game in such way that playing is only possible on official servers. If servers were decentralized quake1-3 style, players (including pirates) would set up their own servers and wouldn't overload official servers. But that's an inconvenient truth. [/quote] Hmm, blaming the victim. Quite a popular theory. (mainly in countries that spit on human rights)
[quote who="tommyth3cat" reply="10" id="2184156"] no from the long history of piracy threads where i tried to actually have a discussion. I've grown tired of being called everything but a retard. No one allows anyone with an opinion other than piracy/pirates are the scum of the earth and people shouldn't be evil and steal things... It's too bad reality doesn't work like that, none of these people discuss anything they just shove their morallity down your throat and if yo
[quote who="tommyth3cat" reply="25" id="2183384"]I called it [/quote] So, basically, your position is: "You either agree with me, or you're just being mean"? Or are you just allegic to any kind of discussion of your arguments in general?
[quote who="b0rsuk" reply="12" id="2177478"]The reason I think it is completely fine for them to illegally copy software is 1) they aren't depriving anyone of anything 2) they can't afford it anyway. It's easy to sit in US, earn 5x as much as an average person in Russia, make definite statements, and be full of yourself. [/quote] And that reasoning would work fine for essentials like food and medicine etc. Computer games, however, are a luxury item. You don't n
Communication = good Silence = bad ergo Status reports = good
[quote]But what really also has made this experience a bit amazing is just how great the community has been to us. One user (OrleanKnight) sent our team a box of Mrs. Fields cookies. [/quote] Bad idea mentioning that. Might give people ideas. You do want your programmers to be able to fit through the door don't you? [e digicons]:rofl:[/e]
[quote who="Ron Lugge" reply="2" id="2154195"]It's in! It's called the 'tournament'. [/quote] Which consists of a series of 8 standard skirmishes followed by a brief voiceover. It's FUN mind you, but effectively identical to just playing skirmish games. (which is also fun)
Towers and fortresses are gone forever when killed. This is intentional, to keep the game from going back and forth indefinately. (or at least a long time) Rook can indeed spawn towers, but they are weaker, limited in number and temporary. (they disappear after a while, or when an additional tower is built over the current limit)
3. 8+2 coming up is just fine starting out. The barrier of god knows how many heroes in DotA is a very effective way of keeping new people out. We like new people here. (on account of them buying a copy, for a start) Also, if you have lots of Demigods/heroes the differences in play-style wind up being minute. 4. Yes. That was the point. 5. Why? Must you know every detail of your enemies strategy to have a fun time? 7. Teamwork will take off as more
[quote who="imirk" reply="14" id="2142438"]LOL you got all the math problems correct but your handwriting could be improved ... 9/10 [/quote] More about writing an essay or a scientific paper/report. Things where opinion and interpretation of researched information matter. Ie. anything where there is not one specific answer that is correct and everything else wrong. (or incomplete) You want a 10/10 from me, you'd better be making a multiple choice test. [e digicons]:borg:[/e]
Demigod is truly a great game, but 10/10 is kinda pushing it. The review was also pretty gushing, I'd like to think a review can be somewhat critical while still loving a game and giving it a good score. Then again, I don't give anyone a 10/10 for anything , (there is always something that can be improved, perfection is just a goal to strive for) unless it's just the mathematical outcome of making zero errors on a test or something.
On the "the used version is identical to the new version, so there is no wear and tear effect" thing: Has it been conlusively stated that a "second hand" copy of a game will also be eligable for re-sale under this scheme? If second hand copies can't be re-sold again , then there's your "wear and tear". (An artificial limitation, I know. But since the companies handle the transfer of the game-key etc. it is something that is well with in their power to do.)
May I assume that some elite Drengin "lawyers" have been dispatched to "settle" the matter with Gamestop? Wasn't it also Gamestop that released Dawn of War 2 early in Australia? (causing all sorts of activation havoc on Steam) Seems like this is getting to be standard policy more and more. Maybe they had good results in the Australia flap? (ie. the early release nabbed more profits away from competitors than it incurred fines) I've seen other companies use the same trick of ac
AFAIK, Stardock will happily publish any game. It's just that you need to provide you own funding to actually make it. Stardock just does the publishing stuff. (their own games excepted, of course) They will help out with advice etc. (as with Sins of a Solar Empire) but you have to bankroll the production yourself. So it kind of depends what Achron's developers need from a publisher: someone to put the final result on the market, or someone to provide money to pay saleries et
[quote who="Ryat" reply="3" id="2134723"]Definitely agree with above posts. I borrowed the game from my brother to try it out. It was all right, had some fun with it, took it off my hard drive and gave it back to my brother. Did not bother to buy it. Was not worth the hype. [/quote] Did you clear out the hidden Securom installation that stays behind? (you need the utility from the Securom hompage) That's the most vomit inducing part of that particular DRM trend for me. (though th
[quote who="psychoak" reply="5" id="2133812"] Assuming you have your location right and you live in the Netherlands, rail has always played at a pretense of being private. Your idiot government bought their shares and gave it a monopoly in an attempt to keep a dying company from going under, like most of the inefficient and hugely wasteful rail systems around the world were doing. After they ran out of shares to buy, they had to switch to straight out subsidization of the com
[quote who="Nesrie" reply="1" id="2133618"] Also, it's not as if psycho has cornered the market on economic discussions and whether or not women should be allowed to fight fires. There are differing opinions and despite his elegant nature, there a noble prize winners and very intelligent people on both sides of these issues. It's not as cut and dry as he would sell to you and people are not idiots simply for disagreeing with each other. [/quote] Eh, lets just say that I've c
[quote who="psychoak" reply="25" id="2133600"] As to the privatization of government run services, perhaps your costs were just hidden from you in the tax structure and when they switched to a privatized system, the rates were too low to sustain the company created. Did you check on it or just assume you were getting reamed? Finland is spending 100 million this year in tax dollars to do a two thirds cost share on broadband infrastructure improvements, I have no idea wha