OMG i cannot believe people will take the time to come on here and act like this but not talk to the people they need to. support@stardock.com
ohiomike12
[quote]The man wants to put the "Real Time" back into RTS[/quote] LOL
Talk about epic!
[quote]Stardock made the right decision when deciding to cater to the casual player instead of the protournament goon. This is the philosophy that worked in GalCiv2,it'll work here two.[/quote] I totally agree with you TarlSS Making the game for the 99% of us casual players just makes sense.
[quote]and minerals "slow[/quote] Oh the Pain LOL I'm a "fast" player myself too.
[quote]OP what's your ISP[/quote] He has been asked that several times in his other thread but never responded.
Then planetary defenses need to be cheaper...or maybe with each planet you get some free. Taking a planet should be a huge deal.
[quote]for now i demand a refund[/quote] We are gamers. I don't know if anyone here can help you. I think you will get more help by going to support at support@stardock.com or support@ironcladgames.com good luch with that
While i'm not sure why us gamers need to know this... I would have you email support@stardock.com thanks.
WileyCoyote, you are wise!(and i agree with you)
I like the idea of a ceasefire at the start. i also like the idea to start with planitary defenses at your homeworld. I think both these ideas would help all players actually get into the game a little rather than trying to have 35 min rush matches. I'm sorry if i'm repeating anyone, i cannot read posts by people that look as long as a book.
[quote]But LRMS suck now[/quote] Yes they do!
Needed: Self destructing warhead if headed to friendly colony.
[quote]Scouts don't really provide benefit over a light frig for scouting purposes[/quote] Vasari scout can capture resources
Another reason why scouting in the beginning is better is because there is no defenses in place. The scounts will be able to scout more. also [quote]I hope you're not doing this on small maps - greedy colonizing cripples your econ and you will lose against any halfway competent opponent(s).[/quote] as said before, colony rushing hurts your economy. Don't forget about the need to capture resources in non-colonizable gravity wells. Those put out alot of resources, and you w
[quote]It seems to me that using heavy cruisers supported by flak frigates and support cruisers isn't really spamming any more. It's creating a balanced fleet in which the different elements cover each other's weaknesses. This just seems like good strategy.[/quote] Very true. And sometimes the better fleet will just be the bigger HC/flak/support one.
[quote]Move your capital to a planet right next to a star.[/quote] True, but watch it can make you more vulnerable to an attack from the star.
[quote]Also, remember to micro your bombers and focus fire the support ships, followed by the kodiaks. If the enemy is smart, they will have lots of flak frigates... in this case, just pray your bombers can overwhelm them.[/quote] I have had so many bad experiences with using a mostly carrier fleet. Your right if he has flaks also you will most likely have a very nice carrier fleet but with no bombers.
If culture is a problem than you will have to use capital ships to counter it until you can get a foothold. The allegiance will always be low though.
Those are minor races, they are not the main enemy. If they were not there, you or your enemies could just spam colony ships and it just would be one big colony rush. The minor races and rogue ships prevent that.
This is the tactic I use against the AI. I mean thats the objective really, capture territory.
have more heavy cruisers than they do.
Maybe getting to know each other through forums such as this will help to match up good people with other good people.
[quote]I personally HATE the idea of phase lanes. Its SPACE for crying out loud. The WHOLE game would be better if Space was OPEN ENDED with no phase lanes AKA NO choke points but better planetary defense.[/quote] You think its cat and mouse now....It was way worse with no phase lanes.