Is this guide still accurate? The non-random maps that ship with the game seem to use a different format for player ownership of planets: [I]From FlashPoint.galaxy: player designName "Player0" inGameName "Player0" overrideRaceName "" teamIndex -1 startingCredits 3000 startingMetal 800 startingCrystal 250 isNormalPlayer TRUE isRaidingPlayer FALSE isInsurgentPlayer FALSE themeGroup "PlayerTech" themeIndex 0 pictureGroup "P
WarpZone32
Yep. :D The tactic I randomly tried that ended up carying me through to my first two wins was Marza +LRM, a combo I noticed two other people have suggested, but not in the same post. I like the Marza because it can nuke planets faster witht he Raze Planets ability. Especially if you get it up to level 5 before you hit the enemy's homeworld. I think building a seperate colony ship isn't too high of a price to pay. I might think otherwise if it were an open map with lots of crossroads
Maybe we could make this the Good Idea/ Bad Idea thread. :D I just got the game yesterday. After a little random sampling, I decided to learn the game playing as TEC, because the descriptions of equipment seemed more relevant, and I decided to learn by playing Point Blank, since it seemed very simple and very combat-oriented. The first two games were long, tedious struggles that had the enemy whittling me down as I kept expanding, buying stuff which would then get destroyed ag
So I guess if you researched it and you see no changes, congrats. You've managed your culture admirably. :D I guess no news is good news. Particularly when the enemy owns the network. :P
Sung to the tune of: [I]The Pirates Who Don't Do Anything.[/I] Oh we're the pirates who destroy everything! We just fly around, and blow shit up! And if you ask us to spare anything, We'll just tell you... we destroy everything! Well I've never taken cover, And I never put my shields up, And I never change direction, When I'm heading for a fall! And I have no countermeasures, And I never run from danger, And I never wear a cup when I play