Elemental: Reforged v1.3 Update Now Available
https://store.steampowered.com/news/app/3796960/view/707777648917480171Elemental: Reforged v1.3 Update Now Available
Get Elemental: Reforged | Full Changelog Below

The v1.3 update for Elemental: Reforged is now available. This release resolves multiple crash scenarios, restores tactical UI info cards, adds a new strategic unit speed control, and speeds up map generation while rebalancing loot drops.
Stability and UI Improvements
Resolved multiple crash scenarios across research, audio, terrain rendering, and game cleanup. The tactical unit hover info card for abilities, active effects, and consumables has been restored, with a new rollover effects list grid added above the rollover unit panel, and map-anchored info cards now skip the tooltip delay so information appears instantly.
New Strategic Unit Speed Control
A new Strategic Unit Speed slider in the General options lets you set how fast units move and animate on the strategic map, from 0.5x to 2.0x. This update also fixes unit movement being tied to frame rate, which was causing units to move slower at higher frame rates, along with correcting run animations that were playing faster than the actual movement.
Faster Maps and Rebalanced Loot
Huge and Gigantic maps now generate noticeably faster. Treasure likelihood values have been reduced, roughly halved across sampled entries, and gold treasure drops have been added or adjusted on affected monster unit types for a more balanced payoff. Duplicate combat math has also been removed from the floating info card, with full stats now living in the rollover panels.





Key Features
Stability and UI Improvements - Resolved multiple crash scenarios across research, audio, terrain rendering, and game cleanup, plus a restored tactical hover card for abilities, effects, and consumables
New Strategic Unit Speed Control - Added a new General options slider lets you set how fast units move and animate on the strategic map, from 0.5x to 2.0x, alongside fixes for slow movement, frame-rate-tied speed, and mistimed run animations
Faster Maps and Rebalanced Loot - Huge and Gigantic maps now generate noticeably faster, while retuned treasure rates and adjusted gold drops on affected monster types deliver a more balanced payoff
Change Log
Gameplay
- Remove duplicate combat math from floating info card (stats stay in rollover panels)
- Reduce several treasure likelihood values (roughly halved in sampled entries)
- Add/adjust gold treasure drops on affected monster unit types
Optimizations
- Optimized map generation for Huge and Gigantic maps to generate faster
Unit Speed
- Added a Strategic Unit Speed slider to the General options that can set how fast units move and animate on the strategic map, from 0.5x to 2.0x with a default setting of 1.0x
- Fixed units on the strategic map moving and animating slower than intended
- Fixed unit movement speed being tied to your frame rate which made units move slower the higher your frame rate was
- Fixed unit run animations playing slightly too fast for their actual movement
Stability
- Fixed a crash in the Audio shutdown layered music system
- Fixed an AI crash that could happen during research when a player had lost their sovereign or been eliminated
- Fixed a crash that could happen when leaving or ending a game, as the world was being cleaned up
- Fixed a crash related to terrain rendering on the map
- Fixed a crash during sound effect playback caused by invalid audio data
UI
- Restore tactical unit hover info card for abilities, active effects, and consumables
- Added rollover effects list grid above the rollover unit panel
- Skip tooltip delay for map-anchored info cards