Just a small point here. Skyrim has mod managers, yes. But they were not created or maintained by the producers of Skyrim... They are independent efforts that depend on donations to survive. Also, for example Nexus, is a far more open and robust vehicle than the Workshop (good and bad points to that) and in turn almost requires the use of other tools like LOOT if one wants to use more than a very few mods together. The Workshop is fine for casual mod users tho
Bamdorf
[quote who="admiralWillyWilber" reply="1" id="3561566"] a manual would be nice . [/quote] https://forums.galciv3.com/466300/page/1/
[quote who="marigoldran" reply="32" id="3561397"] No, no, no, no, no. Don't compliment them! If you do that, they'll get lazy. They're SMART people, and if you compliment smart people, they get LAZY. I KNOW from experience. They probably know it too. [/quote] OK, I realize this is off topic, but what the heck after a 45 year career in government contracted and private industry science (about 10 different business entities depen
How about Gross Planetary Product? GPP.
I think the OPs question was designed to get some interesting feedback and therefore was sufficient, but I would have phrased it differently: Was the AI in GC2 good enough to provide an enjoyable experience for the gamer? That's what a game is supposed to provide, in my view. Suppose one could create an AI that was as good in GalCiv as Deep Blue is at chess. Well, that would be interesting to see, but not much use to me as a gamer trying to have an enjoyab
Yes. Check out the pinned posts. The last is the master change log list. There has already been a hot fix as well.
OK, it appears there is nothing wrong with the mod. I had to reinstall the game, bring mods, etc. up to date, but then I did not have any problem modifying the star trek ships. I checked this with 1.02 and 1.03. Apparently I was the victim of a computer glitch, probably from another dimension sent to bedevil me. Thanks again for the mod, ships look great.
https://forums.galciv3.com/466812/page/1/
These are the days that try men's souls. The days of balancing. I can't believe some balancing caused 65 races to go DoW, however. What I do know...well, that's a pretty strong word, I admit, maybe what I should say is what I do...is that at every update, I start clean. New galciv3 directory, copy my factions and mod races only forward, delete the program data Stardock directory. Just got in the habit. With updates flying out
RE: number 1: This reminds me of the problem that persists: when multiple AIs try to contact you all but the last flash so fast you can't tell even who they are. I assume if it was something important it would pop up again, but I dunno.
Interesting; I nearly always play video games with the sound, especially music, disabled. Maybe it's an age thing, but if I listen to music for even a short time it may stick in my head for a week and drive me even crazier than I already am. Sigh, I am missing out on some good stuff, but then, I don't have to get it working either. I think I can pin down exactly when it started; the stunning and surprising scene in Dragon Age when Leiliana sings her song. &
Re: fishing for the bad guys. Ahhh, training. Such fond memories I have of Everquest: "Train to zone!" Now you learn that going AFK at the edge of the zone actually wasn't as safe as it was advertised. A comment if any developers are listening and feeling philosophical. Everquest, in the first 2-3 years, had a boatload of stuff like training that many considered game breaking. Yet it was a blast, and I made a number of friends from i
[quote who="TurielD" reply="8" id="3559746"] Quoting Bamdorf, reply 7 When I try to redesign ships with this mod, changing the equipment load out, I get a CTD. Is that expected? Am I only supposed to use the ships that are in the mod? That
[quote who="Turkwise" reply="39" id="3559828"] A game with lots of opponents results in a close-quarters, cutthroat, highly competitive start. Why is that a bad thing? I'm well aware that many people like a peaceful, empire-buildings start to the game, but you have know that cramming tons of AI into any map size is going to result in some potentially unfriendly neighbors near your starting system. [/quote] Absolutely true...for some. &nbs
For a while armor was helping a bit against beams and missiles in addition to guns. But now it is straight-up beams/shields, point def/missiles, and armor/guns.
@Seilore, hey isn't there supposed to be aisles that separate the democrats from the republicans...errr...no...I mean the malevolent from the pragmatic....oh bleh. Like I say, they never vote my way anyway why should I care?! Nice picture though.
When I try to redesign ships with this mod, changing the equipment load out, I get a CTD. Is that expected? Am I only supposed to use the ships that are in the mod?
[quote who="J5S" reply="33" id="3559564"] Quoting Lavo_2, reply 32 Perhaps the biggest flaw I've noticed is that the AI has two big issues; it is terrible at forming proper fleets, often sending ships piecemeal to die, and an inability to protect planets from landing forces. Though the latter is likely, at least in par
[quote who="The Uggster" reply="3" id="3559478"] I second this post. Theres a lot of stuff that was in GC2 thats missing from this one as far as the UI is concerned. [/quote] I am fairly sure they are planning to put most of this in when it comes up on the priority list; they were mostly in GC2 and they are well aware of them; it has been mentioned many times. I believe Paul has said as much multiple times on the live streams, IIRC.<
There is the immersion thing, which of course is entirely personal. A hex in GalCiv is roughly a light-year or so. Hence a starbase in the Solar System would at present extend its range beyond Alpha-Centauri. I can handle that fleet encounters are actually gigantic magnifications of the actual dimensions, and that somehow with advanced tech different fleets in the same hex find each other. Fair enough. But a starbase that extends its range beyond 5 he
Those ships are very nice. I am so proud I actually remembered to "activate mods" to get it to work! [e digicons]:grin:[/e] Thanks!
[quote who="naselus" reply="34" id="3559482"] Quoting Franco fx, reply 33 Why not? How many financial centers are on Earth compared to production? 50:1 would be a conservative guess. It seems totally logical to me that you would need only a few. Don't count local banks in cities please. They are no mor
[quote who="Frogboy" reply="31" id="3559356"] Thanks guys, that's really kind of you to say. Cheers, -brad [/quote] Must take exception, as Mr. Darcy did in "Pride and Prejudice" when Elizabeth's uncle Gardiner told him, "You are very kind, sir" when Darcy offered him his trout stream to fish in. Darcy replied, "It is not kindness...it is a pleasure."
Yes this has been stated and posted a number of times. The idea is that the AI is being constantly improved, so that the bonuses at levels above normal will be lowered, and in effect, normal will gradually get harder.
An important point though is that one of these days, (literally), the community update to GC2 will be released after some Stardock polish is added, and I am thinking anybody who plays GC2, which are a few lol, will want that update. It makes the research trees for TotA better among other things. And I am thinking it will be easiest to get it off Steam, though truth be told you can get the current version now (including an update to the executable provided by SD) which is working