[quote who="SIN-Imperium" reply="8" id="2890791"]The problem with realism if you need to have orbital paths and movement and the affect of gravity wells on jump paths to make it "realistic". As most games do, these things are abstracted in favor of play simplicity. .[/quote] Ok, so that's just being silly. There are different levels of realism, I never said i wanted the game to be 100% accurate and to have to need the power of 20 computers to calculate the tr
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So there's only one star on the map and a bajillion planets? How does that make any sense? I don't always ask for realism in my games, but why couldn't have been made as a game with lots of star systems and interstellar travel? The intro and background story makes it seem like this The universe isn't like this and the maps don't correspond whatsoever to any of the background guff about the huge empires. I suppose people who enjoy this game can past this, but I can't re
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