If your playstyle is to have your heroes augment the trained units, of course they're gonna seem "useless." I have another thread going now about mana blast doing obscene damage, and since ALL my heroes got it when I finished the quest, I had have a nigh-invulnerable Defender who could 1-shot elemental lords. I don't know of a way to build a trained unit that could do the same or even have the same levels of dodge, defense, and HP. I will agree tha
Tavra
I think that particular game I was testing with extra-slow tech progression, so there was a lot of waiting around and not a lot to spend mana on, so it ended up stockpiling a lot until I could research the "buff your heroes" spells and use up all that mana. Mana blast damage scales with your mana pool, but I think it should scale on a curve rather than a straight line.
Mega-agree. A couple games ago I shattered an AI's armies and took two cities in a turn, they sued for peace, then a turn later declared war again. One turn isn't enough for them to rebuild their armies, and since my troops were still in position, it just ended badly for the AI. At least let them trick me into sending my boys home before declaring war again!
[quote who="davrovana" reply="4" id="3342063"] It might be OP, but since you can never be sure you'll get it, does it matter that much?[/quote] Well, yes. The quest wasn't difficult, it's just a random chance, and I don't think any one spell / item simply should be THIS over-powered. Take the Scythe of the Void for example. You have to do some pretty tough fights in succession to get it, and even then it's not as big of an "I WIN" button, and e
Your gold and mana values are made of pure insanity. And did you mana blast some darklings? That's just wrong. I kinda wanted to hoard mana to see how ridiculous it could get, and your screenshot proves I was just scratching the surface. I agree on mana shield. Maybe a 50/50 split.
Not sure if Mana Blast is new or if it was in FE and I just never got it, but it's seriously OP. Roughly 20 mana for a single shot for 700-900 damage. Granted it has a 1 round cast time, but that epic fight against 3 dragons at once it was over in 2 rounds because I just had 3 heroes cast it while the dragons ate some sacrificial spearmen. Even when one resisted they took 300+ damage. Just seems like someone missed a decimal place somewhere. Also I'm not entirely sure what its
I have a game now where the AI's capital went fortress with the watchtower addon and when I scout it, the city has 11 catapults in addition to other city defense. The units don't spawn until I attack so I can't use strategic spells to get rid of them. That's gonna be a rough fight. Also there was a Resoln city that for some reason had 17 assassin demons in with the city defense. I backed off for a few turns and the next time I checked they only had one,
If you're talking about Deorcnysse, that bug's been there for a while. I agree that governors should get XP another way, maybe scaled on the buildings that the city they're in builds, with more expensive buildings giving more XP.
[quote who="thadianaphena" reply="5" id="3340003"] I would also prefer for wandering AI monsters to join up like this. I would also like AI to have several monster factions who fight each other to gain levels.[/quote] I mostly agree, but only if it makes sense - last night I ran into some bandits hanging out with an Ignis. Also, I've seen skeletons hook up with a pack of spiders in LH. I think some of this depends on the event which spawned the creeps in quest
Got the Ascian cat (yay!) but it only has a 2 movement. I can see how more movement could potentially make it OP, but at the same time the fact that it moves at the same speed as spearmen seems silly. Since it's supposed to be an ancient assassin, can it at least maybe be as fast as a dog? As a side note, got Mausolos too - VERY good job guys! I like the fact that I have some "hero" units that are unique and that I had to work for!
While I see the point of the change and don't disagree with it 100%, the problem then becomes that I can spam small militia groups to keep an army away from targets, assuming I'm close enough and the supply chain is uninterrupted. It's a giant legion of cavalry stopping for an entire season to massacre a tiny platoon. Perhaps there is a middle ground?
I look at the screenshot and just see all the potential piles of dead troops. Did you ever kill him, er... them?
[quote who="Suntechnique" reply="145" id="3339738"] Currently one horseman can just run around flagging stuff using roads at lightning speed.[/quote] That was a common tactic of mine in FE - build a few tiny groups of inexpensive warg riders whose sole purpose was to charge into rear areas and cap outposts / destroy resources. I don't recall pioneers using population to build in FE (someone please correct me if I'm wrong). Now that you can'
Captured this wildland / city / thing last night and it's a level 7(?) village with no specialization. It had no troops in it and my game bugged so that no units could move and the turn button wouldn't work. Reloaded a previous save and the same thing happened. Captured the city and saved, then loaded that save and everything works, but the city has grown to level 8 now, has no garrison, and no specialization. I did some digging and it seems that others have experienced
I've started about 5 games of LH so far and have stumbled upon him in all but 1. Every time he owns my sovereign pretty fast. In the previous game I used a bottle of fire to take him out in the first round and when he joined me he was a beefy find that early in the game. Only seen Blood Season once back when I was playing FE. Got it pretty early on, like maybe turn 50, and then didn't get another event for the rest of the game, which lasted into turn 500-something. I had rando
[quote who="N1ghthavvk" reply="6" id="3339204"] Wasn't there the possibility to have a faction of "Archers" ? They had the Ram Hornbow. It was pretty good if I remember correctly (allthough it didn't scale).[/quote] You're mostly correct - the nice thing about the Ramhorn is that I can throw it on a unit of archers and it won't cost any crystal, whereas the Ignys does. Thus, you can pump them out at relatively low cost. Three or four units of Ramhorn archers with
[quote who="davrovana" reply="18" id="3339191"] Tavra- I've seen similar dances around my undefended cities. Obsidian golems are in my territory, then not, then 5 turns later they are back. Nontheless, Daynarr could still have a point. In my experience, undefended cities seem more likely to be attacked. If we want to take our experiences in the game and consider them THE MOST ACCURATE PERSPECTIVE PERIOD, there will be no constructive discussion on this topic. I have
[quote who="Daynarr" reply="16" id="3339158"] Saying that monsters don't attack AI is simply not true. Why do they seem to attack players more then AI? You can see a clue to that if you inspect AI cities (you do scout right?). AI will rarely if ever have no troops in the city. Monster apparently check if the city is defended (and probably how well it is defended) and if it has good defense, they almost never attack. Try making some combat units, and garrison your cities there and
[quote who="Sanati" reply="9" id="3339011"] Just isn't the case. People are only paying attention and taking notice when that one strong monster walks past that one AI city once, and not paying attention to the monsters that have been running around their own city for the past 50 turns and never attacking. Monsters only very rarely make an attack on a city, AI city or player city, doesn't matter. They will wander around in your borders for sometimes dozens of turns before decidi
So last night I watched a pack of ogres "stack" with some AI pioneers. The two groups moved into the same square and I saw the little "2" appear above, which is pretty lame. The creeps chase my units with impunity, but AI units waltz through territory controlled by elemental lords ("Delin enjoys killing men, but only if they belong to the player"). This is unfortunate, because my favorite game type is the old "everyone against the environment" style. I realize this may be due to balan
When Stardock Central starts up it asks for my serial number "on the jewel case." I only have one key on a sticker on the jewel case entitled "GC2 GOLD REG CODES." I put it in and Stardock says "The Serial Number you have entered is invalid. Please ensure the information you have entered matches exactly from your order email. Use the Lookup Serial Number button to resend your account information to the email address you ordered under." Thing is, I walked into Best
I bought the Gold edition last week from Best Buy, installed it and put in the key as it requested, no problems. Then I download the Stardock Central utility and it's not taking my number. furthermore, I can't access the Metaverse stuff on the official site. Were there supposed to maybe be 2 different numbers and I'm missing one? I've typed this bloody thing in at least 10 times. It's not working. I don't think I have the receipt anymore, but I do have the credit card statement. W