[quote]their placement can make or break a defense sometimes what would be the ideal placement for gaussies and hangars defending a homeworld ??[/quote] Hangars should be anywhere, really. The fighters/bombers are fast enough to get to most places. The hangars themselves, though, should be within range of a repair platform (which is more important than the defenses themselves, imho). The Gauss cannons and the other types (platforms from here on out), though, should be set up n
garion333
Haha, nice. Never looked at it that way . . . now it'll never be the same.
Nvm, I added nothing.
[quote]By, don't expand too far, what do you mean? How far is too far? how many planets I guess I should say[/quote] Since you are new to the game, start with the small maps. So, too far would be more than three or four planets. That'll be your foundation. Once you have your trade going nicely (TEC), your culture influence flowing (Advent) or overall kickass power growing (Vasari) then you should branch out to more planets.
Wow, lots of questions. One answer. It's their "super weapon" that you achieve through their military branch of the tech tree. I think. I don't play Vasari right now, but you can see it by looking at the tech tree.
bonscott, that's an interesting idea. I didn't think about it wanting to go to the rally point. That would explain why it happens more often early game (for me), when my rally point is in my homeworld. After I spread out a bit, I set my rally points to be other systems (i.e. another planet, asteroid, etc.). So, the ship will go there and fulfill its rally command by just going there. That makes sense.
When you install . . . what?
1. Economy. Crystal first, then metal. A couple scout ships. Then, it depends on what you want to do, but building a cap factory is important. Your first cap ship is free. Then expand, but not too far. Find choke points and defend. 2. What you see is what you get. To your list there are the fighter/bombers and trade or refinery ships. 3. Yep.
I'm pretty sure this happens to everyone . . . and I have no clue how to fix it.
Collector's just came in the mail. Good amount of stuff for a little extra skrilla. Thanks! Off to expand my empire some more.
Sorry, I stopped reading after you mentioned Starcraft. . . . okay, I didn't . . . Seems like you just want to have battles. I'd recommend staying away from games with 4x characteristics because you have to manage more than just building up cool ships to blow things up.
I see a lot of people who double the stats of something and then double the cost. That never seems like a fair tradeoff to me. Unless you double the stats on every ship (i.e. stupid, wouldn't change a thing) then doubling the price makes sense. Otherwise, I think the price should be somewhat more than double since these special stat ships tend to kick some serious ass.
. . . isn't there a million of these threads . . . ? Anyway, I prefer to start out with the "attack" cap ship (name slips me at the moment). I let it sit out front and rake in the experience by killing pirates. Which, btw, in early game, let the pirates attack you. The experience is vital and in the beginning they aren't more than annoyance. Other people like the colony caps, but I prefer to just send a colony frigate.
What? Crysis wasn't built to run on rigs from 1999? Damn. :P
1. Hard to say. Depends on the types of games you play. It's somewhat faster than a 4x game (Civ.) and slower than a RTS. 2. Multiplayer is better, but I spend more time in single simply due to time constraints. Length of any game is dependent on the size of the map. Expect hours at least. 3. Yes and no. Balance is good. Depends on the race you are playing. 4. They are pretty much the same, just some stuff is earlier or later in the tree depending on the race. There are differences,
No, you're fine. You can go into your setting file and change "show intro movie" from TRUE to FALSE and never have to worry about it again. (Btw, I can't recall the exact line, but its something about the intro movie)
Yes I go through the whole thing on smaller maps. They're adding victory conditions (well, at least the ai will surrender).
No offense, but wrong place to post. Try the technical forum.
[quote]Seriously who in their right mind is letting this man make more movies? I just don't get it...[/quote] He isn't anymore. The tax loophole in the german tax code was removed and he said he is calling it quits in the movie business (though he didn't say it was because of the tax code, he never mentions that).
[quote]im starting to wonder wether they actually bother to look at the minidumps aswell , i checked mine out myself and there all memory errors from invalid calls.i think its safe to say the game has bugs that need fixing.i know im not the only one who crashes after a long time nearly everyone you talk to in a game online will say they get the same crashes with minidumps[/quote] Of course they look at the dumps. That's how they figure out what's going on. In fact, they practically beg
[quote]Rufus is certainly taking a lot of Flak for this thread.I guess he got his wish.[/quote] Haha. Nice. I call for modding. I will look into this tomorrow and (attempt to) create a super flak destroyer for you.
So, how's the auto focus fire being set to false worked out? I mean, I'm sure it looks better in game, but does it drastically change the way battle play out?
I upped the AA in game to 4x and that seems to have helped a little, though the white particles are still on the edges of most everything. I'm still convinced this is a driver issue. No more crashes. Fix worked. Nvm, turning cinematic view on then off again fixed it. Weird. I wonder how it got stuck there. I'll update on here when a new driver comes out from Nvidia. Well, one that gets rid of the white junk. I'm not reinstalling vista, I just installed it two days ago.
I enabled triple buffering, but still had the white particles. I'm still thinking this is a driver issue. In other news, the game now crashes when I start a new game. Installed the fix in the tech faq, restarting now. If it still crashes I'll send the dump to support.
Okay, I'll give that a go tomorrow. Thanks.