ohiomike12

ohiomike12

Joined Member # 2587351
10 Posts 164 Replies 220 Reputation

The best planets should be the ones who can do everything. If your planet has huge farms, huge manufacturing, huge research, etc., it should be able to do more things better and get a bonus vs a planet that just focuses on one thing. I would like to get away from just placing a bunch of research on one planet and a bunch of market centers on another and manufacturing on another. There should be a bureaucracy penalty for doing that. The whole idea is th

101 Replies 73,299 Views

YOU are the problem, not Stardock. If you would like to suggest to Stardock to support Windows 8, then email them. Saying the Stardock is the problem is false. System Requirements Operating system: Windows® XP SP3 / Vista™ SP2 / Windows® 7 Processor: Intel® Pentium® III 1 GHz (or AMD equivalent) Memory:</s

5 Replies 13,800 Views

[quote who="JHSPerc" reply="26" id="3404751"] Can't wait for Alpha!! I want to go bug hunting! By far my easiest game purchasing decision in months. Saw the e-mail and bought it two minutes thereafter.[/quote] It took me 12 hours because I have a rule about making spontaneous purchases.

36 Replies 73,781 Views

What if planets could be colonized by multiple factions, like different continents? then something later in the game could decide who gets the planet, such as culture or the "UN". When races are young, they are hardly in a position to fight space wars, and they hardly need a whole planet.

52 Replies 93,450 Views

I think GC has more replayability. If you get GC don't forget to get the expansion Twilight of the Arnor, it adds alot to the game. Don't worry about Entrenchments bugs, its still in beta. You will only be able to get Entrenchment via download until all three mini expantions are complete, whenever that is.

25 Replies 34,693 Views

[quote who="Sole Soul" reply="5" id="2040619"] e.) Car which works with air (yes air). Uses compresor to absorb air. (This is my favorite) Hey now! That's the one I've been working on! The prototype's in my garage and everything! Okay, so I don't have a garage, but the point is still valid. [/quote] I pump my car up with a bicycle tire pump

49 Replies 152,941 Views

There was a poll during the beta and people were asked how long they would expect a game on normal speed. I think the winning number was about 2 hours. I also would like a game like sins but where you could build an empire, not just a rush strategy.

62 Replies 201,695 Views

I have been playing sins for quite some time. When I build up my planets, they all end up looking the same. Now that we have more defensive structures to play with, how about the idea of pooling civilization and tactical points together. I could choose to have a mega economic planet, or defense, or some mixture of both.

2 Replies 11,476 Views

[quote who="Fandangdo" reply="7" id="2004438"]Just to correct you will, $9.95 if you are an American and living in America.[/quote] What about other nationalities living in America? [e digicons]:grin:[/e]

12 Replies 9,159 Views

I have seen other people mention moving starbases. I am no scifi fanatic but I consider myself a fan. On what is everybody basing movng starbases on? I know B5 never moved, and DS9 only moved once when it was moved closer to the wormhole but o'brien said it was not made to be moved, plus they had to do some special things to get it to move. i remember them saying in other episodes if it went through the wormhole it would be torn to bits. IMO, sta

10 Replies 2,673 Views

I like the idea of an AVERAGE of one starbase per system but I should be able to put 2 in one system and none in the other. I would of like to have seen cap ships work the same way, and fleet supply increase a certain percentage depending on how many planets you have..but oh well

55 Replies 114,748 Views

I don't think it would be as bad if, when mines are visible to your fleet, they avoid them except for a mine sweeping ship whos job would be to clear mines while your fleet is fighting. Right now it involves too much micro management. If mines are not visible to your fleet, for one reason or another, then yes when they hit them they explode. But when they are visible your ships should avoid them.

34 Replies 11,850 Views

I was just playing a game against the AI, I had a fleet in a tight formation because i was using repair ships. I lost over 100 LRMs in about 10 seconds because of mines. that seems overpowered.

43 Replies 93,773 Views