[quote] Now, we look at games like C&C3 and Crysis, and those are actually (from what I've seen) perform decently on their recommended requirements and are not crash cows.[/quote] You [i]clearly[/i] havent played the Kane's wrath expansion. Typical EA pattern, make a game, release early, patch it to more-or-less acceptable standards. Then make an expansion based on an older build, release in bug ridden state, make 1 patch, forget about it and move onto the next game so you can
Zaisha
[quote]Well, I am a Strike Craft specialist, so I use at least 8-10 hangers, sometimes i go to 12. [/quote] Question: where do you get 40 - 48 tactical slots from? (and thats assuming you're not Advent and 60/72) Seems to me the only time you have that kind of slottage is on those rare worlds with High Security protocol or Weapons Testing Facility.
All will join the Unity, in time. I just love capital ship skill synergy. And having a [i]useful[/i] colony capital is great.
Wow, I'd hate to be where that fleet is heading. :-) I can just see the situation: AI: Lets go attack that human player. *Multianna switches off ship limit* Multianna's fleet: We rise in number, we block out the sun. AI: Eep! I guess that's why the Vasari military is called the Dark Fleet?
I give my capital ships recognisable "theme" names that instantly tell me what kind of ship an announcement is talking about, and which one. (fixed order of usage) Colony ships: Exonadence (advent only) Dominance (non-advent only) Conquest Victory Battleships: Sabre Blade Dagger Axe Lance Sword etc. Carriers: (they get the best names, they're the ones I like most) Black Wings Azraels Tear Sword of Kain Eye o
[quote]The more cash people give to the pirates via bounty the bigger and more dangerous they get.[/quote] One thing I observed about the pirates is that after they manage a "succesful" raid (ie. defeated all forces in the gravwell they target, bounty collected) they return to the pirate base. I don't think the raiding force vanishes when they reach the base, they just pile up. The AI tends to be particularly bad in fending of pirate raids, so raids against them can cause a fai
Master of Magic. A really old game, but I played it [i]for ever[/i]. Civilization with magic. Sigh. Such a shame advancing computer technology rendered it unusable.
[quote]No doubt. I bet you just showed them your checkbook and said something like "Just count the zeros; that is from our way of doing business. Are you interested?"[/quote] Actually, Stardock has known connections with the Advent. "Conversion" was a matter of installing Temples of Communion in the right locations.
My immediate reaction after the intro scene (and knowing the story) was to compare it to another story. Summary: Mega powerful alien race messes with dimensional technology too much, hole to another place opens up. Horrible energy/soul eating energy critters pop out, start owning everyone and turn now mindless victims into all-conquering slave army. Galaxy in trouble. This is where the heroes/players come in. :-) The main trigger for my comparison the tentacle-y white energy t
GPG hooking up with Stardock? In the words of Supreme Commander's Crusader Riza: Glorious!
[quote]Not trying to sound rude or anything but what drives people to buy games they know nothing about?Curiosity. [B]Marketing[/B]. Spirit of adventure. [/quote] Emphasis mine. :-) Though that would be more appropriate for games other than SoaSE, seen zero marketing for it over here. Guess word of mouth does the same job.
[quote]Wait, what tactical or combat benefit is to be gained from culture?[/quote] IIRC it differs per race: Advent: It gives extra Shield Mitigation Vasari: It makes your weapons do more damage Tec : It provides extra Antimatter regeneration This is whenever you're in culture, whether in one of your gravity wells, a neutral one, or an enemy one. The [i]amount[/i] of bonus it gives depends on the culture tech you have researched. (it should say which bonus on the
Well, they might like you enough to make all sorts of treaties with you, but until you DO make a cease-fire/peace treaty with them, you are technically at war with them. So no treachery, just the continuation of normal wartime actions, until you both agree not to.