Techubus

Techubus

Joined Member # 3071590
1 Posts 143 Replies 162 Reputation

[quote who="Chirmaya" reply="15" id="2111774"]Aww. My UI mods aren't being huggled by the game clients anymore >.> Curse ye, Beta 3E! Actually, I am fine with that, but I am hoping for some good mod support sometime following the retail release![/quote] damn. Did they close that folder.zip trick?

20 Replies 18,088 Views

List pretty much sums up what we can expect. I will add this though, #15 is going to dwarf all other complaints, and rightfully so, since they will mostly be legitimate. I haven't had a chance to play the new 3E, so that may help, but at this point I will be amazed if they've got the connection issues worked out for the majority of us by launch. Oh, as to cheating/hacking, outside of abusing glitches

36 Replies 23,874 Views

I've had mixed findings so far. Custom games seem to be as difficult as ever to get going, if not more so. On the other hand, I've had a lot more luck this last weekend getting an actual opponent (even 2!) in Pantheon games.

20 Replies 18,088 Views

Yes, CTF would be a great fit for the game. I can already see teamwork involving a runner stacked with +speed, covered by a QoT with brambles and Oak throwing out a timely shield while TB is stunning and slowing interceptors.

13 Replies 3,949 Views

The point is that if you want options tailored to your preferences you should play custom games. Certain game modes need to have the settings locked. I realize you were stating that you felt favor items are bad, period. But I think the general consensus is they are liked by most players in their current form, so having them on by default for locked game modes is appropriate.

40 Replies 6,676 Views

[quote who="Ke5trel" reply="6" id="2102113"]I'm gonna strongly disagree with this one. Any ambushing that exists right now is a result of limited LoS. Personally longterm I'd like to see a more dynamic FoW that allows hiding at close range - maybe behind neutral buildings built for the purpose. More ambush elements would really raise the ceiling. Taking away the limited ones we have currently turns the game into checkers.[/quote] Agreed. OP I

11 Replies 1,679 Views

I would suggest a neutral creep in the form of a large bullfrog. This frog should be difficult to kill, have 0 offensive capability, and be able to leap great distances, over the void perhaps, from flag to flag. Killing this frog will result in the desired treasure drops [e digicons]:frogboy:[/e] [e digicons]:grin:[/e] ...started as a joke but, hey, that doesn't sound half bad does it? :)

228 Replies 552,131 Views

Innociv is stating exactly what I was warning against, and it is a legitimate concern. It's easy to say "they just have to make these unlockable, DG specific items balanced" it's something completely different to actually pull it off. This is a very fine line to walk, done right, it adds to the game, no doubt about. It is so very easy to screw up that the idea makes me nervous. If the reward for pulling off these achievements was nothing more than fluff: <

40 Replies 6,676 Views

I'm not sure why everyone here is so focused on derailing discussions by calling Innociv a troll. I've found his comments here to be accurate, by and large, and his opinions are, well, opinions. I didn't know it was trolling to have a viewpoint on a game that you don't agree with. RaveBomb, whether or not you agree with the play to win crowd, they are very important, especially to a game like Demigod. This game is built from the ground up for competitive online

37 Replies 46,856 Views

Harsh Sevenix, but true. Still, the rooks not too far from being balanced, but allowing him to land right on top of you out of nowhere is going to ruin ANY other DGs night real quick. Bringing a friend is simply overkill. The teleporting mechanic can't be left as is, but if the wrong change is put in place it will make it worse. TBO dissects the proposed changes pretty damn well. The introduction of silence/immunity timers has a whole ton of annoying side effec

228 Replies 552,131 Views

[quote who="Ke5trel" reply="20" id="2091800"]OK so after a bit of discussion I'm thinking the best solution, rather than totally altering game balance with teleport debuffs, would simply be to have a telltale when someone is teleporting to a location that starts when they begin the cast (or if that is too much 3 seconds from arrival). That way the offensive player sees the port coming and can escape the gank or set up ambush if necessary, but doesn't have huge advantage Also

228 Replies 552,131 Views

I think these are some good ideas but I would be catious here. As an example, your "hit all 5 DGs with one hammer slam" to gain an achievement that unlocks a favor item. If it turns out to be a a highly desirable favor item, you'll start to see the sort of behavior I frequently run into on xbox live. Many gamers on xbox are so focused on getting their achievement points (no cool items usually attached either) that people set up games for the sole purpose of farming them. I d

40 Replies 6,676 Views

No ganking huh? Tell that to the Rook & TB squad I ran into yesterday. TB warps in and freezes me, rook walks up and performs either a roll+slam or slam+roll. Either way, my ass is toast. Ganking is in the game and yes it requires that you purchase gear, which is fine I think.

23 Replies 3,992 Views

I am dead set against displaying an opponents items and gear. It gives too much away during a match and doesn't allow me to use surprises. Replays are really all I will need. If I get my ass handed to me I'll watch the replay and see what kind of build my opponents were using and work out some counters for future matches. I will not always play the same way. It is not difficult to work out if an enemy has a high armor build or is stacked with attack speed items

11 Replies 1,840 Views

One more thing about the old TB vs the new. His original story painted him as a twisted Anti-Messiah. Considering the theme of the game I thought that was a very appropriate backstory. His current story just doesn't carry the same weight imo. The comic relief is too much, it gives me the impression they are trying to take the Blizzard route. I would greatly prefer if they kept the tone more serious, the art direction, the games intro, they set a serious tone, b

7 Replies 1,381 Views

Just started my first game and I have to agree, the new TB voice is...bad. Really bad. The old TB sounded truly sinister, this one sounds way too over the top, like a bad comic book impression. I think you guys had it near perfect the first time around.

7 Replies 1,381 Views

Well, I've mulled it over for awhile. You guys make good arguments, so I'm changing my "vote" so to speak. I can see the value in displaying an opponents mana as adding a true deeper element. I realize I was thinking a bit upside down on bluffing, this would actually do exactly what I was asking for. Still a big No for displaying anything else though.

44 Replies 5,621 Views

Interesting. In the event they remove those combat potions it could be a moot point. Why would every sane enemy just assume that? I've seen plenty of situations where I could make a reasonable guess after watching an enemy spam high cost spells. Overall, I wouldn't be that against mana being shown if thats what most people want, I've explained my preferences. As long as it doesn't start including gear and items, that's going too far imo. </p

44 Replies 5,621 Views

[quote who="TheBigOne" reply="8" id="2059198"] lets say you'd see his mana bar is empty, how would you know he doesn't have a potion in his bag? Would it really change the situation that much?[/quote] Well, yes. If he stops to use a potion I'm going to see that animation start. At that point I would be hovering over him closely watching his mana bar, if it fills I'd back away or warp out. But if I can't see his bar at all, the best I can do is guess when he mig

44 Replies 5,621 Views

[quote who="DatonKallandor" reply="5" id="2056815"] It becomes utterly boring if mana is shown.[/quote] This. It keeps me on my toes and forces me to treat any demigod as a serious threat at all times. The rook is a perfect example. If I could always see his mana I would be fearless against him with a melee DG as soon as his mana bar dropped. As it is now I always have to treat him with respect and caution, ever fearful of that massive hammer. I enjo

44 Replies 5,621 Views