Deorcnysse

Captured this wildland / city / thing last night and it's a level 7(?) village with no specialization. It had no troops in it and my game bugged so that no units could move and the turn button wouldn't work. Reloaded a previous save and the same thing happened. Captured the city and saved, then loaded that save and everything works, but the city has grown to level 8 now, has no garrison, and no specialization. 

I did some digging and it seems that others have experienced this in FE too.

8,386 views 3 replies
Reply #1 Top

Seems to me that the Wildlands have gotten no love. The are plagued with terrible bugs.

Off the top of my head:

Pyre of man throws fireballs like a lv 1 champion at stupid targets and when you do kill him the grassland that spawns has glowing molten rocks sticking out of places.

The Imperium, once conquered turns the river into plains while leaving them looking like rivers. Is only a 4/4 and not worth the effort. Has a bunch of weird graphical and placement issues with its walls where they disappear and reappear in fog of war.

The Ruin of Summer seems to be easily killed with autocalc.

 

Reply #2 Top

Deorcnysse is exactly like that in my game, still a village at "level 8" which only requires 200 pop and is therefore the same as a normal level 3 city.

 

But the good thing about this Deorcnysse is that it has +3 grain, +3 materials and +3 essence on top of the 5/3/2 location yield and that makes it quite a useful city (or village).  With a Scrying pool I have a 8/6/6 city and with those 6 city enchantments it cranks out loads of gildar, research and mana and can be set up to produce fairly good troops despite not being a fortress.

JJ

Reply #3 Top

It's been messed up since FE Beta and it must be very low on the list to fix.  It has a lot of bugs.