NomadWarriorSoul

NomadWarriorSoul

Joined Member # 2490330
17 Posts 126 Replies 246 Reputation

There are a lot of good tips here, but one of them I don't completely agree with giving that you're new and just learning. If you turn the game speeds on fast, it's going to amplify any pauses or mistakes you make. If you're used to clickfesty games like Starcraft etc, yes this is a slower paced game, absolutely. It sort of falls in between RTS's and 4x type games, hard to properly compare it to them as a result. But if you're still trying to figure yourself out, kee

25 Replies 38,950 Views

[quote who="Dargoon999" reply="2" id="2101634"] The only unit that I think is missing is a unit specifically design for RAIDING. A fast, hard hitting, low hull unit capable of inflicting serious damage, capable of reaching enemy territory faster, but really weak in ship to ship combat. [/quote] The raiding ship thing actually has existed in the game for a long time. Try TEC scout + the tech that gives it the assault structure ability before you disagree.&nb

17 Replies 30,307 Views

Placing update code in the main game executable would increase it's size and therefore use more system resources during gameplay that might be better left for actual game data. I'm also a programmer (IBM mainframe specialist) and I can tell you when you're writing something high performance you look for Any way to streamline the code and make the program run more efficiently. A section of code residing in the game engine dealing with a function that doesn't actually run during g

269 Replies 960,765 Views

[quote who="RandomRetard" reply="10" id="2078215"] Quoting NomadWarriorSoul, reply 3 LOL Being okay with piracy = Near future when game developers can't afford to create their games. Yep, that's sure what I want... Utter rubish it's been sputed for so long the video games industry should have died along with the dinosaurs. Piracy or to be more accuracte violating cop

269 Replies 960,765 Views

Credit, please stop stooping to personal attacks... man seriously it only detracts from your ideas and your credibility, which although personally I see things mostly from Hack/Carbons view I don't think either one of them said you had stupid ideas, just that there are factors to take into consideration (coding most importantly, rebalancing etc) If you check the numerous other threads involving SC/flak issues you might see there's more to it than simply being bored and shooting y

178 Replies 830,713 Views

I understand that you're venting, we've all probably lost games in progress for the same reason. I think it's the lesser of the two immediate evils though; complaining about losing a game save (however cool it was/is, it's still One game match) due to a patch, or complaining that All games current and near future are messed up because of because we're not receiving patches. Looking back on the history of the game I'd have to say

11 Replies 23,275 Views

Well, first I agree that the whole carrier-flak dynamic appears in need of tweaking. Also the OP was well written and stated in fairly neutral terms giving his opinion, also very good. And many responses voicing several different viewpoints, very good. Personally I don't compose fleets that have the low ratio of flak frigates I usually see from player fleets. Mine are on average 2-3 or even up to 10 times as large a group and I generally don't hav

178 Replies 830,713 Views

I must be insane, because I'd actually like to see modes that allow for much longer matches. High speed matches seem to have more sync issues and aren't as fun when it's reduced to a clickfest. I thought maybe perhaps game start conditions that allow modification of starting tech, position and fleet could speed up the onset, but I'd also like to see modification of upper limits.. like no super weapons, or upper max limit to civ/military installati

34 Replies 60,716 Views

I own both games, I play them when I'm in different moods. It's already been mentioned here but GC has been through several development cycles, some of which massively changed the core gameplay. It's hands down one of the best single player AI's I've ever seen, and I've been around before the Tandy 1000 :P I recommend both to everyone I know who enjoys 4x games, each just has different strengths and suits different moods.

25 Replies 34,547 Views

I noticed even when I had very little ram that running 1x or 2x cleared up a lot of issues for me. I just found it hard online wise as most games were running at Fast speed and people would complain I lagged them. No longer, got more ram and it's obvious some optimizations have been done, I can run most games very well now :) Thanks SD/IC :D Game just keeps getting better and better.

8 Replies 21,265 Views

I'm 36... (to set the baseline) Normal is easy, but really hard isn't very hard either. Maybe a mix of normal/hard opponents might be about right for you? Personally I'd like to see more levels of difficulty, but I'm splitting hairs saying that. If I'm not mindful on hard it can get out of hand I'm sure.

10 Replies 9,537 Views

I wasn't sure where to post this, please relocate to an appropriate area if there is one... I noticed that occasionally the other races don't appear to 'start' right away... or at all. The graph charts show no sign of activity until I've expanded 4x+ the other races territory and have progressed to a point where unless I'm ganged up on I'm going to steamroller some races. The production/research/influence charts show me high above everyone else as well, some

1 Replies 5,276 Views

That's cool, maybe if it was set up so each admiral had different tactics available (and more as they themselves level if they were able to do so) would be cool too.

51 Replies 87,992 Views

Well, this is kind of shooting early(researching and testing to make a more detailed post) but, You can embed groups (fleets, but I think it's maybe not the best term when dealing with this specific topic) within groups. Ships can belong to more than one group simultaneously, with each group having different fleet/engagement settings. I actually think the fleeting options are very open ended and can be made very complex if you look at them this way. Simpl

51 Replies 87,992 Views