[quote who="Astax" reply="3" id="2099751"]For the last time: NO This is 100th thread on this same topic, seriously. [/quote] Given the rate at which these threads pop up, I seriously doubt this was the last time you'll be forced to say that.[e digicons]X|[/e]
Zaisha
I'd like to chime in and support Stardock style betas here. Way too many games go through marketing "betas" and are then released with a ton of bugs that could easily have been prevented by a proper beta. (and not a "beta" that starts 2 weeks or so before release, which basically boils down to a time-liited extended demo)
[quote who="firath" reply="7" id="2092276"]but draining anti matter is only temp and you do loss the ship its note like the antimater wont be restored in a few minutes [/quote] Eh, draining a key enemy's ability to use antimatter powers just before a fight can pretty much guarantee a win. Try removing, say, an Advent Mothership's AM and that Advent fleet isn't anywhere near as hard to take down as usual without the mothership to replentish the Guardians shields. (take
Betas: They suck, so that released games don't have to. (So why do so many companies seem to think that beta = release candidate?)
[quote who="MichaelCook" reply="14" id="2090922"] Steam apparently requires a credit card number to have an account, so you paid for the game and then are asked for a credit card number, even though you may have no intention of buying anything. Too bad I guess if you have no credit card, or just don't like the idea of comprimising your own security. [/quote] Steam does NOT require a credit card. I played the DoW2 beta and had steam installed for it. At no point did steam ask for
Just to throw some oil on the fire here, DoW2 requires not one but two third party programmes: 1. Steam for DRM and patching. 2. Games for Windows Live for multiplayer (disfunctional skill level matching included), DLC down the line (gogo microtransactions!) and slowing down the patching process. (hello, 1-2 week certification process!)
Ah, I see. Would the non damage taking from spells (and presumably other skills) be a bug then?
In a recent zero opponent Pantheon game (reported elsewhere) I took out all the static defences and the enemy portal, but when my minions started pounding on the citadel, to my surprise the "soldier" minotaur type guys refused to attack the citadel, they simply kept running in place at it's base. (might have been advanced combat tactics on their part, since everybody else got themselves killed on retalliation damage[e digicons]:rofl:[/e] )
In a recent Pantheon game I wound up fighting a zero opponent fight against just the static defences + reinforcements. (reported elsewhere) I took the enemy portal and cleaned out all the towers, but I wound up taking quite a while to kill the enemy Citadel, as it appears to deal massive retalliation damage each time it's hit. My (unupgraded, save new types) reinforcements that attacked the citadel each died in 2 attacks on their part. When attacking it myself it turned out I took 500
Chalk me up for a dark "slaughter" game just me and an AI Demigod against the static defences + reinforcements. (ashamed to report I died 3 times due to taking silly risks[e digicons]:blush:[/e] )
You can have 4 in a sun's gravity well. (to compensate for the much bigger area and having no supporting buildings)
Interesting list of misinformation here: ---------------------- Demigod Developer: Gas Powered Games Publisher: Atari Release date: 30 Nov 1999 ----------------------<
Ah, thought it might be that, but reported anyway just to be sure, since this is beta. (and I'd think that a new tournament'd start automatically in that case, instant match-ups are very nice) And a message informing why you can't start a Pantheon game would be useful too. (preventing this kind of bug report [e digicons]:grin:[/e] )
I just tried to start a pantheon game, and it would not start. (and there were several other oddities) My version of the Beta is up to date (I checked with Impulse and started the beta through Impulse) Symptoms: After selecting "Pantheon" from the multiplayer screen, the Light/Dark selection screen shows 0/100000 favour and 0 Demigods for both sides. My pantheon settings from previous games were not remembered (dark, Torchbearer) When pressing the "Figh
[quote who="landisaurus" reply="7" id="2074942"] Perhaps magic seriously causes problems to one's psyche, or maybe it drains the life of the world around it. That later explination would certainly give more reason to why the world(s) of Elemental are no longer habitable without the Channeler's help. [/quote] Actually, if magic innately drained life out of the world it'd be pretty strange/impossible to fix said damage with more of the same. (ie. channelers using magic)
I actually like the Torchbearer's new Ice Mode voice. The Fire Mode voice is rather too psychotic/hysterical for me, however. Not much of a fan of the new Regulus voice either, the old one seems to suit his character design better.
I liked the way Master of Orion 2 handled things: IIRC, if someone was elected ruler of the galaxy in the council you could choose to defy the ruling. (you could actually defy your own election as victor!) This would result in everybody else forming an unbreakable alliance with eachother and declaring a final war on you. (to the finish, no peace possible) I've always seen that as fair, you could get out of the "we all agree to let the other guy win" situation, but you'd have t
[quote who="Sikauran" reply="8" id="2060626"] Now it is understandable that the Vasari have nanites to completely repair their ships - that'd ruin the idea altogether - but the TEC and Advent don't use nanites. [/quote] Slight tangent here: (but fun to think about) Advent would use psychic powers to fix things. They already use them to strengthen their armour and extract minerals efficiently etc. (see their research tree) T
Some of my old MoM favourites: Nature's Cures (global spell): All your units are fully healed after each combat. Great for sustained offensives! Shadow Demons (summons): God, those little flying, plane shifting, regenerating, ranged shooters were overpowered. Contributed greatly to keeping the Death Magic range viable. Fountain of Life (city enchantment): instantly solves any unrest problems you might have, and boosts population growth no big Life city should
[quote who="Skellt" reply="12" id="2055381"] What I'm not thrilled about is that GalCiv2 and Sins of a Solar Empire are not available on Steam. [/quote] I would imagine those games becoming available on Steam around the same time Half Life 2 / Left 4 Dead become available on Impulse. (ie. it works both ways, and neither is likely to arrange for their direct competitors to get a cut of their profits)
I think the fields need to be inside the walls for this particular town, since it's built perilously close to a cave that has "monster residence" written all over it. [e digicons]}:)[/e] But seriously, it's probably like someone said, all the structures beonging to a city are inside the wall. Think of it like a bunch of city-states united under a Channeller, if you like. A "Great Wall of China" like thing around every inhabited area might not be a luxury item in a monst
[quote who="-Ue_Carbon" reply="6" id="2050117"]I guess Im one of the few on the forums who love mines despite the problems. I see huge potential! And alot of times I play Devil's advocate, its what I do. If IC decides to give yall a toggle mines. Why not give a toggle starbase? Or Toggle Tatical Structures?? Or Toggle Light Carriers? Or Toggle LRF? Or Toggle Superweapons? IF you want options Im sure someone else wants any number of Toggle off buttons. [/quote] No, because platfor
Will there be a toggle to exclude mines from an Entrenchement game? I love starbases and the upgraded defence structures, but my experience with mines can be defined as "spectacularly un-fun".
Ah, I thought that was supposed to be fixed in the most recent iteration, my bad.
I meant when not gilded/poured in bronze . (neither is an acceptable preservation technique for the Homo Avis species) [e digicons]^_^[/e]