ohiomike12

ohiomike12

Joined Member # 2587351
10 Posts 164 Replies 220 Reputation

[quote]I counted each planet as its own solar system with its own star and I considered the central star just to be the center of the system[/quote] That is how I imagine it when I play this game...the way it is seems odd to me.

11 Replies 56,375 Views

In my current game I'm playing, orbital refineries are giving me 3.2 metal and crystal per second, thats after my 68% fleet upkeep. They are more than useful especially medimum and large maps vs AI. About phase lanes, it might be nice to have the option not to use them, but I could just see the frustration if one of your planets were under attack and your fleet was stuck between 2 planets. As a matter of fact, that was a bug in one of the betas. Fleets would travel without using phas

20 Replies 35,700 Views

[quote]not a "fast game"[/quote] I guess any 4X game (i'm not saying this one is) is doomed. Get a negative here, game takes too long. Get a bad review somewhere else there are not enough empire building options. I guess sometimes you just can't win.

3 Replies 10,846 Views

I think 84 is a very good starting point. One of my previous empolyers once told me, for my very first employee review, they could not give me a [B]great[/B] score because I could only go down from there....This is a good start.

3 Replies 10,846 Views

I always get the colonizer. Some people say they want a more powerful ship, but there is barely a difference. Funny story, my last game I got the colonizer and was watching TV so i wasn't paying attention, and for the free upgrade i selected the targeting link. So I had the colonizer cap without the colonizing option. I guess you had to be there.

22 Replies 11,356 Views

It gets real fun when your empire gets large and your enemys is not...and they can have the same fleet size you can. You have to split your fleets up. I play the AI and usually have 2 fleets. One for defense and one for offense.

12 Replies 5,620 Views