Agree that pirates should start forming fleets early. More threatening, easier to deal with time wise - so it's a win-win.
Bamdorf
I agree with your discussion for the most part. The pirates being more aggressive if not dealt with is a good idea. I have already been in a situation in which I try to decide if it is worth it to clean out a pirate nest, which might cost me some casualties. It should definitely be worth it! It shouldn't be something you can just ignore for a long time without it causing you any difficulties. On the question of ship design I think your
I think the battle viewer in GC3 was a waste of CPU and time. It didn't really help me figure out how to build out my fleet, which would be my greatest interest. So I am not strongly in favor of this for GC4.
My impression of the module vs weight system is very good. It simplifies what was a tedious part of the game. I don't agree that just using standard ship models is just as good as designing your own ships. But of course it took me an inordinant amount of time to figure it out because I have played so much GC3. I kept thinking that the weight was hidden somewhere and was still controlling things. To the list of pet peeves I think that fir
Curiously, it seems to be behaving better today. perhaps the update helped. Haven't seen it today at all, although I have been focusing on figuring out the ship designer. I made a breakthrough which I think could be made much clearer on the designer. In the upper righthand corner is a total of modules used. You have so many modules allowed per size of ship. It doesn't go by weight as GC3 did, just by how many. So you can compare wh
Running at 1920x1280. Have same problem, although the left side of the screen is partially (about 10%) visible. One of the build icons is partially visible, so I can click on it and it will go into the colony build queue. Has happened on every game I have played. Appears after I put down the third governor.
A survey result called 'Experimental Technology' talks about it being capable of 'enervating' the population. 'enervate' means weaken. I think 'energize' is the word you want.
after getting a black screen with music after the initial intro screens, I validated files then I got a crash after the input screens. I found this in debug.err: Debug Message: ERROR: CreateD3D11Resources failed to create Direct3D 11 Device and Swap Chain (desiredMode): 4294965376 x 1080 : (80070057) The parameter is incorrect. Debug Message: DirectX Feature Level: DirectX 11.0 Debug Message: Device SUPPORTS raw and
I have played on ludicrous with my home built system (roughly 2 years old now) successfully (no horrible lag I mean). It is ludicrous, though, to be sure. I haven't tried it with a large number of players though ---- I figured the idea of a very big galaxy is to make the distance between habitable stars very big also, sort of like I think the Milky Way galaxy is arranged (and why we haven't had daily contact with other intelligent life). I have 16 gb, 4 gb GTX 960 vi
I tried a commonwealth just to exercise the mechanic. What happened is that my friendly neighbors targeted the new commonwealth for attack, and my fleet was too far away to prevent invasions. Looks like all I did was create low hanging fruit for the AI. Oh, and I could locate my fleet that way because people didn't want to attack me considering my total strength, and also because I had developed good relations with enough of them. And has been mentioned,
I did just get an email with the steam key. So all is well.
Hmm. Paid for Galactic Civilizations III: Intrigue Expansion (p.o.) weeks ago but it doesn't show up in steam today or when I launch the game. Do I just need to wait or is there something simple I need to do? Thanks. Order number: 4156446
playing onyx it says I can't buld a city without promethion. Is that just a tool tip error or what?
I assume there will be an extended opt-in period because of the huge changes(?) In any event, also totally looking forward to Crusade!
Really looking forward to this! What I most like about Stardock is how they keep developing GC, and not in trivial ways to be sure. [e digicons]:thumbsup:[/e]
@admiralWillyWilbur perhaps I misunderstand your comment, but if I click the button at the bottom of the shipyard display (don't notify me when queue is empty or whatever) and empty the queue by cancelling the builds, it effectively shuts down the shipyard.
Cell phones have audible alarms. The 8gadget tool package has a digiclock with an alarm. A grandfather clock (not necessarily full size!) that chimes on the hour and half hour. I admit that one has to think relativistically about this, as time obviously moves about three+ times faster when the game is being played. (Oh, I have a half-hour, I can get in a couple of turns.)
I just managed to win an ascension game on excessive, but it did take a bit of planning (mostly so as not to win by another method, as I had everything turned on) and the last 100 moves or more weren't exactly spell binding. I think the biggest thing to me is that if you have the power to get control of 50+% of the crystals and hold them you can switch and win by just about any other method more quickly. This brings up the problem of why anyone would play a game that way oth
@Larsenex +1
Yes, having to check on it is a bit tedious. More important to me for diplomacy rather than the money, but a good thing either way to know.
Agree completely.
Update: When I tried to load a 1.81 save game, it gave a message that it was not compatible with the current version. Not unexpected, really.
Thanks that's all the encouragement I need.
Any chance I could hope this (1.82) is save compatible with the previous? Just thinking of trying the game that was giving me trouble (and I submitted stuff on). Is there any point? Not a big deal, but whatever. Love to see you guys keep banging away. Why didn't I join early. Need brain surgery. (I did pick up the new DLC immediately, didn't even look at it fir
That is great news! EDIT: I have confirmed that it is now working properly.